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Moving Target ![]() ![]() Group: Members Posts: 356 Joined: 3-April 10 Member No.: 18,409 ![]() |
I've worked up a brief, one-shot run that I intend to use as an intro to new players, or as filler for relatively new characters. What I've planned is currently set in Seattle, but could easily occur in most any urban locale. I'm looking for a quick critique: is it feasible? Does it fit the setting well enough? Could it be better? Potential problems? Too easy?
Background: The Vory are looking to muscle there way into some prime Mafia/Yakuza turf, but don't have the manpower to take them on directly. Instead, they're looking to hire a shadow team to hit a Mafia warehouse, and frame the Yaks for it. Hopefully, it'll start some nice escalating hits to weaken both of them for a long while. The Setup: The Johnson is a half-Russian, half-Japanese, heavily tatooed Vory who often plays the part of a minor Yakuza oyabun. He plays the part up a lot, during the meet; runner's with a little knowledge of the Yakuza (any pertinent knowledge skills) getting 3 or less hits will realize he looks Yakuza, while 4 or more will think he's a Yak, but realize something's different. The runner's are hired to burn down a neighborhood "eyesore", which is actually a mafia distribution warehouse for smuggled/illicit goods. There's a bonus if the team can upload a datafile to the warehouse's nexus prior to its destruction. He gives precious few details, other than the warehouse's location, and the requisite data file. Pay is moderate, and negotiable to a degree, with 10% up front. The data file is a simple Kanji character, to serve as a calling card for one of the local Yakuza clans. It also contains a virus, meant to weaken any system's it's infested (Firewall -1). Legwork: The warehouse is owned by a company called DokTek. A little digging may reveal that DokTek is a front for one of the mafia families. A simple drive by of the warehouse will reveal that it is guarded. Staking it out will show that it is used regularly for drop offs and deliveries. The Warehouse: Located in a fairly isolated area, the warehouse is nonetheless guarded by a number of mafia goons. The warehouse serves as a depot for illicit goods (smuggled weapons, ammo, BTL's, knock-off fashions, etc.), stored in crates inside. Mafia vehicles (a delivery van, several cars, bikes) regularly arrive and depart, taking goods and replacing the crew in regular shifts. A mafia capo is typically on hand (dosed up on Long Haul) to oversee things. He also wears a DocWagon bracelet. The warehouse's utility and security nexus is hidden, and of low signal strength. Any hacker would either have to get within 100m of it, or piggy back in on one of the goon's commlinks or a drone. Matrix security is pretty minor, with trace and track IC, and a bored, distracted spyder on overwatch (who's also in the meat, in the warehouse). The nexus controls the various security cameras, maglocks, lights, fire suppression systems, alarms, and HVAC for the warehouse. Magically, the warehouse is sitting on a weak background count (rating 1), full of despair, depression, and anguish from the many bad things that have happened here over the years. A wiz-ganger provides magical support, though for only certain periods of the day (early evening). He keeps a pair of watchers patrolling just outside the background count, and a weak air elemental patrolling the warehouse. Inside the warehouse are several vehicles used by the mob (one van, a sedan, and several bikes). In crates stacked throughout are various illicit goods, mostly Kong BTL chips in their gaudy packaging, but a few crates of ammo, grenades, weapons, and assorted drugs. Committing Arson: Burning down the warehouse is not actually easy. If the fire suppression system is not deactivated, it's near impossible. Burning the crates can cause quite a bit of destruction, especially if the ammo/grenades are not removed first. Reinforcements: In the event of an attack, a local restaurant that is oft patronized by the mafioso can provide support within minutes. In the event of magical threats, F6 Spirits can arrive within moments. On the matrix, the spyder would simply shut down the hub for a reboot, while calling for matrix backup. If the capo is injured, DocWagon will be on scene quickly. Firing on DW will result in notoriety for the team. DW will only attempt to extract the capo. Firing on Fire/Rescue teams will also generate notoriety. If the warehouse alarms are not disabled, Fire/Rescue will be on site within minutes. If they are disabled, Fire/Rescue will be greatly delayed. Media may also be drawn to any sort of a firefight/fire after a few minutes. The Twist: The warehouse is used for more than drugs, guns, and BTLs. It's also a waypoint in human smuggling, namely that of young girls and women being forced into prostitution. A concealed trap door in the warehouse (discoverable by a perception check) hides an underground holding cell, containing 10-20 young women of various ages. If the women are not discovered, or not extracted, they will be killed in the ensuing fire, creating a large media event. Extracting them creates its own problems, naturally. The Aftermath: The mafia, naturally, will be keen to find out who hit them. Any street contacts used to obtain information during the run will need to make a loyalty test, else the contact's runner may be visited by a mafia enforcer. All the mafia wants to know is who ordered the hit, though depending on how such a meet goes down, they may require a favor or two as "restitution". Any runners with mafia contacts may find that things are a little more difficult now between them. Depending on how successful the runners are, the Johnson may contact them in the future for further jobs. Not burning down the warehouse is not necessarily a failure, if enough personnel are killed/wounded, and the goods are destroyed. |
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Lo-Fi Version | Time is now: 13th June 2025 - 04:43 PM |
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