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> Endowment of a Skill (as a power) and a specialization the subject has in the same Skill
pbangarth
post Mar 8 2012, 07:25 AM
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[Futile Attempt to Avoid Derailing] Hey, hey. Enough with the Sam vs. adept thing. We're talking about Skills and Specialization. [/Futile Attempt to Avoid Derailing]

I have to say, Udoshi's point about Specializations affecting Skill tests, rather than modifiying the Skill, is a strong point.
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Udoshi
post Mar 8 2012, 07:29 AM
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QUOTE (Irion @ Mar 8 2012, 12:21 AM) *
@Udoshi
Please consider that the use a sam gets out of skillwires is rather limited. The raiting is cut to 4 and raising this skill would cost him only 22 Karma.(Which would drop a couple limitations...)


Well it would basically let them get a skillwire at 6 instead of 4. Effectively.
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snowRaven
post Mar 8 2012, 10:35 AM
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I'd much rather add a Specialization Option to the skillwire program...

Also, any introduced 'ware that helps the samurai can also help the mage, the adept, the technomancer and his dog...

Adepts are only fully competetive with Street Sams if they use a Weapon Foci, instill augmentations to push attributes, or earn loads of karma. After a few initiation grades and magic increases, the adept is catching up (if unaugmented), but he won'¨t clearly surpass the street sam overall until way down the line, unless he sacrifices magic for 'ware.
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Irion
post Mar 8 2012, 11:29 AM
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@snowRaven
QUOTE
but he won'¨t clearly surpass the street sam overall until way down the line, unless he sacrifices magic for 'ware.

Most of the reason for this (it has come up a lot of times) is the way essence loss is handled. 2 Points of Ware might cost the adept only 20 Points of BP/Karma. Thats nothing.
(One skill increase from 6 to 7 due to an adept power would cost much more.)
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Yerameyahu
post Mar 8 2012, 11:38 AM
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Yeah, Udoshi, that big wish list seems full of incredibly trivial things. Not *bad* things, just tiny ones.

I agree that adepts don't seem vastly loved over sams.

I agree that a Program Option (appropriately pricey) seems a better choice for skillwires; mixing skillwires and any native knowledge just seems wrong.
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Critias
post Mar 8 2012, 03:37 PM
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Just FYI, but there is at least one other Options book actively in the works right this very second, that I know of (because I'm working on it). It may or may not have the word "Samurai" in the title. (IMG:style_emoticons/default/wink.gif)

So I agree that sammies can use some love...but to insist that they need the love because of adepts being overpowered is just like crazy moon-speak to me. In the interest of not further derailing this thread -- for which I apologize, albeit half-heartedly -- I'll just leave it at that. I see what you're saying, Udoshi, but my experiences don't line up with yours.
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snowRaven
post Mar 8 2012, 10:14 PM
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QUOTE (Critias @ Mar 8 2012, 04:37 PM) *
Just FYI, but there is at least one other Options book actively in the works right this very second, that I know of (because I'm working on it). It may or may not have the word "Samurai" in the title. (IMG:style_emoticons/default/wink.gif)


Way of the SamuRAI - Rules as Intended for the path from your street doc directly to a body bag.
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