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> OOC: Infection, Periclitor Veritas
Fenris
post Oct 30 2004, 02:24 AM
Post #601


GM of DOOM!
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I am still paying attention, if it helps ;) It's just hard to think of interesting things to say perched at the top of a ladder in a manhole all by myself in the dark ;P
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Buddha72
post Oct 30 2004, 03:05 AM
Post #602


Great Dragon
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I go with push it, I would really like to finish the run.
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Dashifen
post Oct 30 2004, 03:29 AM
Post #603


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push -- I'm here if you need me :)
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Shadow
post Nov 1 2004, 09:17 PM
Post #604


Why oh why didn't I take the blue pill.
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Push it.

And the device is just flavor for a perception check.
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Buddha72
post Nov 1 2004, 09:22 PM
Post #605


Great Dragon
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Is there any background count here and how much?
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Ecclesiastes
post Nov 1 2004, 10:03 PM
Post #606


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2 points of background count.
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Ecclesiastes
post Nov 4 2004, 12:16 AM
Post #607


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limp... limp... limping along

Are you guys waiting on something from me?
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Buddha72
post Nov 4 2004, 12:53 AM
Post #608


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I think we're waiting for a leader type to pick a direction to go and lead us onwards.

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Dashifen
post Nov 4 2004, 12:54 AM
Post #609


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I was kinda waiting to see what Shadow would do. I assumed that Father was following him since he's looking for a jackpoint and all.
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Shadow
post Nov 4 2004, 01:00 AM
Post #610


Why oh why didn't I take the blue pill.
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I was waiting for ECCE to tell me I found one....
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Buddha72
post Nov 4 2004, 01:14 AM
Post #611


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Ok summoning a City Spirit

Conjuring 6 /Force 6 (TN 8 from background count)
11 11 09 04 02 01 (3 successes, woot!!)

Drain is 7M Stun (using 3 from ally)
14 13 09 07 05 04 04 02 01 01 (drained away)

3 services are use concealment and guard power on Silk & Father. The last will be to use confusion on anyone or thing that attacks them.
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Ecclesiastes
post Nov 4 2004, 01:26 AM
Post #612


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I did some work today!

Shadow, you're device lost track of the line at the north-west corner of the big room there.
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Buddha72
post Nov 4 2004, 01:27 AM
Post #613


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Nice map!
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Ecclesiastes
post Nov 4 2004, 01:28 AM
Post #614


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*bows*

That took WAY too long though. Visio is cool, but I'm a total noob at it.
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Dashifen
post Nov 4 2004, 02:14 AM
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Where was our point of entry?
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Ecclesiastes
post Nov 4 2004, 05:32 PM
Post #616


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The door that is just south of the truck on the east side of the building. There is a smaller door next to the big service door.

Didn't you ever look at the first map?
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Dashifen
post Nov 4 2004, 05:48 PM
Post #617


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QUOTE (Ecclesiastes)
The door that is just south of the truck on the east side of the building. There is a smaller door next to the big service door.

Didn't you ever look at the first map?

Yeah, but that was like months ago!
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Dashifen
post Nov 5 2004, 07:09 PM
Post #618


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Blitz was running Silk, right? She still around to play or should I just post as if she's around like she's an NPC right now?
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Ecclesiastes
post Nov 5 2004, 08:50 PM
Post #619


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I'll be NPCing any characters that don't keep up. Though, maybe they could be used by the group to watch your exit, just to make things a little easier for me. Either way is fine.
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grendel
post Nov 7 2004, 10:06 AM
Post #620


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ECM rating 6, Flux 10.

Target is signature, +2 for urban environment, -3 for direct LOS

Bison Sensors: 7, 4, 4, 4, 4, 4

Condor Sensors: 5, 4, 1, 1

Doberman Sensors: 4

Missile Engagement: launch weapons, no sensor dice, target is signature, +2 for urban environment, -3 for direct LOS. Scatter is reduced by one meter per success and one meter per point of intelligence per missile (3). Additional success stage damage.

HEM 1: 11, 4, 4, 4, 2, 1

HEM 2: 5, 5, 4, 2, 2, 1

Grenade launch: Bison pilot utilizing manual gunnery: 5, 5, 4, 2

Sniper shots: Doberman utilizing manual gunnery: 5, 4, 2, 1
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Ecclesiastes
post Nov 8 2004, 05:49 PM
Post #621


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Whoa! I go away for a weekend and all hell breaks loose!?

Ok... Grendel, can you give me base damage codes for all that please?
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Dashifen
post Nov 8 2004, 06:02 PM
Post #622


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QUOTE (Ecclesiastes)
Ok... Grendel, can you give me base damage codes for all that please?

Big Ba-Da-Boom </leeloo>
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Shadow
post Nov 8 2004, 08:53 PM
Post #623


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Yes, Ba-da-boom. </Corbin Dallas>

The rest of us are going to try and find something vital, and smash it I think.
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grendel
post Nov 8 2004, 09:32 PM
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HEM: 16D, -1/m

IPE Offensive: 15S, -1/m

Ranger Arms SM-3: 14S hollowpoint (+1 power, ballistic + impact to resist)
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Ecclesiastes
post Nov 8 2004, 10:20 PM
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Ok, I needed to clear something up, just to be sure I've got it right. You've got 6 targets (3 sets of a guard and a bug-hellhound). Which shots are going at which targets? I know the sniper rifle is going for the guard on the roof, but I'm a bit unclear about the rest.
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