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> Transgenics and Bioware, stacking munchkins
OneTrikPony
post Feb 10 2012, 01:53 AM
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returning to the drawing board after an epic fail at making a Genetech based character I was thinking about transgenic modifications.

Say a character has (any transgenic version of bioware with a rating) could the character then have that bioware installed?

For example a character has rating 2 Transgenic muscle toner (+2 AGI, 16,000¥, .4 essence, availability 10r) could he then have two rating points of Bioware Muscle Toner; (+2 AGI, 16,000¥, .4 essence, availability 10r?)

Would they stack? why or why not?

Would he buy Bioware Muscle Toner at rating's 1 and 2 or 3 and 4 (why?)

is there any pertinent precedent in RAW

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Yerameyahu
post Feb 10 2012, 02:03 AM
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I'd say you not only can't stack (it's the same thing), but you can't upgrade transgenic versions at all (you don't upgrade 'ware, you replace it). I'm not even sure you can get any Rating except 1 in transgenic form; it's a very vague rule.
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OneTrikPony
post Feb 10 2012, 02:43 AM
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you're saying that the transgenic muscle toner is Exactly the same thing as the Bioware? Even though it's an entierly different technology with entirely different implimentation and implantation processes?

As for not being able to upgrade Bioware muscle toner; Why? What's the difference between some "vat grown elastic fibers" and more "vat grown elastic fibers? You have to remove rating one toner to get rating two? How could you possibly remove them once they've grown into the muscle?

I'm pretty sure successive ratings of bioware stack and I can't see any reason that bioware and transgencics wouldn't stack.

On the other hand if the tech exists to "remove" systemic bio mods; Muscle Augmentation, Muscle Toner, Bone Density Augmentaion, Enhanced Articulation, Orthoskin, Platelet Factories, Symbiotes, then it doesn't seem a stretch to think that transgenic versions can be upgraded or even reversed, especially given the existence of Genetic Restoration and Phenotype Adjustment (Aug p88).

Right?
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Yerameyahu
post Feb 10 2012, 02:56 AM
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No, I'm saying it's the same game mod (which is obvious from the name). (IMG:style_emoticons/default/smile.gif) There's no game rules for 'entirely different technology' that I'm aware of, for the transgenic *version* of a mod. There's also no reason to think that's true: transgenic just means your grow it yourself, instead of implanting it.

If you wanna get RAW crazy, does it even say you can't just keep re-buying Muscle Toner 1 and stacking them?

Presumably, you can remove anything with enough surgery. I forget if there are rules either way for bioware specifically, but certainly 'ware can be removed. Is there a rule that actually says 'upgrade'?

I don't follow your logic: how does the existence of removal tech suggest the existence of upgrade tech? I thought remove-and-replace was my argument. (IMG:style_emoticons/default/smile.gif) Augmentation says this: "When a character has an implant removed to be replaced or upgraded, this leaves what is known as an “Essence hole"[…]" (Emphasis someone's.)

Personally, I'd like for all augmentations to be labeled as removable or permanent; but none are, AFAIK? The quoted section implies that anything may be removed, and must be for 'upgrading'.

I think I'd allow you to 'overwrite' transgenics by simply replacing (without removing) with the relevant cyber/bio. This seems generous. (IMG:style_emoticons/default/wink.gif)
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OneTrikPony
post Feb 10 2012, 03:42 AM
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QUOTE (Yerameyahu @ Feb 9 2012, 09:56 PM) *
No, I'm saying it's the same game mod (which is obvious from the name). (IMG:style_emoticons/default/smile.gif) There's no game rules for 'entirely different technology' that I'm aware of, for the transgenic *version* of a mod. There's also no reason to think that's true: transgenic just means your grow it yourself, instead of implanting it.

If you wanna get RAW crazy, does it even say you can't just keep re-buying Muscle Toner 1 and stacking them?

Presumably, you can remove anything with enough surgery. I forget if there are rules either way for bioware specifically, but certainly 'ware can be removed. Is there a rule that actually says 'upgrade'?

I don't follow your logic: how does the existence of removal tech suggest the existence of upgrade tech? I thought remove-and-replace was my argument. (IMG:style_emoticons/default/smile.gif) Augmentation says this: "When a character has an implant removed to be replaced or upgraded, this leaves what is known as an “Essence hole"[…]" (Emphasis someone's.)

(Personally, I'd like for all augmentation to be labeled as removable or permanent; but none are, AFAIK? The quoted section implies that anything may be removed, and must be for 'upgrading'.)

I think I'd allow you to 'overwrite' transgenics by simply replacing (without removing) with the relevant cyber/bio. This seems generous. (IMG:style_emoticons/default/wink.gif)

except that there are game rules for bioware and there are game rules for genetic enhancement. Different treatment times, different availability. There are also different costs (the exception being transgenic versions of bioware, the two types of tech cost the same.)

Transgenic can't possibly mean that you grow "vat grown elastic fibers inside your body" it more likely means that you grow some organelle with equivalent function.

The quote you mention from Augmentation (p 128) refereing to essence holes is in reference to higher grades not higher ratings ie, an upgrade from basic to alpha. I never mentioned "upgrad tech" because I think it's superfluous you don't need any special technique to add a higher rateing you just add more. As you mentioned; if you want higher rating muscle toner you add a level and it stacks; up to rating 4. Completely removing something like muscle toner surgically would require special tech--Nanotech. My point was we have nano-surgury AND we have Genetic restoration.

I don't understand what you're saying about overwriting transgenics. What does that have to do with any cyber/bio that might be present?

[edit] i forgot to reciprocate with the liberal use of (IMG:style_emoticons/default/smile.gif) smileys.
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Yerameyahu
post Feb 10 2012, 04:02 AM
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Right: you're just wildly speculating at what 'transgenic version of bioware' is. (IMG:style_emoticons/default/biggrin.gif) I'm assuming that it's near-identical to the bioware it's a version of. So, no, not 'vat-grown'. Instead, 'body-grown' fibers.

I don't see why you think that section refers to grades, not ratings. The example box specifically refers *not* to grades, and this line is very clear: "Likewise, upgrading an implant often increases its Essence Cost". (A higher grade implant *never* does that.)

Again, there's nothing in this section (or anywhere else I'm aware of) that implies that *any* implant/'ware can't be removed, no matter how nonsensical this seems (nor that any special nano-anything is required). Nor is there any indication (again, AFAIK) that any 'ware can be 'upgraded' without remove-and-replace. Muscle Toner 4 is not Muscle Toner 1+Muscle Toner 1+Muscle Toner 1+Muscle Toner 1 (wrong Avail); many other 'ware examples are even better, of course (Wires 2?).

I'm saying that, if you assume that transgenics can't be 'removed', I'd still allow you to supercede them with the relevant 'ware (Muscle Toner, Muscle Replacement, etc.).

I apologize if one smiley per 70 words is a hardship on you, the reader. (IMG:style_emoticons/default/wink.gif)
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Tymeaus Jalynsfe...
post Feb 10 2012, 04:17 AM
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Muscle toner 2 is Muscle Toner 2, no matter where it comes from. As Yerameyahu said, you cannot just buy Muslce Tone 2 twice to get Muscle Toner 4. You cannot buy Wired Relexes 1 twice to get Wired Reflexes 2, nor would you want to do so. That is completely absurd, in my opinion.

Now, that being said, I have seen both interpretations. Some tables allow "Upgrades to the next level" at the difference in cost between the various levels being implanted. However, MOST tables I have been at only allow Replacement Costs. Obviously, some tech cannot be removed, and can only be added to. However, I am a firm believer (and I would bet that you will find most people here on DUmpshock are in this camp) that you pay full price for the replacement.

In this case, the Muscle Toner 2 that you bought for 16,000 Nuyen is being upgraded to Muscle Toner 3. You do not just pay an additional 8,000 Nuyen for the difference in cost; No, you pay the full cost of the Implant, in this case 24,000 nuyen, plus any incidental costs incurred in the hospital while you are being implanted and are recovering. Not sure why you would do it any other way. Yes, this means that you really need to do some planning when you get augmentations. Sometimes you have to be satisfied with what you can afford RIGHT NOW, and other times you may want to wait, because in the long run it will cost you a LOT more money to do an upgrade in stages.

Works the same way with Grade Upgrades.

That being said, I am sure there are those who may agree with you. (IMG:style_emoticons/default/smile.gif)

As for the interaction of Transgenics and Bioware. Adding a Muscle Toner 2 to a Transgenic Muscle Toner 2 will get you... a Muscel Toner 2. If you want to go to a Muscle Toner 3, well, then you effectively overwrite the Transgenics with the addition of the Bioware MT3. Simple. Transgenics are simply Genetic replication of specific Bioware system, as seen from the animal kingdom's point of view. The fact that it is genetic, instead of bioware, makes no nevermind when it comes to augmenting the system further. Adding something to the transgenic system, of equal or lower value in a bioware system, will have absolutely no effect, since you already function at that level.

Yes, it is done for balance reasons, regardless of what may actually happen IRL in that situation.
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Yerameyahu
post Feb 10 2012, 05:09 AM
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I wouldn't even call 'trade-in upgrading' an interpretation, just a house rule for game-ism and play-simplicity. Nothing wrong with that, as long as you know you're ignoring the 'world reality'.

Like I said, I think it'd be nice if the rules *did* specify which items are un-removable, which are in-situ upgradeable, and so on. They don't, but that would be maybe a better system. (IMG:style_emoticons/default/smile.gif)
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OneTrikPony
post Feb 10 2012, 05:13 AM
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First:
QUOTE (Yerameyahu @ Feb 9 2012, 11:02 PM) *
I apologize if one smiley per 70 words is a hardship on you, the reader. (IMG:style_emoticons/default/wink.gif)

I mentioned smileys cause you were using so many It made me wonder if you thought I was being impolite. Guess I was right. I'm just arguing, no big deal. (IMG:style_emoticons/default/smile.gif)

QUOTE
I don't see why you think that section refers to grades, not ratings.
Because, exactly as you say, the whole page is about "essence holes" which you can't get with a higher rating of the same gear. It refers specifically to grade. There is no mention of rating at all. I thought your use of the quote was in support of your argument that ware had to be removed to be upgraded to a higher rating. I don't see the correlation. I can't find any text that indicates removing rating 1 ortho skin or symbiots is necessary to upgrade to a higher rating of the same gear. (IMG:style_emoticons/default/smile.gif)

I don't see that my speculation on the nature of transgenics is any more wild than the assumption that what a transgenic modification does is produce exactly the same thing as it's bioware equivelent. Infact the text pretty much says it's not the same thing:
QUOTE
Most of
the functional changes available through biotech (p. 61) are also possible through transgenic alteration for comparable Essence and nuyen costs but longer treatment times (typically several months).
(emphasis emphasized by OTP (IMG:style_emoticons/default/smile.gif) What ever the transgenic mod is doesn't even have to be a close analog to the bioware it only has a similar effect.

As to removing ware, Bioware or Genetech, I'm not arguing that it can't be removed, just that the means for doing so is provided in black and white for genetic mods while we're left to speculate how it might be accomplished for bioware. (I speculate that would be nano-surgical techniques because that has precedent in the setting.) Neither do I see any indication that bioware must be removed to be upgraded to a higher rating. Availability isn't a very good indicator that any bioware with multiple levels of rating is anything more than, synticardium 1 + 1 + 1 = synthacardium 3. Availability dosn't indicate that it's a different material or a different technique or a different process. As far as I can see it's the same thing, just more of it. (IMG:style_emoticons/default/smile.gif)

QUOTE
you cannot just buy Muslce Tone 2 twice to get Muscle Toner 4. You cannot buy Wired Relexes 1 twice to get Wired Reflexes 2
So what do you figure you are buying to get muscle toner 4? How is muscle toner 4 different than muscle toner 2? While I see the point you're trying to make about wired reflexes it's obviously an apples and oranges situation. Perhaps a better example of upgrading cyberware rating would be reaction enhancers... Hmmm nope looks like the same situation; same thing just more more of it, additional installments. (IMG:style_emoticons/default/wink.gif)

QUOTE
the Muscle Toner 2 that you bought for 16,000 Nuyen is being upgraded to Muscle Toner 3. You do not just pay an additional 8,000 Nuyen for the difference in cost; No, you pay the full cost of the Implant, in this case 24,000 nuyen
I have never heard of this. I've played with several groups and never seen it done that way, not for implants, not for software, not for armor on a drone... infact I think there's RAW reference that you can upgrade the level of magical foci and other telesma. If implant tech is an exception to what I understand to be a general rule, I would really appreciate a RAW reference. (IMG:style_emoticons/default/smile.gif)

I'm not joking about the smileys. If I come across as an ass for not using them I'm sorry. Most of the time they're just redundant key strokes to me.

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Midas
post Feb 10 2012, 06:10 AM
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Yerameyahu and TJ are right (and, shockingly, in agreement for once!). There is nothing saying transgenic Muscle Toner is different from the bioware version, and although I am not aware of any book reference to back this up, it would make sense that transgenic technologies developed from the existing vat-grown technology (it wouldn't make sense to reinvent the wheel).

So there would be nothing stopping you replacing your superior transgenic muscle with vat grown superior muscle, but it would simply replace and not stack. And if you want to contend that it would, I think burden of proof is on you ...
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OneTrikPony
post Feb 10 2012, 06:39 AM
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QUOTE (Midas @ Feb 10 2012, 01:10 AM) *
There is nothing saying transgenic Muscle Toner is different from the bioware version,
Except for the text in the book that I quoted. There's nothing that really indicates that they aren't entirely different.

QUOTE (Midas @ Feb 10 2012, 01:10 AM) *
and although I am not aware of any book reference to back this up, it would make sense that transgenic technologies developed from the existing vat-grown technology (it wouldn't make sense to reinvent the wheel).
I'd have to say that the development of the bioware was the reinvention. That's what "Transgenic" means; using genetics that already exist in nature in novel applications. We do it now in 2012 making mice glow. An example would be the genetic condition myostatin-related muscle hypertrophy which could be SR's transgenic Muscle Augmentation. Producing biological materials in a vat that can then be surgically implanted without rejection problems and be supported by the body's metabolism is a much harder problem which is why we're making a lot more progress in transgenics than synthetic replacement tissues today.

QUOTE (Midas @ Feb 10 2012, 01:10 AM) *
So there would be nothing stopping you replacing your superior transgenic muscle with vat grown superior muscle, but it would simply replace and not stack. And if you want to contend that it would, I think burden of proof is on you ...

Bioware doesn't replace Tissue. Cyberware like muscle replacement does, but bioware just adds materials to the "superior transgenic" tissues that all ready exist. So I'm asking, what happens when you add more superior bioware to an all ready superior body?

There is no "burden of proof". There's no way to prove either side of the issue by RAW there just isn't enough RAW concerning the Genetech.

The primary argument against is really metagame; Gear that provides +8 Agility is a bad idea.
My counter argument to that is; Possession Mages.
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NotPotato
post Feb 10 2012, 06:57 AM
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QUOTE (OneTrikPony @ Feb 10 2012, 02:39 PM) *
Except for the text in the book that I quoted. There's nothing that really indicates that they aren't entirely different.

Bioware doesn't replace Tissue. Cyberware like muscle replacement does, but bioware just adds materials to the "superior transgenic" tissues that all ready exist. So I'm asking, what happens when you add more superior bioware to an all ready superior body?

There is no "burden of proof". There's no way to prove either side of the issue by RAW there just isn't enough RAW concerning the Genetech.

The primary argument against is really metagame; Gear that provides +8 Agility is a bad idea.
My counter argument to that is; Possession Mages.


I'm fairly certain I've read somewhere either in a sourcebook or errata about the whole upgrading cyber/bio question but I'll save that for when I get home and can quote the specific reference.

As for stacking stat boosts, I think you're missing the forest for the trees. Nothing lets you exceed augmented maximums.

So in the grand scheme of things.. can you stack muscle toner 4 (bioware) with muscle toner 4 (genetech)? fuzzy. but it's only relevant if your augmented maximum is 9. and your agility is currently 1.
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OneTrikPony
post Feb 10 2012, 07:21 AM
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QUOTE (NotPotato @ Feb 10 2012, 01:57 AM) *
I'm fairly certain I've read somewhere either in a sourcebook or errata about the whole upgrading cyber/bio question but I'll save that for when I get home and can quote the specific reference.

As for stacking stat boosts, I think you're missing the forest for the trees. Nothing lets you exceed augmented maximums.

So in the grand scheme of things.. can you stack muscle toner 4 (bioware) with muscle toner 4 (genetech)? fuzzy. but it's only relevant if your augmented maximum is 9. and your agility is currently 1.

Yep. that's one thing I wanted to talk about. The topic descriptoion; "Staking Munchkins"

The thing that lead me to the question was my attempt to build a Genefreak STR 13 ork. (I messed it up bad) One of the things pointed out to me was that transgenic muscle aug of rating 4 should have an availablity of 20. (That's not exactly RAW either. Transgenic treatments have an availability of 10R) One work around is stacking two pieces of gear; Transgenic Str +2 (availability 10R) and Muscle Aug +2 (availability 10R). If that works then you can get +8 to Strength, Agility, even Body.

By design in all versions of SR you can't max a stat without having some serious deficiencies in other stats or skills. This would make it easier to max a stat. The "new and exciting" gear in Augmentation, Genetech and Nanotech is pretty underwhelming. I've noticed you don't get many threads about them here. But maybe they're not as lame as they appear at first. Maybe they really are 'Game Changers'.
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Manunancy
post Feb 10 2012, 07:29 AM
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QUOTE (OneTrikPony @ Feb 10 2012, 07:39 AM) *
I'd have to say that the development of the bioware was the reinvention. That's what "Transgenic" means; using genetics that already exist in nature in novel applications. We do it now in 2012 making mice glow. An example would be the genetic condition myostatin-related muscle hypertrophy which could be SR's transgenic Muscle Augmentation. Producing biological materials in a vat that can then be surgically implanted without rejection problems and be supported by the body's metabolism is a much harder problem which is why we're making a lot more progress in transgenics than synthetic replacement tissues today.


In the labs that's probably true - on theh market it's rather the opposite. Market-wise, very few would be willing to play with a kid's genome while he's still in the planning stage, with all the attendant costs, unknown long-term effects and questionable legality on the possibility that twenty years down the line it might make him a better soldier. If it turns out he wants to be a pianist or whatnot instead, the investment goes down the drain.

On the other hand, with bioware, you have something that will quickly improve the guys you've already picked as soldiers, without the messy issues of tampering with the genome. Even better there are almost immediate return on your investment.

What technology will hit the stores first is a no brainer.

Note : a guy with a genemod is going to be some interesting problems if he's planning on having kids : First tehre's no guarantee he'll even be able to have kids the natural way if the genomes differ too much in critical parts. It can also lead to messy results in case of partial transfer - enough to screw up the natural features, not enough to get the imrpved one. Ouch. He might even get dragged to court for tampering with the kid's genome without license and for copyright violation for spreading around proprietary genetic material.
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NotPotato
post Feb 10 2012, 07:47 AM
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Taken from page 93 Augmentation

QUOTE
The gamemaster must decide whether any specific change is incompatible with existing cybernetics or bioware modifications.


There you go, by RAW, your GM decides.

Personally I'd let bioware/genetech stack up to the maximum rating listed for original bioware item. So eg, if you stack muscle toner (gene) and muscle toner (bio) I'd cap it at 4. whether it's 3/1 2/2 1/3.

That's at my table though. Your table, your rules.

Still hunting down the references for upgrading cyber/bio.
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OneTrikPony
post Feb 10 2012, 08:14 AM
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QUOTE (Manunancy @ Feb 10 2012, 02:29 AM) *
In the labs that's probably true - on theh market it's rather the opposite. Market-wise, very few would be willing to play with a kid's genome while he's still in the planning stage, with all the attendant costs, unknown long-term effects and questionable legality on the possibility that twenty years down the line it might make him a better soldier [think 'lawyer']. If it turns out he wants to be a pianist or whatnot instead, the investment goes down the drain.
(edited by OTP to prove a point (IMG:style_emoticons/default/smile.gif) )
Francis Fukayama would agree with you. (Seems like you're read him.) but Ray Kurtsweil, Joel Garreau, and Gregory Stock disagree to a terrifying degree. No parent will spend money on a designer baby to be a soldier. They will spend money on a baby that is "guaranteed" to be more attractive, intelligent, and long lived. Implanted bioware won't offer the same features. Genetech's market is prophylaxis and enhancement. Biotech will be about therapy and remedy (like the new spray on skin cells for burn victims.)

QUOTE
On the other hand, with bioware, you have something that will quickly improve the guys you've already picked as soldiers, without the messy issues of tampering with the genome. Even better there are almost immediate return on your investment.
In SR that's kind of true. In the real world; DOD want's human soldiers 20 years from now about as much as General Motors wanted human welders 20 years ago. Will implant technology happen faster than Somatic Gene therapies? From a technical perspective we're too far away to tell. But from a technical perspective the question is probably moot. Germline therapies will already have happened. And the line between somatic treatment and implant treatment will have blurred to the point that average people won't distinguish between the two.

As for the issues of passing on modified genes to offspring. Gregory Stock puts a different spin on it. The problem won't be that we're passing on "Cerebral Booster" genes to our kids the problem is that we'll be passing on out-dated legacy mods like "Cerebral Booster version 1" when what we really want to give them is the current version "Cerebral Booster version 3"
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Brainpiercing7.6...
post Feb 10 2012, 10:41 AM
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The best thing here is to throw all REALISM considerations right out. Because, seriously, if you bring int realism, then the first thing I'll say is to throw out essence. the second thing I'll bring is genetically enhanced supersoldiers. who are also mages or adepts or technos. Because if the tech existed in SR, then there is NO FRACKING WAY it wouldn't be used. Maybe the dragons would try to stop it, but a few laws, like today? No way.

Now, in game terms, I think the following should work:

Bioware adds synthetic tissue
Geneware adds grown tissue

Both stack up to the maximum rating, since prices no longer scale up anyway with added ratings. Yes, this is cheating avail a bit, but who cares?

I would also say that upgrading (most) bioware entirely works: You simply add more of the same thing. On the other hand, upgrading (most) cyber obviously doesn't work, you have to replace it entirely, because you are actually adding a complete system.
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Seriously Mike
post Feb 10 2012, 11:22 AM
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QUOTE (Brainpiercing7.62mm @ Feb 10 2012, 11:41 AM) *
Now, in game terms, I think the following should work:

Bioware adds synthetic tissue
Geneware adds grown tissue

Both stack up to the maximum rating, since prices no longer scale up anyway with added ratings. Yes, this is cheating avail a bit, but who cares?

Not exactly. Bioware adds synthetic tissue to non-augmented tissue, thus adding to the attribute rating.
Geneware causes a part of non-augmented tissue to transform into augmented tissue.
I'd say you can't stack them and if you try, the higher rating overrides the lower one. So with a +3 Bioware and +2 Geneware, you get only +3.

That's before someone gets the bright idea of creating a transgenic Synaptic Booster.
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Aerospider
post Feb 10 2012, 12:15 PM
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QUOTE (OneTrikPony @ Feb 10 2012, 05:13 AM) *
So what do you figure you are buying to get muscle toner 4? How is muscle toner 4 different than muscle toner 2? While I see the point you're trying to make about wired reflexes it's obviously an apples and oranges situation. Perhaps a better example of upgrading cyberware rating would be reaction enhancers... Hmmm nope looks like the same situation; same thing just more more of it, additional installments. (IMG:style_emoticons/default/wink.gif)

Going back up the thread a bit here, I know, but just wanted to point out that Muscle Toner 4 has to be different to Muscle Toner 2 twice because of Availability. One item at Availability 20 is quite different to two items at Availability 10, particularly at chargen.
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Brainpiercing7.6...
post Feb 10 2012, 02:06 PM
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QUOTE (Seriously Mike @ Feb 10 2012, 12:22 PM) *
Not exactly. Bioware adds synthetic tissue to non-augmented tissue, thus adding to the attribute rating.
Geneware causes a part of non-augmented tissue to transform into augmented tissue.
I'd say you can't stack them and if you try, the higher rating overrides the lower one. So with a +3 Bioware and +2 Geneware, you get only +3.

That's before someone gets the bright idea of creating a transgenic Synaptic Booster.


But you're contradicting yourself, right there: If you ADD synthetic tissue with bioware, then you now have a muscle made up of natural tissue + synthetic, which is stronger. Then you transform some of the natural tissue to augmented tissue, and then you have MORE augmented tissue (summarily). That means the muscle must automatically get faster/stronger.
Unless Bioware were to replace tissue, I see no stacking issues whatsoever. What you might say is that (as a GM decision) you simply increase the availability of geneware which is supposed to stack, because "it's more complicated", or vice versa. I.e. you pay the same and get the same avail as if you had the rating 4 bioware.

But again, it's purely a game balance issue. Realistically, geneware should have NO essence cost whatsoever and stack with whatever augmentation you add to it without replacing it.
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Seriously Mike
post Feb 10 2012, 02:13 PM
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QUOTE (Brainpiercing7.62mm @ Feb 10 2012, 03:06 PM) *
But you're contradicting yourself, right there: If you ADD synthetic tissue with bioware, then you now have a muscle made up of natural tissue + synthetic, which is stronger. Then you transform some of the natural tissue to augmented tissue, and then you have MORE augmented tissue (summarily). That means the muscle must automatically get faster/stronger.

Not if it's the same tissue. But I just needed an excuse to disallow this (IMG:style_emoticons/default/wink.gif) .
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Yerameyahu
post Feb 10 2012, 02:20 PM
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You're simply not making sense, OneTrikPony. The rules I quote unambiguously fail to refer to Grade, nor upgrade-in-situ:
QUOTE
When a character has an implant removed (to be replaced or upgraded), this leaves what is known as an “Essence hole"
Removal is the prerequisite, and removal creates the hole, not upgrading to a higher Grade (you *can* follow the removal with a higher Grade, but you don't have to). Incidentally, this is all the proof needed that you cannot upgrade in-situ; there is no mention of the possibility, only removal to upgrade, in this entire section on 'Upgrading 'Ware'.

Then, it says this:
QUOTE
Likewise, upgrading an implant often increases its Essence Cost
This is only true for higher Rating, or maybe a larger limb (as in the example), but *never* for higher Grade.

Now, if we're speculating, it's easier to assume that Toner 4 is qualitatively distinct from Toner 2; higher-quality fibers, perhaps. Argument from failure of imagination is no good. In game rules terms, we know that Toner 4 is not Toner 2+2; as I said, there are also better examples, like Synaptic Booster.

If you've never heard something, that's not evidence. You're hearing it now. (IMG:style_emoticons/default/smile.gif) Unless the book *says* that you can upgrade anything and provides rules for doing so ('pay the list price minus what you have', 'pay the full list price', etc.), then you can't. Some tables have house rules for it just for simplicity. Also, you say "That's not exactly RAW either. Transgenic treatments have an availability of 10R." The medical treatment does, but the bioware versions have "comparable Essence costs", as you quoted earlier.

Finally, I wasn't seriously arguing that bioware 'replaces' transgenic. I said, as a GM, I'd allow you to supersede an existing transgenic with a superior bioware (this is usually called 'strongest effect wins'); SeriouslyMike reiterated this. The alternative is to require de-transgene-ing the patient, and that's just a pain.

An alternative is to allow Brainpiercing's suggestion (transgenics and bioware can 'upgrade in-situ' each other, but only if you pay the new-total cost/Ess/Avail). This fails to solve the problem for the non-linear mods (Synaptic Booster), which can end up better *or* worse, depending on their curve. Luckily, many mods are indeed linear now. (And anytime you have to say 'this is cheating, but who cares?', that's a problem.)

If we're talking about 'fixing RAW', then all mods should explicitly be marked as removable/permanent, upgradable, etc., as well as making everything perfectly linear; that way, Toner 2 really would be Toner 1+1, and everyone would be happy. (IMG:style_emoticons/default/smile.gif)
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Sponge
post Feb 10 2012, 06:41 PM
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QUOTE (OneTrikPony @ Feb 9 2012, 10:42 PM) *
Transgenic can't possibly mean that you grow "vat grown elastic fibers inside your body" it more likely means that you grow some organelle with equivalent function.


That is, in fact, exactly how I interpret it. Instead of growing the implant in a "vat" (whatever that is, possibly a literal vat, possibly some bio-engineered animal), your own genes are modified such that your body's own growth/regenerative processes create the same implant in situ without the need for implantation (but you need extensive gene therapy instead).
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Bigity
post Feb 10 2012, 07:16 PM
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QUOTE (Yerameyahu @ Feb 9 2012, 11:09 PM) *
I wouldn't even call 'trade-in upgrading' an interpretation, just a house rule for game-ism and play-simplicity. Nothing wrong with that, as long as you know you're ignoring the 'world reality'.

Like I said, I think it'd be nice if the rules *did* specify which items are un-removable, which are in-situ upgradeable, and so on. They don't, but that would be maybe a better system. (IMG:style_emoticons/default/smile.gif)


Probably most should be upgradeable. You think the idea of DLC was bad in video games...
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Yerameyahu
post Feb 10 2012, 07:35 PM
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Hehe. I agree: if we were revamping the whole system, I'd make many (most?) things upgradeable, in situ. Be it an enhanced biceps or a cyberlimb, it would make sense to *not* always require remove-and-replace (particularly for the 'linear' mods).
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