Implant Medics and their Cost/rating, Am I missing some errata? |
Implant Medics and their Cost/rating, Am I missing some errata? |
Mar 7 2012, 09:53 PM
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#1
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Moving Target Group: Members Posts: 171 Joined: 30-August 08 Member No.: 16,291 |
Since the search function did not provide any conclusive results: Is the nanoware's cost 10% of the implant's cost * the rating or is here a greater error at work? And are there any official statements (or magical German errata solutions) for this matter?
Speaking of Implant Medics: Do you think stun damage heals on a full body cybernetic prothesis or would IM be needed for that, too? Thanks for your responses! (IMG:style_emoticons/default/smile.gif) |
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Mar 7 2012, 10:22 PM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Oh, I see: rating (1-6) doesn't seem to matter, because the listed cost is just "5% of implant cost". :/ Sorry, no idea there. 5% of implant cost * Rating seems reasonable and simple.
As for stun/etc.: implant medics only affect implant damage, which is basically independent of Condition Monitor damage. There is no such thing as 'stun damage on a cyberlimb', AFAIK? |
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Mar 7 2012, 11:06 PM
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#3
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Oh, I see: rating (1-6) doesn't seem to matter, because the listed cost is just "5% of implant cost". :/ Sorry, no idea there. 5% of implant cost * Rating seems reasonable and simple. As for stun/etc.: implant medics only affect implant damage, which is basically independent of Condition Monitor damage. There is no such thing as 'stun damage on a cyberlimb', AFAIK? Rating Does matter... And I think they just forgot to include the Rating in the Cost, is all. I agree with Yerameyahu in that the cost should probably read "5% of Implant Cost x the Rating of the Implant Medics." |
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Mar 8 2012, 12:17 AM
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#4
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I meant 'doesn't matter for the listed cost'. (IMG:style_emoticons/default/wink.gif)
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Mar 8 2012, 01:40 AM
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#5
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I meant 'doesn't matter for the listed cost'. (IMG:style_emoticons/default/wink.gif) Gotcha... They should. (IMG:style_emoticons/default/smile.gif) |
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Mar 8 2012, 08:11 AM
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#6
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Moving Target Group: Members Posts: 171 Joined: 30-August 08 Member No.: 16,291 |
Thanks so far, that appears to be a workable solution.
As for stun/etc.: implant medics only affect implant damage, which is basically independent of Condition Monitor damage. There is no such thing as 'stun damage on a cyberlimb', AFAIK? But if a character has a full body prothesis practically all damage is implant damage... so? |
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Mar 8 2012, 11:58 AM
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#7
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Nope. Implant damage is basically an optional rule, and totally separate from 'character damage' (Condition Monitor).
QUOTE Should a particular implant become damaged or disabled in some way—perhaps through a called shot attack, infection with gremlins, intruder nanites, a simple glitch, or as the result of the severe wounds rule—then it must repaired to get it working again (unless the gamemaster rules that it has been completely ruined and must be replaced). AFAIK, SR4 doesn't even have scalar implant damage; it's either damaged or not, and it may or may not be partially functional.
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Mar 8 2012, 10:36 PM
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#8
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Yeah, Shadowrun has never really bothered to detail how a quadruple cyberlimb/cybertorso/cyberhead character's wound boxes differ from a meatbag's boxes...
By RAW, you have to say that cyberlimbs heal naturally or don't get damaged at all, basically. |
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Mar 8 2012, 11:04 PM
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#9
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Try to ignore the silliness and just enjoy the game, Uli. (IMG:style_emoticons/default/biggrin.gif) The alternative is hit locations (very least, hit probability) and lots of surgery.
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