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> Modding for Recoil comp
yesferatu
post Feb 21 2012, 12:04 AM
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Hey guys,

I'm trying to build an assault rifle which can be fired one-handed.
I would like to get as much recoil comp as possible.

Does anybody happen to have a good gun build?
The max I can figure out is an Ares Alpha (~7 RC) with gas vent 3, personalized grip and shock pad.
What am I missing?
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Yerameyahu
post Feb 21 2012, 12:22 AM
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They can all be fired one-handed, and RC doesn't really affect it.

All the gun builds are basically identical, it's just a question of starting with the magic ones (like the Alpha). I think you left out the Foregrip, maybe, but if you're saying 'one-handed'… (IMG:style_emoticons/default/smile.gif)
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SpellBinder
post Feb 21 2012, 03:01 AM
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Heavy Barrel & Auto-adjusting Weight
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Yerameyahu
post Feb 21 2012, 03:29 AM
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He doesn't really have enough mod slots, after getting GV3 and basically anything else.
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Boomer1985
post Feb 21 2012, 04:50 AM
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Pg 148 of arsenal has all the modifications you can stack for recoil comp and the best i can figure is....

Auto adjusting weight 1pt for fist shot 2 for second shot or 2 for full auto
Some sort of stock either rigid folding or shock for an additional pt
Heavy Barrel for 1 pt
Gas vent 3 for 3 pts
and personalized grip for 1 pt

all in all gives you 7 pts + what comes w/ the gun all usable one handed.

You should give that page a read its really cool.

Also depending on your gm and it is missions compliant if thats important but on pg 163 of arsenal there is an optional rule that you can use your strength as more recoil.
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SpellBinder
post Feb 21 2012, 09:22 AM
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There's also the option of overmodification as well. A heavy barrel with an auto-adjusting weight & gas vent along with the personalized grip & shock pad don't seem too outrageous to me as far as how the weapon is built (other GM's might feel differently, of course).
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Medicineman
post Feb 21 2012, 10:06 AM
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QUOTE
What am I missing?


a Sling

Hough!
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Chinane
post Feb 21 2012, 10:23 AM
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I suppose you'd be shooting from the hip, so a hip pad might be better than a stock?

Please check out the example on p.132 AR, it's pretty similar to your problem.
Full modding requires a facility and GM approval for that guy, as you're dealing with overmodification.

QUOTE (Medicineman @ Feb 21 2012, 11:06 AM) *
a Sling

Hough!
Medicineman


Auto adjusting weight and sling don't combine (p.148 AR)
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Faraday
post Feb 21 2012, 10:47 AM
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No love for gyromounts? I mean, I know they're bulky and obvious but so is an assault rifle.
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Yerameyahu
post Feb 21 2012, 12:40 PM
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You can only have one gyromounted weapon, AFAIK, and I assumed the reason he wanted to one-hand the AR is for some preposterous dual setup.
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Medicineman
post Feb 21 2012, 12:58 PM
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QUOTE (Chinane @ Feb 21 2012, 06:23 AM) *
.......

Auto adjusting weight and sling don't combine (p.148 AR)


I never said that they combine
Yesferatu's asking what's missing and a Sling might help with the Recoil
thats all
It might even look Cool (Invasion USA Style )

HokaHey
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Dakka Dakka
post Feb 21 2012, 01:38 PM
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A machine gun looks a lot better in a gyromount. Gotta love the recoilless M202 right out of chargen. It even compensates running.
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UmaroVI
post Feb 21 2012, 02:00 PM
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Check my sig and some of the automatics users for some premade guns. Here's what you are looking for (it has one mod slot free, actually, because the character I took it from is a troll and needed Metahuman Customization). RC is 2 (base) + 3 (Gas-Vent 3) + 1 (Shock Pad) + 1 (Personalized Grip)+1 (Underbarrel Weight), which is enough for Long/Short, but not Full. If you want to get an extra RC for full bursts, you can drop Chameleon Coating for Heavy Barrel.

Ares Alpha (1700) with Gas Vent 3 Accessory (400), Shock Pad Accessory (50), Underbarrel Weight mod (25), Chameleon Coating mod (1000), Personalized Grip mod (100)
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Dakka Dakka
post Feb 21 2012, 02:35 PM
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Yup that's the the way to go with ARs. Too bad there isn't an Ares AR without the grenade launcher to be purchased by civilians.
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Medicineman
post Feb 21 2012, 03:12 PM
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QUOTE (Dakka Dakka @ Feb 21 2012, 10:35 AM) *
Yup that's the the way to go with ARs. Too bad there isn't an Ares AR without the grenade launcher to be purchased by civilians.

Ares Bravo or Sierra maybe ?

He who dances a foxtrot with Charlie
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Dakka Dakka
post Feb 21 2012, 03:22 PM
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I thought you are supposed to tango with Charlie (IMG:style_emoticons/default/wink.gif)

Both are just as forbidden as the Alpha even though the Sierra has an underbarrel that is only restricted and most ARs are only restricted.
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yesferatu
post Feb 21 2012, 06:25 PM
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Oh, UmaroVI, why are you so helpful?

Is the breakdown below accurate?
2 Ares Alpha (1700)
3 Gas Vent 3 Accessory (400)
1 Shock Pad Accessory (50) (or hip or sling)
1 Underbarrel Weight mod (25)
1 Personalized Grip mod (100)
Chameleon Coating mod (1000)
What's the total on that Alpha...8?

*Recoil compensation from an auto-adjusting weight, bipod, foregrip, gyromount, sling, tripod, or underbarrel weight are not cumulative with each other.*

I have armorer and a shop...so I should be able to add almost any mod or accessory.
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UmaroVI
post Feb 21 2012, 07:38 PM
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Yep, that's correct. I think you can't sub the hip pad bracing system or the sling for the shock pad, though. Hip pad bracing system is only Heavy Weapons (which is...odd, since it means you can benefit when firing the grenade launcher on the ares alpha, but not when firing the alpha itself), and the sling accessory is completely different from the sling mod - the sling accessory doesn't give any RC.
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Mantis
post Feb 21 2012, 07:52 PM
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My understanding is that you can not add either underbarrel mods or accessories to a weapon with an under barrel weapon. The reason is that the under barrel weapon mod forbids this and weapons that come with upgrades, like under barrel grenade launchers or gas venting, etc are considered to be modded for the sake of rules governing use and effects, though these mods don't use slots. See pgs 148 and 153 of Arsenal.
This would also mean no gyro mount for an Ares Alpha either as the gyromount attaches to the under barrel mount on the gun.
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UmaroVI
post Feb 21 2012, 08:17 PM
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Yes, that's correct, you have to strip out the underbarrel grenade launcher to attach an underbarrel-mounted accessory like a Gyromount, but none of the mods or accessories on the particular gun in question use the underbarrel slot.
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yesferatu
post Feb 21 2012, 11:20 PM
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So what's the max on something like that - 8 Recoil comp?
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Yerameyahu
post Feb 21 2012, 11:25 PM
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Assuming the Alpha's UBGL can be stripped out. (IMG:style_emoticons/default/smile.gif) Which is a fair assumption, but not in the rules AFAIK?

What the OP should be worrying about is that you need two hands to properly fire the weapon, regardless.
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UmaroVI
post Feb 21 2012, 11:31 PM
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You can remove it. Arsenal 148 says you treat anything like that as a mod, it just doesn't count towards the mod slot limit. So you can thus take it off like a mod (but you don't get to put 7 modification slots on now). It does fix incompatibilities, and occasionally things come with counterproductive mods you don't want like low-rating Gas Vent.

Arsenal 162 indicates that you can indeed fire that thing one-handed, you just take a -2 penalty (-1 if you are a troll). This probably isn't realistic but neither is anything else in the firearms system so meh.

Yesferatu - you can get way more than 8 recoil comp, but it requires that you either be using very particular guns (generally the HV ones), be willing to wear a Gyromount, or have inherent recoil compensation (high STR, foot anchors, cyberarm gyromount). Of course, more than 8 is not as useful unless you are using HV guns anyways (although it does cancel movement modifiers so there is that).
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snowRaven
post Feb 21 2012, 11:35 PM
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Cyberarm gyromounts.

Or the gyromount bracer that appeared in one of the NYC SRMs...
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yesferatu
post Feb 21 2012, 11:52 PM
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Truth be told...it's for a pintle/ring-mounted cycle. (core 171)
It needs to be one handed because I need to spend 1 complex action per turn (and presumably 1 hand) piloting the bike.
It's pintle/ring-mounted so I can remove it and run around with a gun (and also use automatics and not gunnery).
It needs to be an assault rifle for the increased range over subs and other pistols.

I'm honestly not even sure the concept is possible.


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