Modding for Recoil comp |
Modding for Recoil comp |
Feb 21 2012, 12:04 AM
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#1
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Moving Target Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
Hey guys,
I'm trying to build an assault rifle which can be fired one-handed. I would like to get as much recoil comp as possible. Does anybody happen to have a good gun build? The max I can figure out is an Ares Alpha (~7 RC) with gas vent 3, personalized grip and shock pad. What am I missing? |
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Feb 21 2012, 12:22 AM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
They can all be fired one-handed, and RC doesn't really affect it.
All the gun builds are basically identical, it's just a question of starting with the magic ones (like the Alpha). I think you left out the Foregrip, maybe, but if you're saying 'one-handed'… (IMG:style_emoticons/default/smile.gif) |
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Feb 21 2012, 03:01 AM
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#3
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Heavy Barrel & Auto-adjusting Weight
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Feb 21 2012, 03:29 AM
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#4
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
He doesn't really have enough mod slots, after getting GV3 and basically anything else.
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Feb 21 2012, 04:50 AM
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#5
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Target Group: Members Posts: 55 Joined: 9-September 09 Member No.: 17,621 |
Pg 148 of arsenal has all the modifications you can stack for recoil comp and the best i can figure is....
Auto adjusting weight 1pt for fist shot 2 for second shot or 2 for full auto Some sort of stock either rigid folding or shock for an additional pt Heavy Barrel for 1 pt Gas vent 3 for 3 pts and personalized grip for 1 pt all in all gives you 7 pts + what comes w/ the gun all usable one handed. You should give that page a read its really cool. Also depending on your gm and it is missions compliant if thats important but on pg 163 of arsenal there is an optional rule that you can use your strength as more recoil. |
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Feb 21 2012, 09:22 AM
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#6
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
There's also the option of overmodification as well. A heavy barrel with an auto-adjusting weight & gas vent along with the personalized grip & shock pad don't seem too outrageous to me as far as how the weapon is built (other GM's might feel differently, of course).
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Feb 21 2012, 10:06 AM
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#7
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
QUOTE What am I missing? a Sling Hough! Medicineman |
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Feb 21 2012, 10:23 AM
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#8
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
I suppose you'd be shooting from the hip, so a hip pad might be better than a stock?
Please check out the example on p.132 AR, it's pretty similar to your problem. Full modding requires a facility and GM approval for that guy, as you're dealing with overmodification. a Sling Hough! Medicineman Auto adjusting weight and sling don't combine (p.148 AR) |
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Feb 21 2012, 10:47 AM
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#9
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Running Target Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
No love for gyromounts? I mean, I know they're bulky and obvious but so is an assault rifle.
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Feb 21 2012, 12:40 PM
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#10
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
You can only have one gyromounted weapon, AFAIK, and I assumed the reason he wanted to one-hand the AR is for some preposterous dual setup.
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Feb 21 2012, 12:58 PM
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#11
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
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Feb 21 2012, 01:38 PM
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#12
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
A machine gun looks a lot better in a gyromount. Gotta love the recoilless M202 right out of chargen. It even compensates running.
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Feb 21 2012, 02:00 PM
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#13
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Check my sig and some of the automatics users for some premade guns. Here's what you are looking for (it has one mod slot free, actually, because the character I took it from is a troll and needed Metahuman Customization). RC is 2 (base) + 3 (Gas-Vent 3) + 1 (Shock Pad) + 1 (Personalized Grip)+1 (Underbarrel Weight), which is enough for Long/Short, but not Full. If you want to get an extra RC for full bursts, you can drop Chameleon Coating for Heavy Barrel.
Ares Alpha (1700) with Gas Vent 3 Accessory (400), Shock Pad Accessory (50), Underbarrel Weight mod (25), Chameleon Coating mod (1000), Personalized Grip mod (100) |
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Feb 21 2012, 02:35 PM
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#14
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Yup that's the the way to go with ARs. Too bad there isn't an Ares AR without the grenade launcher to be purchased by civilians.
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Feb 21 2012, 03:12 PM
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#15
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
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Feb 21 2012, 03:22 PM
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#16
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
I thought you are supposed to tango with Charlie (IMG:style_emoticons/default/wink.gif)
Both are just as forbidden as the Alpha even though the Sierra has an underbarrel that is only restricted and most ARs are only restricted. |
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Feb 21 2012, 06:25 PM
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#17
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Moving Target Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
Oh, UmaroVI, why are you so helpful?
Is the breakdown below accurate? 2 Ares Alpha (1700) 3 Gas Vent 3 Accessory (400) 1 Shock Pad Accessory (50) (or hip or sling) 1 Underbarrel Weight mod (25) 1 Personalized Grip mod (100) Chameleon Coating mod (1000) What's the total on that Alpha...8? *Recoil compensation from an auto-adjusting weight, bipod, foregrip, gyromount, sling, tripod, or underbarrel weight are not cumulative with each other.* I have armorer and a shop...so I should be able to add almost any mod or accessory. |
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Feb 21 2012, 07:38 PM
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#18
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Yep, that's correct. I think you can't sub the hip pad bracing system or the sling for the shock pad, though. Hip pad bracing system is only Heavy Weapons (which is...odd, since it means you can benefit when firing the grenade launcher on the ares alpha, but not when firing the alpha itself), and the sling accessory is completely different from the sling mod - the sling accessory doesn't give any RC.
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Feb 21 2012, 07:52 PM
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#19
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Running Target Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
My understanding is that you can not add either underbarrel mods or accessories to a weapon with an under barrel weapon. The reason is that the under barrel weapon mod forbids this and weapons that come with upgrades, like under barrel grenade launchers or gas venting, etc are considered to be modded for the sake of rules governing use and effects, though these mods don't use slots. See pgs 148 and 153 of Arsenal.
This would also mean no gyro mount for an Ares Alpha either as the gyromount attaches to the under barrel mount on the gun. |
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Feb 21 2012, 08:17 PM
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#20
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Yes, that's correct, you have to strip out the underbarrel grenade launcher to attach an underbarrel-mounted accessory like a Gyromount, but none of the mods or accessories on the particular gun in question use the underbarrel slot.
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Feb 21 2012, 11:20 PM
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#21
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Moving Target Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
So what's the max on something like that - 8 Recoil comp?
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Feb 21 2012, 11:25 PM
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#22
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Assuming the Alpha's UBGL can be stripped out. (IMG:style_emoticons/default/smile.gif) Which is a fair assumption, but not in the rules AFAIK?
What the OP should be worrying about is that you need two hands to properly fire the weapon, regardless. |
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Feb 21 2012, 11:31 PM
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#23
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
You can remove it. Arsenal 148 says you treat anything like that as a mod, it just doesn't count towards the mod slot limit. So you can thus take it off like a mod (but you don't get to put 7 modification slots on now). It does fix incompatibilities, and occasionally things come with counterproductive mods you don't want like low-rating Gas Vent.
Arsenal 162 indicates that you can indeed fire that thing one-handed, you just take a -2 penalty (-1 if you are a troll). This probably isn't realistic but neither is anything else in the firearms system so meh. Yesferatu - you can get way more than 8 recoil comp, but it requires that you either be using very particular guns (generally the HV ones), be willing to wear a Gyromount, or have inherent recoil compensation (high STR, foot anchors, cyberarm gyromount). Of course, more than 8 is not as useful unless you are using HV guns anyways (although it does cancel movement modifiers so there is that). |
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Feb 21 2012, 11:35 PM
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#24
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Cyberarm gyromounts.
Or the gyromount bracer that appeared in one of the NYC SRMs... |
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Feb 21 2012, 11:52 PM
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#25
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Moving Target Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
Truth be told...it's for a pintle/ring-mounted cycle. (core 171)
It needs to be one handed because I need to spend 1 complex action per turn (and presumably 1 hand) piloting the bike. It's pintle/ring-mounted so I can remove it and run around with a gun (and also use automatics and not gunnery). It needs to be an assault rifle for the increased range over subs and other pistols. I'm honestly not even sure the concept is possible. |
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