Heavy grenades, come back of 40mm grenades |
Heavy grenades, come back of 40mm grenades |
Jan 19 2012, 07:51 PM
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#1
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
A resent thread inspired me to finally partly finish my write up for old school style 40mm grenades.
[ Spoiler ] The launchers are still missing fluff text and no modern ones yet, but i'm mostly looking feedback on the balance of the grenades. Edit: frak from 15P to 14P to leave a little higher cap to frag rocket |
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Jan 19 2012, 08:03 PM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
This is a house rule we've used for a long time. (IMG:style_emoticons/default/smile.gif) It simply makes no sense for 40mm to be the same as 25mm, 20mm, hand grenades, etc.
As with all grenades, they should be vastly more expensive. (IMG:style_emoticons/default/biggrin.gif) |
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Jan 19 2012, 08:20 PM
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#3
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Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
You should balance the 40mm against rockets too - the frag rocket is 16P and the he rocket 14P, so your frag 40mm should be 14P.
But explosives in SR are somewhat stupid, if you read the rules for IEDs. 1 kg TNT has a DV of 4P, -2/m, AP 0 and costs 200nY, the detonator costs another 10nY+, more if you want radio-control. A wireless-enabled minigrenade is cheaper, makes more damage and needs less space ... An "iron bomb" makes 22P dmg, -2/m, AP0 and costs 400nY. That thing at least weights 50kg ... |
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Jan 19 2012, 08:40 PM
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#4
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah. :/ The figures (in RAW) *are* all over the place, no rhyme or reason. Bleh.
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Jan 19 2012, 09:02 PM
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#5
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
It's like they have no idea what they are taking about. And don't care.
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Jan 19 2012, 09:12 PM
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#6
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It's like they care about 'normal game' balance, and not Advanced Demolitions. (IMG:style_emoticons/default/smile.gif) But you're not bitter. (IMG:style_emoticons/default/biggrin.gif)
I don't even want realism, I just want the cost and effects of grenades and rockets to be balanced and reasonable. Leave demolitions and bombs out entirely, if they're too much effort. |
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Jan 19 2012, 09:32 PM
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#7
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Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Well, a typical hand grenade has 150-200g of explosives in it ... following the normal rules for explosives, their rating should be 22 to 26
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Jan 19 2012, 09:56 PM
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#8
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Moving Target Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 |
No 40mm flechette rounds? I'm a little disappointed.
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Jan 19 2012, 10:16 PM
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#9
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Shooting Target Group: Members Posts: 1,865 Joined: 31-December 06 Member No.: 10,502 |
Leave demolitions and bombs out entirely, if they're too much effort. Meh. Most of us would have to make up house rules in the first game session if they did that. At least what they have gets us rolling, even if you couldn't reference it in your thesis to get your PhD in Mining Engineering. |
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Jan 19 2012, 10:20 PM
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#10
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Jan 19 2012, 10:23 PM
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#11
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Hehe, sunnyside, I meant if I had to choose between two bad options. (IMG:style_emoticons/default/smile.gif) I'd rather have good grenades and rockets, plus nothing; than bad everything.
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Jan 19 2012, 10:25 PM
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#12
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
No 40mm flechette rounds? I'm a little disappointed. Here you go. Shotshell grenades These grenades are essentially oversized shotgun shells.Can only be used with a grenade launcher. Micro 9P(f) +5 I 12R 50¥ Heavy 11P(f) +5 I 12R 90¥ And now i have to copy&paste that into my gear file (IMG:style_emoticons/default/cool.gif) |
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Jan 20 2012, 09:12 AM
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#13
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Moving Target Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 |
Here you go. Excellent. (IMG:style_emoticons/default/biggrin.gif) Microgrenades are only slightly larger than shotgun shells, right?Shotshell grenades These grenades are essentially oversized shotgun shells.Can only be used with a grenade launcher. Micro 9P(f) +5 I 12R 50¥ Heavy 11P(f) +5 I 12R 90¥ And now i have to copy&paste that into my gear file (IMG:style_emoticons/default/cool.gif) |
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Jan 22 2012, 07:41 AM
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#14
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Moving Target Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
Excellent. (IMG:style_emoticons/default/biggrin.gif) Microgrenades are only slightly larger than shotgun shells, right? Well frag-12 microgrenades are 12 gauge shells. |
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Jan 22 2012, 07:45 AM
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#15
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Well frag-12 microgrenades are 12 gauge shells. Great, now all I need is an AA-12 and... (IMG:style_emoticons/default/devil.gif)
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Jan 22 2012, 11:28 AM
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#16
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Excellent. (IMG:style_emoticons/default/biggrin.gif) Microgrenades are only slightly larger than shotgun shells, right? Yes or at least that's what i based the lightly higher damage code to. |
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