In a plane you fly, in the Graf you voyage., A use for zeppelins |
In a plane you fly, in the Graf you voyage., A use for zeppelins |
Apr 8 2012, 06:51 PM
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#51
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
oh i like that,
or smaller ones than intercontinental doing a tour of the city lights at night, a very exclusive restaurant. early zeps did just that doing sight seeing in germany to try and get money for bigger, military, constructions. |
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Apr 8 2012, 07:36 PM
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#52
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Running Target Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 |
I can see Victorian/Steampunk fashions being popular aboard zeppelins. It's all really romantic.
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Apr 9 2012, 01:55 AM
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#53
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
I'm not sure about that style but you're right. people would dress for it to make it more of an event, it's not just the meal it's the whole expeirence. you darn well better dress better than someone off to McHughes.
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Apr 9 2012, 04:32 AM
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#54
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
We can get in troublesome territory when inventive people decides that it is a good idea to put a fre spirit inside a zeppelin and then put a ward around it. You now have a spirit inhabited zeppelin with movement, concealment and regenerate and protected by a ward. Oh... oh god. I have a Missions character building an Ally spirit, that I was wondering what vessel to have inhabit. I am sorely tempted to have it inhabit a zeppelin now, but I am afraid Bull would kill me. (IMG:style_emoticons/default/wobble.gif) -k |
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Apr 11 2012, 07:57 AM
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#55
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
I just realized that the SR4 rules are excellent in recreating the Arcanum universe as an RPG.
Just put things in a steampunk setting and limit firearm and make cybernetics more steampunkish. |
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Apr 11 2012, 08:18 AM
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#56
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Oh... oh god. I have a Missions character building an Ally spirit, that I was wondering what vessel to have inhabit. I am sorely tempted to have it inhabit a zeppelin now, but I am afraid Bull would kill me. (IMG:style_emoticons/default/wobble.gif) -k Hmm... Starting Free Spirit Character Base Cost Zeppelin 800K Used: -20% Stolen: -20% Crime under investigation: -10% Black Market Pipeline: -10 Cost: 320K Rich, In Debt & 50Bp in Cash= 330K So yea, you can begin your life as a free spirit indebted to a Mr.Johnson to work for a runner team. You wont have many abilities or powers but you'll be a freaking zeppelin with your Force as a multiplier to all its attributes. Not sure about speed and handling but BODY: 42 and Armor: 8 Now we give it Movement and Concealment Upgrade the hull with Ruthenium polymers and radar obstructive upgrades - skip fuel, the spirit is the ultimate solar cell as it can spin the props himself. |
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