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> OOC: Infection, Periclitor Veritas
Dashifen
post Jan 19 2005, 02:50 AM
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I was under the impression that Shadow and Father were on their way to re-group. Since Shadow isn't around, can he just follow me down when I try to catch up?
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Fenris
post Jan 19 2005, 03:32 AM
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You'd be better off PM'ing her through the forums. Trust me ;)

Reaction: 05 04 03 03 01 01 01 01 01

Karma, cause that sucked: 11 05 05 05 05
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grendel
post Jan 19 2005, 05:16 AM
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Active Sensors: 7, 4, 2, 2, 1, 1

With a flux of 10, I've got a range of 30 km. I want to see if these are drones in-bound, or manned aircraft. I'm going to try to infiltrate any network channels. Target number is six plus the difference between the target's RC deck rating and mine (10). I'm looking to get the system channel, then the simsense channel. Any other successes will be used to divide the base time.

9, 7, 4, 3, 3, 2, 1, 1, 1

Base time is 10 combat turns. I'll expend one karma pool pt to reroll failures
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Ecclesiastes
post Jan 19 2005, 04:27 PM
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Looks to be three Strato-9 Drones. Reroll 6 dice for the karma.
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grendel
post Jan 19 2005, 04:58 PM
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11, 7, 5, 5, 4, 2 on the re-roll. I'll allocate two successes for increasing my detection factor while on the network. While I'm not wild about stealing drones from Lone Star, I doubt their rigger would be fooled by any false simsense feed I put into his network. We'll go for decryption. Target number is encryption plus 4. Dice are rigger decryption module plus electronic warfare as complimentary.

21, 9, 4, 4, 4, 2, 2, 2 + 8, 5, 5, 4, 4, 4, 3, 2, 1

That's at least one success. I'll go right for the intrusion attack. MIJI roll is electronics warfare plus flux as complimentary against a target number equal to his deck rating.

8, 5, 5, 5, 5, 4, 4, 2, 1 + 11, 9, 5, 4, 4, 3, 3, 3, 1, 1

I'll spend a karma pool point to reroll all failures.

15, 5, 5, 4, 3, 3, 2 + 11, 8, 7, 5, 3, 1, 1, 1

Four successes overall.

His target is my protocol emulation module rating (8) with his electronics warfare plus flux as complimentary. Net successes on the MIJI test will degrade his or my system channel.
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Buddha72
post Jan 19 2005, 05:30 PM
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Just a reminder you have a Force 8 City spirit tasked to help you if you need it. Though you seem to be doing fine on your own. ;)
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Ecclesiastes
post Jan 19 2005, 06:38 PM
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Grendel: Any chance you can hop on AIM? This stuff isn't my stong point. Screw it, I trust ya, he has a rating 8 deck, with rating 8 encryption.

His roll at TN 8: 05 04 03 03 03 01 + 04 04 04 04 03 02 01 01

Ok, that was pathetic.
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grendel
post Jan 19 2005, 06:46 PM
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Sorry, no AIM at work. I have written out a bit of the rules on this before if you want to flip back to the Exile's Hope thread.

Four net successes means his system channel is suffering four boxes of damage, the equivalent of a moderate plus one. Want to roll initiative?
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Ecclesiastes
post Jan 19 2005, 06:58 PM
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Sure. Toss yours out.

edit: I got the worst one... 20.
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grendel
post Jan 19 2005, 07:07 PM
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No, I'm worse at 15. When rigging in captain's chair mode, you don't get the reaction bonus from the VCR.
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Ecclesiastes
post Jan 19 2005, 07:09 PM
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Seriously? Shows you how much I know about Rigging.

Make his 11 then.

Your turn.
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grendel
post Jan 19 2005, 07:13 PM
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Same deal as before.

10, 8, 5, 5, 4, 4, 3, 2, 1 + 13, 5, 5, 3, 3, 2, 2, 2, 1, 1

Only one success. His targets are now 10s as well (8 for the protocol emulation module rating +2 for system channel degradation).
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Ecclesiastes
post Jan 19 2005, 07:25 PM
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07 05 05 04 02 01 + 09 05 05 04 04 04 03 02

0 Successes

Can he make the test again to try and restore his channel?

Oh and you said in your IC post about how so much time has passed. Since you guys went Loud, only about a minute or two has gone by IC.
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grendel
post Jan 19 2005, 07:30 PM
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If he kicks me off his network he can make an electronics warfare test to restore the channel, but right now he and I are vying for control of his entire network.

QUOTE
The targeted rigger has a number of options open to him, although each MIJI action/attack is a complex action. He can counterattack in the same manner, rolling his EW skill plus flux against my protocol emulation module rating (8).  He can disengage from the attack, which gives me control over all the drones currently associated to his network. His last, and probably best option, is to switch over all of his control codes. This takes a number of combat turns equal to deck rating x 2. He can reduce this time by making an electronics (control systems) test against a target number equal to the deck's rating. Each success divides the base time as usual. Once the switch-over is initiated, the rigger is immediately placed in captain's chair mode and his remote control network goes to stand-by. He cannot issue commands to his drones, and all sensor and perception tests are made at a +2 modifier. I, the intruding rigger, am immediately kicked out of the system and must begin the MIJI process again.
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Ecclesiastes
post Jan 19 2005, 08:58 PM
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Thanks.

He is going to switch then.

Electronics: 10 10 04 04 03 02 (2 successes)

Base time of 16 reduced to 8.

Do the drones halt in place or continue their last command?
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grendel
post Jan 19 2005, 09:11 PM
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It's your call, it pretty much depends on what he's got them set for.
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Ecclesiastes
post Jan 19 2005, 09:21 PM
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Ok, they'll continue on course, but take no actions once they get on location.

Does his channel heal once the change is finished, or does that require another test?
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grendel
post Jan 19 2005, 09:28 PM
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Everything will be healed once the switchover is complete.
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Ecclesiastes
post Jan 21 2005, 01:51 AM
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Can someone tap Fenris and Blitz and let them know I'm waiting on a reaction check from them?

Dashifen: I need one from you too if you are there.

Grendel: You have 4 more turns until the changeover is complete, with three drones parked above you doing nothing. What do you want to do with your 4 turns?
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Buddha72
post Jan 21 2005, 02:52 AM
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Fenris did post his reaction, 2nd post down from the top. I'll try to get Blitz to post but at this point you might be better off just NPCing her.
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grendel
post Jan 21 2005, 06:30 AM
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I'll wait three turns and then vacate the area, looking to keep the Bison under cover.
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Ecclesiastes
post Jan 23 2005, 12:47 AM
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QUOTE (Buddha72)
Fenris did post his reaction, 2nd post down from the top. I'll try to get Blitz to post but at this point you might be better off just NPCing her.

I hate being dyslexic. Ok, I'll push the game by Monday morning if he hasn't posted by then. My weekend is gunna be full, just checking in right now.
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Ecclesiastes
post Jan 25 2005, 08:13 AM
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*rolls dice for Dash and Blitz*
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Ecclesiastes
post Jan 25 2005, 08:25 AM
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The Toxic Wave is cast at force 9 with a base damage code of M. The caster scored 11 successes on the casting for anyone resisting.
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Buddha72
post Jan 25 2005, 06:20 PM
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Reminder #1
QUOTE
Ok summoning a City Spirit

Conjuring 6 /Force 6 (TN 8 from background count)
11 11 09 04 02 01 (3 successes, woot!!)

Drain is 7M Stun (using 3 from ally)
14 13 09 07 05 04 04 02 01 01 (drained away)

3 services are use concealment and guard power on Silk & Father. The last will be to use confusion on anyone or thing that attacks them.


Reminder #2
QUOTE
Ok time for some magic mojo!!

Improved Invisibility 6 TN 4(6 sorcery/7 spell pool/3 ally)
11 11 10 10 09 05 05 05 05 04 02 01 01 01 01 01 (10 successes)

Drain 4M
09 04 04 04 04 02 01 (5 successes/no drain)

Will dump everything back to spell defense when finished.


Ok so Onna knows shielding and she currently has 8 dice worth covering the group so the baddie's TNs increase by 8 to affect the group so I assuming there are less successes floating around but going to roll them now so we can keep moving.

Shielding TN 9
11 09 05 04 04 03 02 01 (2 successes)

Will karma failures if needed, feel free to roll them Ecclesiastes.
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