![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
As most of you followed my conversations here, you know that i was looking for a natural venom for my new medusa-like char. In the meantime i broke it down to two different poisons of which i think are interesting and the GM has no chance to decline. One is atropine (5K, physical damage, nausea and disorientation, injection-vector, immediate damage) or cyanide (takes 1 round, 8K, injection, no additional stuff). What would you choose?
PS: of course i will try to get the gorgon-venom from running wild or the ekyelebene-venom if i can, but i need something in the backhand.^^ |
|
|
![]()
Post
#2
|
|
Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
Standard "Cobra Venom" in Running Wild has the same stats as cyanide.
(for all non-German: 5K means 5P damage) |
|
|
![]()
Post
#3
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
You are right. Sorry, i am mixing languages here. Thank you for the comment, but what would you propose/choose? Heavy damage after one round or immediate lower damage with "add-onīs"?
|
|
|
![]()
Post
#4
|
|
Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
I would always take the "immediate" damage (= at the end of the turn). 1 round later the bitten combatant is normally already dead.
|
|
|
![]()
Post
#5
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
Cyanide. It tastes better.
|
|
|
![]()
Post
#6
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
Hmmm....if you like marzipan and if you are one out of 3 who is able to sense the smell/taste.^^
|
|
|
![]()
Post
#7
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I vote Cobra Venom, because it's actually a venom, and actually natural. (IMG:style_emoticons/default/wink.gif)
|
|
|
![]()
Post
#8
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Were we talking spitting or biting here?
|
|
|
![]()
Post
#9
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
Biting. I thing spitting would need another "exotic" skill i donīt want to have.^^
|
|
|
![]()
Post
#10
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Biting with one's hair is pretty Exotic anyway, but yeah. (IMG:style_emoticons/default/biggrin.gif)
|
|
|
![]()
Post
#11
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 ![]() |
cyanide! it is easier to buy/make and goes better with more mixed drinks.
|
|
|
![]()
Post
#12
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
He's not buying it, he's *excreting* it. :o Unless you mean that no one would suspect cyanide was from a bite, given it's not a natural venom. That's actually a solid point, if totally metagaming. (IMG:style_emoticons/default/smile.gif)
|
|
|
![]()
Post
#13
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 ![]() |
Both really, exotic things are easy for Lonestar to trace. I did miss that he would be making it internally, I figured it was something he would need to refill.
|
|
|
![]()
Post
#14
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
He's not buying it, he's *excreting* it. :o Unless you mean that no one would suspect cyanide was from a bite, given it's not a natural venom. That's actually a solid point, if totally metagaming. (IMG:style_emoticons/default/smile.gif) Not correct. A lot of plants contain cyanidic acids into their pips. Besides there are insects that use this venom to kill or to defend from predators. I admit that it is rare in the fauna, but quite common in the flora. But definitely not "artifical" but quite natural. I already have a char. that produces cyanide and looked it up beforehand.
|
|
|
![]()
Post
#15
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
|
|
|
![]()
Post
#16
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I didn't mean it wasn't naturally-occurring. I meant what I said: it's not a natural venom, particularly for a snake. If someone tried to bring a character that excretes gold or arsenic (totally natural!), I'd say the same thing. If you were a para-*plant* at my table, I'd probably let you have atropine (or hemlock, or any other plant toxin). (IMG:style_emoticons/default/smile.gif) But you're a snake-chick. I blame the rules for not making these things clear.
|
|
|
![]()
Post
#17
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
I'd go with the Atropine - while not as lethal, it's faster and it's secondaries can help screw up the opponent.
|
|
|
![]()
Post
#18
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
"Naturally occurring toxin" should probably be read as meaning "naturally occurring as venom in animals", in my opinion.
Which would exclude a LOT of toxins, really, as most are plant or mineral based. -k |
|
|
![]()
Post
#19
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
Correct. But in this case we should have some more potent venoms than that of a cobra. 8P is not bad, but as much as i know, the green and black mamba, most of the sea-snakes and the blue-ringed-octopus (and i donīt know how many other animals, too) are much more venomous. But as i see, anything above 8P is paranatural/awakened.
|
|
|
![]()
Post
#20
|
|
Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
Not really, TTX is fully natural and has 12P - also, it is not used in an awakened critter but in a mutated critter. Note that SURGE is a mutation for PCs.
|
|
|
![]()
Post
#21
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
TTX? Hah, where did i overlook this? Which critter is using it?
|
|
|
![]()
Post
#22
|
|
Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
The last one in Parazoology, a crab. Pufferfish and the blue-ringed-octopus also use it. TTX is just the short form for Tetrodotoxin.
|
|
|
![]()
Post
#23
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
I know TTX but i didnīt see it in the books. I should buy Parazoology, eh?^^
|
|
|
![]()
Post
#24
|
|
Moving Target ![]() ![]() Group: Members Posts: 821 Joined: 4-December 09 Member No.: 17,940 ![]() |
As far as combat toxin go it's about useless with a time before effect of half an hour. Not sure of how it works when injected rather than ingested.
Even injected since it has to reach the nervous system to take effect it will require probably at leas a few rounds. |
|
|
![]()
Post
#25
|
|
Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
Injected TTX works horribly fast. In game terms, they statted it with Immediate (Injection), 1 min (ingestion)
Ingestion is probably way too fast, but ~3s for injection seems right. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 26th August 2025 - 06:46 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.