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> OOC: Infection, Periclitor Veritas
Buddha72
post Nov 9 2004, 11:04 PM
Post #651


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Please let me reap the benefits!! :evil:

Onna is all of 5' tall so I am pretty sure you can see over her and with the ruthenium you should get a nice view of the room on her backside.
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grendel
post Nov 9 2004, 11:14 PM
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Just like a samurai.

Yamamoto Tsunetomo said "No matter what the circumstances might be, one should be of the mind to win. One should be holding the first spear to strike."
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Ecclesiastes
post Nov 10 2004, 02:41 AM
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QUOTE (Dashifen)
Editted my IC post. Does father see the buggy gorilla from the doorway or does Onna block his view?

Yes, pretty much anyone looking into the room can. Its hard to miss.
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Blitz
post Nov 10 2004, 08:41 AM
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I am extremely sorry for dropping this thread. Somehow, when it stalled, I must have forgotten about it and haven't been reading up. I'll be happy to rejoin you IC if you'll forgive me :)

A few clarifications please. I know I cast Armor earlier on myself and Father. Mine had a sustaining foci, though I was actively sustaining his. Also, I believe I cast my increased reflexes during the rat scene, but I cant remember. Can you confirm if these three spells are still up and functioning?
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Dashifen
post Nov 10 2004, 02:24 PM
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Welcome back ;)


..... good now there are three players between the gorilla and Father .....


Did I say that out loud? :eek: :grinbig:
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Ecclesiastes
post Nov 10 2004, 06:40 PM
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Blitz: Yeah, the spells were cast.
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Blitz
post Nov 11 2004, 05:56 AM
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Spirit Blast Force 6

Sorcery: 6
Spell Pool: 3 (of 7)
Rusion: 5
TN: F (unknown)
Damage Level: S
15 11 07 05 05 03 03 03 02 02 02 02 01 01
(may karma if necessary)

Drain: -1(DL+1) = 2D
Willpower: 8
Spell Pool: 4
11 10 05 04 04 03 03 03 03 01 01 01

Also, just a casual knowledge skill roll:
Paranormal Animals: 3
09 04 02
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Dashifen
post Nov 11 2004, 03:48 PM
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Back with a vengence, eh Blitz ;)
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Ecclesiastes
post Nov 11 2004, 05:40 PM
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Blitz: The spell will be cast on your action.

Everyone: Give me init checks.
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Buddha72
post Nov 11 2004, 05:48 PM
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06 06 05 05 (WOOT!) + 6: 28

Yuki
06 + 5: 11
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Ecclesiastes
post Nov 11 2004, 06:20 PM
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Shadow: Edit your post buddy. That is the door the gorilla is behind. You'll have to go through it to get to where you need to go.
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Shadow
post Nov 11 2004, 06:21 PM
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Oh, I thought there were two doors... editing.
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Ecclesiastes
post Nov 11 2004, 06:23 PM
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The lobby has three doors. One to the warehouse (from which you came). One across from that, that leads to the cube farm (which is on fire). And one to the north behind the receptionists desk, which leads... to the gorilla and beyond.
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Shadow
post Nov 11 2004, 06:24 PM
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edited to go to the cube farm. Theres got to be a jack point there.
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Ecclesiastes
post Nov 11 2004, 06:25 PM
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Ok, but the cube farm is still on fire.
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Shadow
post Nov 11 2004, 06:31 PM
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Is the whole thing on fire? Or just parts of it?
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Ecclesiastes
post Nov 11 2004, 06:35 PM
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The middle section for the most part, but there are small fires all throughout it from the explosion. You may be able to find a safe spot, but with the fires, there is no telling what happened to the wiring in there either.
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Dashifen
post Nov 11 2004, 06:39 PM
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Init: 9


Edit: For the moment, Father will go with Shadow to the other room. Don't know if you need my initiative in that case, but I left it above just in case.
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grendel
post Nov 11 2004, 07:03 PM
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Initiative: 19
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Shadow
post Nov 11 2004, 08:27 PM
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Init: 21
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Fenris
post Nov 11 2004, 11:41 PM
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Init: 26
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Blitz
post Nov 13 2004, 08:01 AM
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Initiative:
5+4d6
05 05 03 03

Initiative: 21
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Buddha72
post Nov 13 2004, 06:16 PM
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Ok for me, I 'm throwing up a list with everyone in order.

Ayo 26
Onna 26
Shadow 21
Silk 21
Grendel 19
Yuki 11
Father 9
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Ecclesiastes
post Nov 15 2004, 05:43 PM
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Please excuse me lag. Life has been tough the last few days...

Anyhow... Fenris is up.
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Fenris
post Nov 15 2004, 08:19 PM
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Right...one in the eye, please ;)

Magic: 11 11 02 01
Paranormal Animals: 08 04 04 04

Just looking for a soft spot.

Assuming a base TN of 4 (feel free to add whatever's appropriate):

Called shot (to ignore amor): +4
SL II: -2
SL II special property for called shots: -2
Pistol Apptitude: -1

First pistol shot TN# 3: 11 10 10 09 05 05 04 04 03 03 03 03 03 02 02 02 01 01 01 01 (13 successes)

Base damage: 10M
+ Glazer rounds: 12S

Second Shot (Not called, TN #1): 09 07 05 05 04 04 04 04 04 04 04 04 03 02 02 01 01 01 01 01 (15 successes)
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