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> OOC: Infection, Periclitor Veritas
grendel
post Nov 8 2004, 10:24 PM
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Sorry, forgot to include that. HEM 1 is centered on the front door to the compound. HEM 2 is going for the front gate of the compound. The grenade is aimed at the one roving guard.
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Ecclesiastes
post Nov 8 2004, 11:53 PM
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Grendel: Roll perception.

(Oh, and yeah... kudos on the "Go Loud" BOOM BOOM BOOM BOOM BOOM BOOM BOOM effect. You had me laughing for a good while with that.)
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Dashifen
post Nov 9 2004, 12:04 AM
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Do you have a sheet for Silk, Eccy? If so, she got passkeys?
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Ecclesiastes
post Nov 9 2004, 12:07 AM
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Heh! I got her sheet, unfortunately, there is no gear list on it. I'll PM Blitz and see if she's planning on coming back.
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grendel
post Nov 9 2004, 12:34 AM
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Like I always say: go big or go home. :)

Perception: 11, 11, 4, 2, 2, 1, 1, 1

Condor II sensors: 11, 10, 4, 1

AVM 1 (target is tractor trailer on east side of the compound): 13, 5, 4, 2, 1, 1

AVM 2 (target is second of two cars on the southwest corner of the compound): 5, 4, 3, 1, 1, 1

Doberman grenade 1: 7, 4, 2, 2, 1, 1

Doberman grenade 2: 8, 5, 4, 2, 2, 2

You know, guys, it's a little late to be worried about making any noise. :)
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grendel
post Nov 9 2004, 01:16 AM
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Uh, Grendel seems to be quick today.

Reaction: 22, 20, 9, 8, 7, 4, 2, 2, 1, 1
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Ecclesiastes
post Nov 9 2004, 01:18 AM
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Nice, your move.
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grendel
post Nov 9 2004, 01:27 AM
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Manual gunnery for the rotordrone: 5, 5, 4, 2
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grendel
post Nov 9 2004, 01:39 AM
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Dodge: 11, 4, 2, 1
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Ecclesiastes
post Nov 9 2004, 01:43 AM
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Roto takes a Serious.
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grendel
post Nov 9 2004, 01:58 AM
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HEM 1 (target fixed weapon emplacement): 7, 5, 5, 4, 2, 1

HEM 2: 5, 4, 4, 3, 1, 1
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post Nov 9 2004, 02:07 AM
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Ok Grendel, thats enough carnage for one day, lets get the interior crew up to speed.

Shadow, you gunna open that door?

Actually, Father could do it to.

Either one of you give me an electronics b/r, then electronics test.
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Buddha72
post Nov 9 2004, 02:13 AM
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FYI - don't forget the Force 8 city spirit out by the van. I don't know much about rigger stuff but its using it's concealment power on the van, for what it's worth and it's tasked to defend it if it comes under attack.

Nice job Grendel! ;)
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Dashifen
post Nov 9 2004, 04:05 AM
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I didn't think Shadow was there, just Silk. Oh well:

Electronics B/R: 07 03 02 02 0
Electronics: 23 05 04 04 02

No microscopic vision for me so it's all rating of the lock for me :(
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grendel
post Nov 9 2004, 05:03 AM
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The city spirit will conceal the van, but the rotodrone is another question entirely. Thanks for the heads up, though.
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Ecclesiastes
post Nov 9 2004, 05:24 PM
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QUOTE (Dashifen)
I didn't think Shadow was there, just Silk. Oh well:

Actually, everyone besides Grendel is inside the warehouse area and will need to get through that door in order to get to the rest of the building.

QUOTE
Electronics B/R: 07 03 02 02 0
Electronics:  23 05 04 04 02

No microscopic vision for me so it's all rating of the lock for me :(


That'll do. At this point you guys are Go Loud, so I'm giving you a -2 TN because you don't have to make it look nice and neat, you can basicly just tear the thing apart and hardwire it.
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grendel
post Nov 9 2004, 05:32 PM
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Let me know when I can move again, I've got more firepower heading downrange.
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Dashifen
post Nov 9 2004, 06:57 PM
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Consider me as holding an action to fire on non-human (i.e. bug infested house pets) coming through the door. I'm loaded with regular rounds into the Ingram SuperMach (40/clip) with a smart link 2 and a total of 8 recoil comp after the 3 built into the gun and the gas vents and the personalized grip. I'm set on full auto and the SuperMach can fire 15 rounds in a phase on FA.

Stealth: 11 04 03 02
Perception: 10 07 05 05 04 04 03 03 01
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grendel
post Nov 9 2004, 08:03 PM
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The Ingram SuperMach cannot accept barrel mounted accessories. CC, p. 20.
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Buddha72
post Nov 9 2004, 08:23 PM
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Perception
10 08 05 03 03 01 01

If astral add
11 05 02 02

Don't forget she's dual natured :D Looking for something to cut down.
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Dashifen
post Nov 9 2004, 09:08 PM
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QUOTE (grendel @ Nov 9 2004, 03:03 PM)
The Ingram SuperMach cannot accept barrel mounted accessories.  CC, p. 20.

Crap. Scratch the gas vents, then and go with RC 4 with the integral stuff and the grip. Thought that was too good to be true :(

Edit, actually, with Onna going into the room, I'd probably move up to give her backup from the doorway into the room out of which the guards ran. She can go first, though ;)
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Buddha72
post Nov 9 2004, 09:13 PM
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Actually Ecci ask me to pause at the door so edited post. You may want to do the same. Sorry your post-fu is faster than my edit-fu.
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Ecclesiastes
post Nov 9 2004, 09:14 PM
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I wanted to give the team enough time to catch up so it isn't just one person running gun-ho by themselves.
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grendel
post Nov 9 2004, 09:26 PM
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Why not? If they're foolish enough to charge in then they should reap the benefits.

Yeah, the SuperMach is recoil intensive. The only time I've seen it used effectively is with a cyberarm gyromount, or on a vehicle mount.
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Dashifen
post Nov 9 2004, 10:00 PM
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QUOTE (grendel @ Nov 9 2004, 04:26 PM)
Yeah, the SuperMach is recoil intensive.  The only time I've seen it used effectively is with a cyberarm gyromount, or on a vehicle mount.

Yeah. Consider me on BF then. That makes it a lot nicer :) I took it originally for the clip size more than anything else. Then Father could probably go for a whole session on one clip which is about all the money I had left after I bought all his utilities. Utilities rating 8 with options aren't cheap ;)

Editted my IC post. Does father see the buggy gorilla from the doorway or does Onna block his view?
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