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> Are there rules for "Dragons Breath" shotgun rounds?
Daylen
post Dec 17 2011, 12:19 AM
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QUOTE (Yerameyahu @ Dec 16 2011, 02:36 AM) *
AFAIK, we're talking about deciding what the rules should require. (IMG:style_emoticons/default/smile.gif)

The Wikipedia thing is clearly different (15m at best, mostly 'sparks', very narrow, too weak to cycle the automatic, and keep flaring for 3-5 seconds), so we can decide what to do with it. None of that sounds like the SR ones, or even useful (and no word on damage/effectiveness even within that 15m max). No mention, though, of gun damage.

The numbers I've seen batted around, on the other hand, are equal to or better than the real flamers in Arsenal. Personally, I'd like something in between: categorically worse than flamers, but better than this lame cosmetic 'flare' on Wikipedia.


dragons breath is not much of a flare, it is a blast of incindiary shrapnel.
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Yerameyahu
post Dec 17 2011, 12:27 AM
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That's what I said. (IMG:style_emoticons/default/smile.gif) And again, we don't have info on the effect.
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Paul
post Dec 17 2011, 03:05 AM
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What the hell? Sorry folks. I have no idea what happened there.
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Daylen
post Dec 18 2011, 01:11 AM
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shotgun damage with a chance to set things on fire.
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Christian Lafay
post Dec 18 2011, 02:03 AM
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QUOTE (Daylen @ Dec 18 2011, 01:11 AM) *
shotgun damage with a chance to set things on fire.

Agreed. Maybe an extra bump from the heat on the damage but then just see what's flammable on the target(s).
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CanRay
post Dec 18 2011, 02:06 AM
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QUOTE (Christian Lafay @ Dec 17 2011, 10:03 PM) *
Agreed. Maybe an extra bump from the heat on the damage but then just see what's flammable on the target(s).
Apparently, Metahumans are flammable.

"That troll is Flaming!" "Who cares about his sexuality?" "No, I mean he's on fire." "So he's good at sports. Big deal." "You are trying to break my head, aren't you?" "No, I can't think over the screaming of the flammable troll over there."
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Yerameyahu
post Dec 18 2011, 02:12 AM
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And no 1/2 Impact? Because the Blazer in Arsenal is already 6P, taser range. 7P with short range (=taser), but no Elemental (=no 1/2 Impact) does seem fair-ish. That, and the weaker 'ignite' effect, instead of the 'napalm' effect. (IMG:style_emoticons/default/smile.gif)

In that case, normal choke rules? Or fixed spread?
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Christian Lafay
post Dec 18 2011, 02:29 AM
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QUOTE (CanRay @ Dec 18 2011, 02:06 AM) *
Apparently, Metahumans are flammable.

"That troll is Flaming!" "Who cares about his sexuality?" "No, I mean he's on fire." "So he's good at sports. Big deal." "You are trying to break my head, aren't you?" "No, I can't think over the screaming of the flammable troll over there."

At least physads can't catch him now.
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CanRay
post Dec 18 2011, 03:25 AM
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QUOTE (Christian Lafay @ Dec 17 2011, 10:29 PM) *
At least physads can't catch him now.
Yeah, because that's what's going on through his head right now. (IMG:style_emoticons/default/nyahnyah.gif)

"OH GHOST IT HURTS AND BURNS AND THE SUFFERING AND... Do I smell roast ham?"
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Yerameyahu
post Dec 18 2011, 03:37 AM
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No, because ninjas can't get you if you're on fire. (IMG:style_emoticons/default/wink.gif)
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CanRay
post Dec 18 2011, 03:43 AM
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QUOTE (Yerameyahu @ Dec 17 2011, 11:37 PM) *
No, because ninjas can't get you if you're on fire. (IMG:style_emoticons/default/wink.gif)
Oh, I'm well aware. I'm not sure that's the biggest concern on his mind after being set on fire by a shotty.

Of course, it feels like a shotty day, as one of my nightmares put it when I pulled a SPAS-12 out of the trunk of a custom '49 Mercury Eight.

I needed to bring more gun in the end.
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3278
post Dec 18 2011, 05:46 AM
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QUOTE (Yerameyahu @ Dec 15 2011, 07:02 PM) *
This is also because they *shouldn't* be better than the real flamethrowers in Arsenal (small 'clip', 6P or 8P, Forbidden, etc.; the Blazer only gets Taser ranges itself!). Oh well. (IMG:style_emoticons/default/biggrin.gif)

The balance in SR3 [other than shorter taser ranges (and a Blazer with flamethrower ranges)] was that the rounds had a one-in-six chance of rendering the weapon unusable until repaired. I didn't find them very useful for this reason, but for your one-shot last-ditch emergency flamethrower needs, I can't think of a better choice, I guess.

QUOTE (Yerameyahu @ Dec 15 2011, 07:02 PM) *
Should these have an inherent Spread effect? Or should they more closely follow the Arsenal rules?

In SR3, they followed the standard shotgun choke and spread rules. [And were resisted with half impact armor, as you'd expect.]
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Christian Lafay
post Dec 18 2011, 06:07 AM
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QUOTE (CanRay @ Dec 18 2011, 03:25 AM) *
Yeah, because that's what's going on through his head right now. (IMG:style_emoticons/default/nyahnyah.gif)

"OH GHOST IT HURTS AND BURNS AND THE SUFFERING AND... Do I smell roast ham?"

I just imagine the tank who lights himself on fire pre-combat like a DnD character I had who was a grapple master. Or a bit like this. You know, like the troll who took a high powered laser to the face and commented on how sunny it was outside.
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Yerameyahu
post Dec 18 2011, 06:13 AM
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Thanks for the lookup. (IMG:style_emoticons/default/smile.gif) So it sounds like SR3 fell on the side of 'flame shells' instead of the lamer, more realistic 'spark shells', as we've been framing the distinction. In reintroducing them to SR4, we can try to be faithful to SR3, or… not. That 1-in-6 does seem prohibitive, to the point of 'I won't bother'.

Assuming we aren't changing anything else (like the Blazer), I still think the shotgun shells should be for-real flame (not sparks), but that they should be significantly shorter and weaker than any real flamer (the Blazer).

If it's flame, it really needs to be consistent with their rules (1/2 Impact), but it can be weaker in other ways. 5P (vs. Blazer's 6P) might possibly be too weak to bother with, but I feel like 7P wouldn't be fair.

Taking away the napalm effect seems like a good sacrifice, and lets real flamers have a truly unique, signature effect; the shells can still ignite things, as we mentioned above, but they lack the 'ignite *everything* regardless' bit.

I'm not sure allowing normal spread/choke rules makes sense if we're talking about actual flame, not sparks/shards. So I feel like a fixed spread effect best models the 'cone burst' we expect, without unnaturally giving the shooter control over what's essentially an 'uncontrolled' type of attack. Numbers can be tweaked, but I'd lazily just take the max wide spread from the shotgun rules, to err on the side of smaller. (I probably wouldn't use the DV reduction aspect, though.)

I feel like enough data's in, so… that's my take. (IMG:style_emoticons/default/smile.gif) *shrug* If someone wants a gamble factor (beyond the normal weapon Glitch rules), they can always add that. Hopefully less than 1/6, unless you're being extra reckless (auto-fire?).
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Mäx
post Dec 20 2011, 09:10 PM
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QUOTE (Yerameyahu @ Dec 18 2011, 08:13 AM) *
Assuming we aren't changing anything else (like the Blazer), I still think the shotgun shells should be for-real flame (not sparks), but that they should be significantly shorter and weaker than any real flamer (the Blazer).

I would just go with this:
Dragonsbreath rounds
These shells use low-explosive propellant charges to expel burning powdered zirconium out of the barrel, basically turning the shotgun into flamethrower.
When using these shells use tazer ranges and the gun can only fired in SS mode.
6P -half I 12R 140

Yeah it does same damage as blazer, but that thing is truly a real flame-thrower and it does still get the benefits of the flame-thrower rules, while the shells dont.
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Yerameyahu
post Dec 20 2011, 09:35 PM
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But… isn't that science describing the RL crappy spark-not-flame rounds? I don't see how they'd be 6P 1/2 Impact, in that case, and taser ranges are maybe even too much. I don't think your suggestion is unworkable, but it's just not exactly what I'm seeing. (IMG:style_emoticons/default/smile.gif) It's close enough not to worry about it, though, as long as no one gets cute with the SS strict requirement.

So… would you guys buy and use that? Only on Fire-Weakness critters? (Does it work on ITNW?) Does it glare up thermo vision?
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NiL_FisK_Urd
post Dec 20 2011, 09:37 PM
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QUOTE (Mäx @ Dec 20 2011, 10:10 PM) *
I would just go with this:
Dragonsbreath rounds
These shells use low-explosive propellant charges to expel burning powdered zirconium out of the barrel, basically turning the shotgun into flamethrower.
When using these shells use tazer ranges and the gun can only fired in SS mode.
6P -half I 12R 140

Yeah it does same damage as blazer, but that thing is truly a real flame-thrower and it does still get the benefits of the flame-thrower rules, while the shells dont.


That looks a lot like my houserules that i posted earlier in this thread ^^

QUOTE (NiL_FisK_Urd @ Dec 15 2011, 05:45 PM) *
This is my (houseruled) version of it:

Dragon's Breath Rounds (Shotgun only)
DV: -1 (fire)
AP: -1/2 (impact)
Cost: 150nY / 10 rounds
Availability: 14R
Dragon's Breath Rounds use Taser Ranges.
Dragon's Breath Rounds can be used to strike multiple targets, as long as each target is standing within three meters of each other target. Firing DBR from shotguns in SA/BF/FA mode automatically jams the Weapon and incurs a Gremlins 4 penalty.

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Yerameyahu
post Dec 20 2011, 09:57 PM
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And I still think 3m is a big plume.
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Tymeaus Jalynsfe...
post Dec 20 2011, 10:01 PM
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QUOTE (Yerameyahu @ Dec 20 2011, 02:57 PM) *
And I still think 3m is a big plume.


Freakin' Massive, if you ask me. (IMG:style_emoticons/default/smile.gif)
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NiL_FisK_Urd
post Dec 20 2011, 10:03 PM
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Well, dropping it to 2m would fit the wikipedia description.
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Tymeaus Jalynsfe...
post Dec 20 2011, 10:12 PM
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QUOTE (NiL_FisK_Urd @ Dec 20 2011, 03:03 PM) *
Well, dropping it to 2m would fit the wikipedia description.


Still too big in my opinion. *shrug*
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Yerameyahu
post Dec 20 2011, 10:14 PM
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If you make it 1m, that's in line with the shotgun rules. I know we're just making fine adjustments here, but that's the task we're on. (IMG:style_emoticons/default/smile.gif) I'm pretty okay with the DV between 5-6, if again we're talking fire, not sparks. Taser range almost seems too long, but the alternative is requiring math during play, or just saying 'taser ranges, X meters hard max'. (IMG:style_emoticons/default/smile.gif)
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NiL_FisK_Urd
post Dec 20 2011, 10:22 PM
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Or Taser Ranges without Extreme Ranges, that would equal 15m - like wikipedia states. As for the 2m radius, the flames burn for 2-3 seconds, so you could pivot around
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Yerameyahu
post Dec 20 2011, 10:29 PM
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Yeah, drop the Extreme was what I was thinking. (IMG:style_emoticons/default/smile.gif)

That seems fair, if you refer to it as a 'sweeping fire' kind of action. Given you're using SS, you have the time, heh. Might be a DP penalty, though, because it's not really Spread, it's Walking Fire. I was thinking just use the 1m Spread for simplicity, and then you get the Dodge penalty if you like (and no sweeping option). I prefer it to be a single, brief gout of flame.
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Mäx
post Dec 20 2011, 10:38 PM
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QUOTE (NiL_FisK_Urd @ Dec 20 2011, 11:37 PM) *
That looks a lot like my houserules that i posted earlier in this thread ^^

Possibly, but thats been on my extra gear file for last 3 months.
Also mine doesn't give the shells the hitting multiple targets benefit.
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