![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
IIRC there are absolutely no limits for bonus-dice, arenīt they? I know of the skillcap of 1,5 times your base-skill, but i cannot remember that there are basically any limits for additional dice from other sources. Please give me a short answer, before i start quickening a force 8 "combat-sense" spell. Thank you.
|
|
|
![]()
Post
#2
|
|
Target ![]() Group: Members Posts: 37 Joined: 16-September 10 Member No.: 19,050 ![]() |
Dicepools cap at (Attribute+Skill) * 2 or 20, whichever is higher.
|
|
|
![]()
Post
#3
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
|
|
|
![]()
Post
#4
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 ![]() |
Question is of course how much use anything over that is.
And if you're willing to dish out the karma for that quickening when a ward or dispell or a ride into space will rob you of your high defense pool. (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
![]()
Post
#5
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
Space travel happens only very rarely in our game. ^^ Regarding quickening we are houseruling the masking metatechnique, so no problem for me. Besides i could press through most of the barriers if i would have to. 8 additional dice for dodging are worth every possible effort.^^
|
|
|
![]()
Post
#6
|
|
jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 8,531 Joined: 26-February 02 Member No.: 463 ![]() |
Question is of course how much use anything over that is. It is fairly easy for Damage Resistance Tests to get past the 20 threshold. A Body 9 Orc or Troll with Armor Jacket is at 17 dice already. Give him a Form-Fitting Half-Body Suit and he is at 21. And it is definitely useful, when you get shot at with more serious weapons (anything with Full Auto, for example). Bye Thanee |
|
|
![]()
Post
#7
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
On the other hand a dude throwing 24 dice in a social test is probably just showing off.
(IMG:style_emoticons/default/wink.gif) -k |
|
|
![]()
Post
#8
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
It is fairly easy for Damage Resistance Tests to get past the 20 threshold. A Body 9 Orc or Troll with Armor Jacket is at 17 dice already. Give him a Form-Fitting Half-Body Suit and he is at 21. And it is definitely useful, when you get shot at with more serious weapons (anything with Full Auto, for example). Bye Thanee I think dodging goes over soaking, because you need less hits. ^^ |
|
|
![]()
Post
#9
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
Soaking is not a skill test and thus not limited by the cap.
|
|
|
![]()
Post
#10
|
|
Target ![]() Group: Members Posts: 32 Joined: 9-January 12 From: Ontario, Canada Member No.: 46,890 ![]() |
|
|
|
![]()
Post
#11
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
Base.
|
|
|
![]()
Post
#12
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It's honestly not a very good rule. It rarely applies, and doesn't curb anything even when it does.
|
|
|
![]()
Post
#13
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
|
|
|
![]()
Post
#14
|
|
The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
SR4A. p. 61 Third paragraph under Dice Pool modifiers, just before the example.
|
|
|
![]()
Post
#15
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
|
|
|
![]()
Post
#16
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
|
|
|
![]()
Post
#17
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
And no one mentioned rockets and missiles!
(And the fact that you need something like 20-odd-dice to hit an unmoving, car sized target, on average...) |
|
|
![]()
Post
#18
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
It also makes some things, such as Edge and full defense, kind of problematic. In my opinion, it creates more problems than it solves. Please explain, i donīt get the point. And no one mentioned rockets and missiles! (And the fact that you need something like 20-odd-dice to hit an unmoving, car sized target, on average...) Right. In our last session i fired an Anti-Vehicle Rocket on a Rover 2060 and barely scratched him... with 6 hits on my success-test. At the same time my fellow runner fired a full-auto burst with the same number of hits with AV-rounds and completely destroyed it. Rockets suck. |
|
|
![]()
Post
#19
|
|
Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
No, the scatter rules suck. On our table, we use the SR4 scatter table and the contact-triggered grenade rules (WAR, p.140) for rockets and missiles, unless you fire an airburst rocket.
|
|
|
![]()
Post
#20
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
Correct, expecially scatter-rules for weapons that are intended to do damage on contact like AV-rockets. ^^
|
|
|
![]()
Post
#21
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Please explain, i donīt get the point. A dice cap of 20 for skill + Attribute tests is not really needed, but not too disruptive most of the time. But what about the guy with 20 dice and an Edge of 7? Can he go over the cap with Edge? What about full defense? Can you go over 20 dice when you are rolling double your skill plus Attribute? What about adepts attacking with the Counterstrike power, or defending with Combat Sense? What about two opponents, one with 20 dice and one that would have had 30 dice due to extra gear/abilities/etc., but is capped? Why should the two be identical? It's a crappy rule. If dice pools are too high, go back and fix the things (like empathy software) that make them too high, instead of plunking in an arbitrary cap that creates a lot of potential problems and logical inconsistencies. |
|
|
![]()
Post
#22
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Glyph, I tend to agree.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th June 2023 - 05:05 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.