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> Are there rules for "Dragons Breath" shotgun rounds?
Stormdrake
post Dec 14 2011, 05:40 PM
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Was looking to see if there were any rules or write ups for the shotgun ammo "Dragons Breath"? It is not the same as tracer rounds as they don’t go very far but are incendiary in nature as they are designed to catch things on fire. if this has been done could someone give me the book and page?
Thank you
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Brazilian_Shinob...
post Dec 14 2011, 05:56 PM
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I think there's something in War! IIRC.
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Yerameyahu
post Dec 14 2011, 06:08 PM
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SR3 had something more fittingly 'Dragon's Breath', IIRC: short range flamethrower shells. I can see a use for plain incendiary rounds, of course… aren't those illegal? (IMG:style_emoticons/default/wink.gif)
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Paul
post Dec 14 2011, 06:14 PM
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If they're in War! I couldn't find them. I know SR3 had them in the Cannon Companion.
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Stormdrake
post Dec 14 2011, 06:31 PM
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I remember them from 3rd as I used them on insect spirits in Chicago. I don't think they made it into 4th as I have not been able to find them in the main book, Arsenal, or War.
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Wounded Ronin
post Dec 14 2011, 09:18 PM
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Lol, what a gimmick. I know a place that sells them in Vegas. The Cannon Companion used to have 3rd ed rules for them.
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Warlordtheft
post Dec 14 2011, 10:10 PM
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"WARNING: Do not use in automatic or Semi-auto shotguns."

--Think about it-- (IMG:style_emoticons/default/grinbig.gif)

But stat wise, make it a flame-thrower shot that lasts one combat round. My guess the cost would be about 100 Nuyen per 10.
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MortVent
post Dec 14 2011, 10:54 PM
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never underestimate the psychological impact of the round, or use in close quarters.

Incendiary rounds have their place for damage runs, clearing out gas, used to kill lots of minor threats (devil rats!), etc

Like all toys you can figure out uses for it. Much like the multi-projectile 40mm grenades for the m203... they can be a damn sigh more useful than most think
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CanRay
post Dec 14 2011, 10:57 PM
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Also handy against Paracritters vulnerable to fire. Spirits as well. Who says you can't use firearms against Spirits? (IMG:style_emoticons/default/nyahnyah.gif)
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KarmaInferno
post Dec 15 2011, 04:21 AM
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QUOTE (MortVent @ Dec 14 2011, 05:54 PM) *
never underestimate the psychological impact of the round, or use in close quarters.

Incendiary rounds have their place for damage runs, clearing out gas, used to kill lots of minor threats (devil rats!), etc

That's what the flamethrower installed in your mouth is for, innit?




-k
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scarius
post Dec 15 2011, 09:45 AM
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One of my players asked for these, so I just used the rules for flare rounds and just tweaked them slightly.

+1DV +0AP - flammable stuff lights on fire, roll fire resistance for armour ect, +3 for intimidate checks
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hobgoblin
post Dec 15 2011, 11:16 AM
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flamethrower damage, short range only, shotgun spread perhaps?

I am surprised that it has not shown up in the books so far...
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MortVent
post Dec 15 2011, 11:29 AM
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QUOTE (KarmaInferno @ Dec 14 2011, 11:21 PM) *
That's what the flamethrower installed in your mouth is for, innit?




-k


Only my drake adept has that... and she is too sweet to really use it much
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Sengir
post Dec 15 2011, 12:03 PM
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QUOTE (Warlordtheft @ Dec 14 2011, 11:10 PM) *
"WARNING: Do not use in automatic or Semi-auto shotguns."

Very valid point. Given that most shotguns in SR are (semi-) auto, you will most likely need to mod the weapon with Firing Mode Change. Yep, the rules explicitly mention adding SS mode and I always wondered why anyone would do that...
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Yerameyahu
post Dec 15 2011, 02:34 PM
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That's just a warning, not a rule. (IMG:style_emoticons/default/smile.gif)
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Warlordtheft
post Dec 15 2011, 02:35 PM
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QUOTE (MortVent @ Dec 15 2011, 06:29 AM) *
Only my drake adept has that... and she is too sweet to really use it much

Not even for marshmellows? (IMG:style_emoticons/default/lick.gif)
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Stormdrake
post Dec 15 2011, 03:32 PM
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Found the rules in 3rd edition and the rounds are called Big "D's" after the dead president. The rules say increase the damage code by two and add the fire elemental effect. Damage is resisted by half impact but range is that of a taser. All around rather nasty for close combat.
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bibliophile20
post Dec 15 2011, 03:35 PM
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QUOTE (Warlordtheft @ Dec 15 2011, 09:35 AM) *
Not even for marshmellows? (IMG:style_emoticons/default/lick.gif)


Not worth the heartburn, unless you can get real chocolate bars and graham crackers to go with... (IMG:style_emoticons/default/biggrin.gif)
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CanRay
post Dec 15 2011, 04:42 PM
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QUOTE (MortVent @ Dec 15 2011, 07:29 AM) *
Only my drake adept has that... and she is too sweet to really use it much
JiffyPop? It's recommended by Dunkie!
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NiL_FisK_Urd
post Dec 15 2011, 04:45 PM
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This is my (houseruled) version of it:

Dragon's Breath Rounds (Shotgun only)
DV: -1 (fire)
AP: -1/2 (impact)
Cost: 150nY / 10 rounds
Availability: 14R
Dragon's Breath Rounds use Taser Ranges.
Dragon's Breath Rounds can be used to strike multiple targets, as long as each target is standing within three meters of each other target. Firing DBR from shotguns in SA/BF/FA mode automatically jams the Weapon and incurs a Gremlins 4 penalty.

Edit: added availability and some clarifications
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Yerameyahu
post Dec 15 2011, 04:55 PM
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3 *meters* seems like a lot for a shotgun shell 'flamethrower'.

Is it supposed to be SA/etc. shotguns, or SA/etc. *mode*?

Do those prices seem low to anyone else? They're not complex, but you'd think they'd just be rare-ish; a specialty item.
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Tymeaus Jalynsfe...
post Dec 15 2011, 05:30 PM
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QUOTE (Yerameyahu @ Dec 15 2011, 09:55 AM) *
Do those prices seem low to anyone else? They're not complex, but you'd think they'd just be rare-ish; a specialty item.


Not overly. Just because they are specialty items does not mean that they have to cost a bundle. I would imagine availability would be high (though there is no listed availability in the previous posts that I saw), but the cost seemed okay to me.
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NiL_FisK_Urd
post Dec 15 2011, 05:41 PM
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oh, i forgot the availability - i would place it at 14R, they are not common.
It is supposed to be SA/etc. mode
Those prices are actually quite high, wikipedia states 5$/shell. Also, german wikipedia states the flame reaches a diameter of 2m, so i thought by 2070 it would get a bit better.
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Sengir
post Dec 15 2011, 06:02 PM
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QUOTE (Yerameyahu @ Dec 15 2011, 03:34 PM) *
That's just a warning, not a rule. (IMG:style_emoticons/default/smile.gif)

Nothing in this thread is technically RAW...
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Yerameyahu
post Dec 15 2011, 06:02 PM
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That could be. It's just that a 3m diameter is actually 4 times the size of 2m (SR4A shotguns get 1m), and combined with the 20m range… where can you use this without torching All The Things? (IMG:style_emoticons/default/smile.gif) I understand that real flamethrowers have truly huge range, but I always envisioned the shell version as 'micro' rather than just 'junior'. This is also because they *shouldn't* be better than the real flamethrowers in Arsenal (small 'clip', 6P or 8P, Forbidden, etc.; the Blazer only gets Taser ranges itself!). Oh well. (IMG:style_emoticons/default/biggrin.gif)

Should these have an inherent Spread effect? Or should they more closely follow the Arsenal rules?

Yes, Sengir, but warnings are especially ignorable. (IMG:style_emoticons/default/wink.gif)
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