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> Quick Draw and Iaijutsu, a rant
UmaroVI
post Feb 22 2012, 03:18 PM
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Yeah, it's a lot harder with Iaijutsu. If you're an adept with Throwing Weapons, though, it isn't too hard to get into the very low failure rates. 6 skill + 7 reaction + 3 Improved Combat Ability + 2 specialization is 18 dice which is well more than enough. You're right, though, about there being a threshold below which throwing weapons kind of suck.

Crap, you're right, I seem to have done the damage codes wrong. Thanks for catching that.

The -4 concealability on the knives is after factoring in the Lined Coat (which gives -2 for objects hidden under it).

I'm glad you like the Neoprimitive. It's one of the stranger archetypes, but I still find the 200m-range boomerang of death immensely funny.
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mmmkay
post Feb 22 2012, 04:24 PM
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QUOTE (UmaroVI @ Feb 22 2012, 08:18 AM) *
Yeah, it's a lot harder with Iaijutsu. If you're an adept with Throwing Weapons, though, it isn't too hard to get into the very low failure rates. 6 skill + 7 reaction + 3 Improved Combat Ability + 2 specialization is 18 dice which is well more than enough. You're right, though, about there being a threshold below which throwing weapons kind of suck.


So for the most part specializations for throwing weapons don't apply unless you're quick drawing throwing knives

QUOTE
Crap, you're right, I seem to have done the damage codes wrong. Thanks for catching that.


No problem. At first I thought you were wrong when I said the damage code for molotov cocktails, but missile mastery is magic.

QUOTE
The -4 concealability on the knives is after factoring in the Lined Coat (which gives -2 for objects hidden under it).


I suppose throwing knives and knives are nearly the same size. Makes sense.

QUOTE
I'm glad you like the Neoprimitive. It's one of the stranger archetypes, but I still find the 200m-range boomerang of death immensely funny.


Technically I said I like the Transhuman Mystic, but the Neoprimitive is pretty interesting. The Neoprimitive could be improved in terms of damage output and overall accuracy if you used a full cyberarm. You could maximize both agility and strength easily, but you would need restricted gear. I'm not sure if restricted gear is banned by missions or not. One of the things that is kinda lame on the style side is throwing a boomerang. Imagine the scenario: Super cool amazing throwing adept flicks a pair of coins through his fingers and in the blink of an eye pitches one through the skull of a nearby security guard. The coin landed face up, the bodyguard landed face down. The second coin pierces the throat of the second body guard as he comes to investigate the thump of his buddy's body hit the ground. He tries to call for help, but is silenced by the laminated ID card of Joe bodyguard. Later that day, there is a distant man lining up a shot on our fine upstanding gentleman adept. With a smirk Mr. Adept pulls out a blood stained boomerang and with a tremendous snap and crack the boomerang is nowhere to be seen. Mr. Sniper sees the rang protruding from his eye cavity and with a laugh says "he rang my bell".

Some cheesiness involved, but yea boomerangs being the ideal ranged weapon for a throwing adept is lulz. Let's see some monofilament discuses or fanged frisbees or something.
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UmaroVI
post Feb 22 2012, 09:02 PM
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It's definitely true that the cyberarm would (at least short term) pay off. I didn't go with one on that character because the only real advantage to being a throwing adept over just using a gun is the whole "not relying on the sort of weapons that scanners and stuff will find" angle, and having a cyberarm with restricted stuff in it really hurts that.
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mmmkay
post Feb 23 2012, 03:35 AM
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QUOTE (UmaroVI @ Feb 22 2012, 02:02 PM) *
It's definitely true that the cyberarm would (at least short term) pay off. I didn't go with one on that character because the only real advantage to being a throwing adept over just using a gun is the whole "not relying on the sort of weapons that scanners and stuff will find" angle, and having a cyberarm with restricted stuff in it really hurts that.


The only restricted stuff in a cybearm that aims to increase strength and agility are the enhancements to strength and agility. Having a customized limb is not restricted, but adding enhancements to body, strength, and agility is restricted. Interestingly enough armor enhancements are not restricted. I'm not sure your average person would be put on high alert if someone had a cyberarm with enhancements any more than they'd be put on high alert if someone was a hulking troll.
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UmaroVI
post Feb 23 2012, 01:09 PM
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I'm assuming you would have Strength/Agility enhancements. The legality system is kind of a mess, but as-is, having an arm with Strength Enhancement is legally the same as having an AK-97.
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Yerameyahu
post Feb 23 2012, 02:03 PM
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QUOTE
I'm not sure your average person would be put on high alert if someone had a cyberarm with enhancements any more than they'd be put on high alert if someone was a hulking troll.
Meaning, yes in both cases? (IMG:style_emoticons/default/smile.gif)
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mmmkay
post Feb 23 2012, 03:35 PM
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QUOTE (Yerameyahu @ Feb 23 2012, 06:03 AM) *
Meaning, yes in both cases? (IMG:style_emoticons/default/smile.gif)


Meaning that as I would imagine it: being a large troll puts people on alert as much as a cyberarm with enhancements does, but at the very least it takes some skill to determine if a cyberarm has enhancements.

It should be obvious someone is a gargantuan troll, but I'm not sure how obvious a highly customized or heavily enhanced cyberarm is differentiated from a basic cyberarm.
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Yerameyahu
post Feb 23 2012, 03:37 PM
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I think it's assumed you're walking through a scanner. That's what I took Umaro to be talking about when he highlighted the virtue of throwing adept not needing to carry weapons. (IMG:style_emoticons/default/smile.gif)
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UmaroVI
post Feb 23 2012, 03:52 PM
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Right. If you're not walking through a scanner, it is simple enough to just be a street samurai and shove a machine pistol up your ass.
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mmmkay
post Feb 23 2012, 04:23 PM
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Ah I suppose I didn't get the argument. Cool cool. Well I suppose it's easy enough, just more expensive with higher availability to get a customized cyberarm that is unrestricted and optimally strong/agile.
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UmaroVI
post Feb 23 2012, 05:01 PM
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You can't exceed your (unaugmented) racial maximum without enhancements.
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mmmkay
post Feb 24 2012, 02:00 AM
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Oh right, UmaroVI you remember the rules very well.
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Phatpug
post Feb 25 2012, 04:43 AM
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QUOTE (mmmkay @ Feb 21 2012, 12:07 AM) *
Both of these skills do as advertised for SMGs, swords, arrows, etc. To my disappointment after carefully reading both the power and the maneuver do not grant ready weapon and throw weapon in a single simple action. You literally can only pick up only one throwing weapon and throw it in a simple action. In my mind, I thought you could ready a few throwing knives and then toss one in a simple action. You'd have to have a pretty high reaction + weapons skill to never fail the quick draw test, I was working out some numbers for it and especially iaijutsu makes the error rate pretty high. My original thoughts on quick drawing was that it'd be good because you could basically do it on the first IP of combat and repeat it every 3 IPs or so, but having to do it every simple action is asking for failure.


You can only quick draw and throw one weapon. It makes sense if you think about it. As soon as the weapon clears its sheath you are throwing it. You can take a Ready Weapon Action to ready one-half agility (rounded down) number of small throwing weapons. SR4A pg 147.


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