IPB

Welcome Guest ( Log In | Register )

6 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Armor Stacking, I need to find the definitive FAQ
HeavyJosh
post Apr 15 2012, 07:39 PM
Post #1


Target
*

Group: Members
Posts: 8
Joined: 20-October 11
Member No.: 41,286



Hello all,

A quick question. According to the SR4A book on p. 161, armor values don't stack if you're wearing multiple pieces of armor. Fine. This seems to be the case in Arsenal as well. Yet, I get the distinct feeling from reading some of the character generations here on this forum that armor can stack. Can someone please give me the definitive answer?

As well, where can I find the best FAQ for SR4A?

Thanks.
Go to the top of the page
 
+Quote Post
Chainsaw Samurai
post Apr 15 2012, 07:45 PM
Post #2


Moving Target
**

Group: Members
Posts: 163
Joined: 4-August 10
Member No.: 18,890



The core RAW for Armor is that Armor does not stack. As with any other rule in this game, this is the rule unless there is a specific circumstance where an exception is printed.

In Arsenal there are the PPP Systems and Form Fitting Body Armor. Both of these state that they stack with all other forms of Armor, becoming the exception to the rule.

Arsenal also has "piecemail" Armor systems. These are essentially pieces of an armored ensemble outfit that you can wear some or all of and I guess kind of mix and match if you're so inclined (I'm not, so my views on this are a little off).
Go to the top of the page
 
+Quote Post
Glyph
post Apr 15 2012, 07:53 PM
Post #3


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



FFBA also only counts as half of its rating when determining encumbrance. FFBA tends to draw the ire of some GMs, so it is often nerfed with various house rules.
Go to the top of the page
 
+Quote Post
remmus
post Apr 15 2012, 08:45 PM
Post #4


Moving Target
**

Group: Members
Posts: 202
Joined: 6-May 09
Member No.: 17,145



QUOTE (Chainsaw Samurai @ Apr 15 2012, 09:45 PM) *
The core RAW for Armor is that Armor does not stack. As with any other rule in this game, this is the rule unless there is a specific circumstance where an exception is printed.

In Arsenal there are the PPP Systems and Form Fitting Body Armor. Both of these state that they stack with all other forms of Armor, becoming the exception to the rule.

Arsenal also has "piecemail" Armor systems. These are essentially pieces of an armored ensemble outfit that you can wear some or all of and I guess kind of mix and match if you're so inclined (I'm not, so my views on this are a little off).


a quick check threw of the rules for the form fitting suggests also it doesn't "replace" natural armour or cyberware armour, possibly meaning some players are running around with 3 layers of armour, unless I missed something.
Go to the top of the page
 
+Quote Post
Chainsaw Samurai
post Apr 15 2012, 09:07 PM
Post #5


Moving Target
**

Group: Members
Posts: 163
Joined: 4-August 10
Member No.: 18,890



QUOTE (remmus @ Apr 15 2012, 01:45 PM) *
a quick check threw of the rules for the form fitting suggests also it doesn't "replace" natural armour or cyberware armour, possibly meaning some players are running around with 3 layers of armour, unless I missed something.


3+

Example: Mystic Adept with Mystic Armor, Armor Spell, Orthoskin or Dermal Plating, armor in a cyber arm, and a full set of Form Fitting Body Armor.

It all stacks, and we haven't even put on the normal armor yet so throw on an Armored Jacket or Lined Coat to top it all off.

Also the Troll Dermal deposits and maybe one of the SURGE qualites too.
Go to the top of the page
 
+Quote Post
remmus
post Apr 15 2012, 09:22 PM
Post #6


Moving Target
**

Group: Members
Posts: 202
Joined: 6-May 09
Member No.: 17,145



QUOTE (Chainsaw Samurai @ Apr 15 2012, 11:07 PM) *
3+

Example: Mystic Adept with Mystic Armor, Armor Spell, Orthoskin or Dermal Plating, armor in a cyber arm, and a full set of Form Fitting Body Armor.

It all stacks, and we haven't even put on the normal armor yet so throw on an Armored Jacket or Lined Coat to top it all off.

Also the Troll Dermal deposits and maybe one of the SURGE qualites too.


I have a feeling AP rounds is almost as common as standard bullets with stuff like that X3
Go to the top of the page
 
+Quote Post
KarmaInferno
post Apr 15 2012, 09:30 PM
Post #7


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



It gets worse if you stack all that on top of an armored anthroform drone.

(IMG:style_emoticons/default/wobble.gif)

The main thing that allows this is that only WORN armor has the prohibition on stacking.

If I were to re-write the system I'd rename "worn armor" to "primary armor" and move a lot of the non-worn armor into that category. Everything else is "secondary armor" and can only add up to, say 50% to the primary armor value.


-k
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 15 2012, 09:46 PM
Post #8


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Mecha do *not* exist (la la la, no Iron Will, can't hear you). (IMG:style_emoticons/default/smile.gif) Even if they did, that's a vehicle you're driving/riding in. I dunno why everyone always mentions vehicles in these threads. You could also sleep inside a missile bunker, but that's not 'your armor'.
Go to the top of the page
 
+Quote Post
HeavyJosh
post Apr 15 2012, 10:33 PM
Post #9


Target
*

Group: Members
Posts: 8
Joined: 20-October 11
Member No.: 41,286



Ok, thanks. Yeah, I would rule that if you stack armour, you only gain the best ballistic/impact value, and possibly a +1 AV for the additional layer (maybe).

Now, is there a centralized and useful FAQ?
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 15 2012, 10:53 PM
Post #10


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



No. There's one on the Catalyst site that has *some* answers, though. They're not all right. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Chainsaw Samurai
post Apr 15 2012, 11:05 PM
Post #11


Moving Target
**

Group: Members
Posts: 163
Joined: 4-August 10
Member No.: 18,890



QUOTE (Yerameyahu @ Apr 15 2012, 01:46 PM) *
Mecha do *not* exist (la la la, no Iron Will, can't hear you). (IMG:style_emoticons/default/smile.gif) Even if they did, that's a vehicle you're driving/riding in. I dunno why everyone always mentions vehicles in these threads. You could also sleep inside a missile bunker, but that's not 'your armor'.


I don't think he was talking about Mecha, but to normal Anthroform Drones like the Otomo or Tomino which riggers can use.

Those are just (yet another) area where the RAW breaks down into an infinite spiral of "...the hell were they smoking when they wrote this?"
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 15 2012, 11:16 PM
Post #12


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Oh, I see what you mean. With KarmaInferno, I'm afraid my brain short-circuits to 'pixie in a mecha'. (IMG:style_emoticons/default/smile.gif) Thanks!

I always kind of assume Otomo armor is the same as cyber armor, so in my brain we'd 'already mentioned it'.
Go to the top of the page
 
+Quote Post
Chainsaw Samurai
post Apr 16 2012, 01:40 AM
Post #13


Moving Target
**

Group: Members
Posts: 163
Joined: 4-August 10
Member No.: 18,890



QUOTE (Yerameyahu @ Apr 15 2012, 03:16 PM) *
Oh, I see what you mean. With KarmaInferno, I'm afraid my brain short-circuits to 'pixie in a mecha'. (IMG:style_emoticons/default/smile.gif) Thanks!

I always kind of assume Otomo armor is the same as cyber armor, so in my brain we'd 'already mentioned it'.



Well yeah, Otomo wearing Armor and their limbs can be customized like cyber limbs, so yeah Armor + Cyber Armor.

The problem is that there is nothing stopping the Otomo, a drone, from also having its 6 Bod worth of Vehicle Armor. Naturally there is no mention of whether that stacks, only a couple drones mentioning that it's possible.

I really wonder if the guys who write these individual sections talk to each other. I used to wonder if they got together and playtested this stuff, but I think we can rule that out in most cases.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 16 2012, 01:45 AM
Post #14


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Well, *everything* with anthro-borgs is a mess, so this comes as no surprise.
Go to the top of the page
 
+Quote Post
The Jopp
post Apr 16 2012, 08:14 AM
Post #15


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



The Nartaki Armored Wall

Full Cyber Replacement Body
Maximum Bulk Enhancement
Max Armor
Restricted Gear (Cyber Armor)
Restricted Gear (Cyberskull)
Biocompability
In Debt
Born Rich

Basic Cyber Armor Value: 30
FFBA: 6/4
Chameleon Suit: 6/4
Total Armour: B 44 / I 38 with no encumbrance

Ok, normal boring human with stats of 3 but pretty much bulletproof. Have a low lifestyle and 32K left for gear and further limb enhancements.
Go to the top of the page
 
+Quote Post
The Jopp
post Apr 16 2012, 08:26 AM
Post #16


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (KarmaInferno @ Apr 15 2012, 10:30 PM) *
It gets worse if you stack all that on top of an armored anthroform drone.


So...we take a Horseman. give it the enhanced cargo module, add two more mechanical arms.
Take restricted Gear: Cyberarmor
Choose Similar Models to up the body by 1 and lower movement speed
Add Vehicle Armor (BODx2) so 14 armor
Add 4X4 Cyber armor for a total of 16

Vehicle armor of 30 on a personal mobility vehicle.

Oh, we are not done yet. We have used 5 slots of the vehicles 7 so we add an extra mechanical arm and end up with 34 armor on a mobility vehicle that can carry up to 5 different guns (one in each mechanical limb).

We then add Bulk Enhancements so that we negate the space of the armor and add Cyber SMG Vambracers or Shotguns to each limb for some fun firepower.

We now have a military walker drone with a lot of suppressive fire (between 5 to 10 guns giving supressive fire and the armor of a tank.
Go to the top of the page
 
+Quote Post
StConstantine
post Apr 16 2012, 10:29 AM
Post #17


Target
*

Group: Members
Posts: 28
Joined: 6-June 10
Member No.: 18,664



From what i understand stacking armor is how those full suits like the great mortimer stuff works, by itself the suit isnt great but when u add the vest and the shirt it gets a lot better. But remember, the rules on encumberance still hold so u cant just have lots and lots of armor without a bunch of body as well, and if u are wearing a vest, that armor wont apply to your legs, just your torso. You can pretty much assume that shots in shadowrun, if not called will hit the centre of mass of a person (hence helmets not being as important as they should be) or if you are feeling adventurous you can always make up a hit table and roll some dice to see which part of the body gets hit with the bullet.

Go to the top of the page
 
+Quote Post
Dakka Dakka
post Apr 16 2012, 06:44 PM
Post #18


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



QUOTE (StConstantine @ Apr 16 2012, 12:29 PM) *
You can pretty much assume that shots in shadowrun, if not called will hit the centre of mass of a person (hence helmets not being as important as they should be) or if you are feeling adventurous you can always make up a hit table and roll some dice to see which part of the body gets hit with the bullet.
No, there are no hit locations in shadowrun, not even with called shots. The system is not equipped to deal with them. You cannot try to shoot at a specific location. All the GM can do is describe a particularly successful roll as hitting an unprotected area.

A heavily plated banana hammock will offer the same protection as a full body suit, if their armor values are the same. And both will require the same dice pool reduction to shoot at an unarmored area.

If you try to introduce hit locations to SR you will ge a lot of headaches and the whole armor system will have to be reworked, unless you want at least as many silly cases where the rules don't properly model reality.
Go to the top of the page
 
+Quote Post
JonathanC
post Apr 16 2012, 07:12 PM
Post #19


Running Target
***

Group: Members
Posts: 1,241
Joined: 10-August 02
Member No.: 3,083



Has there ever been a definitive ruling on how cyberlimb armor works/stacks? I've seen builds where it is counted as though it stacks, but this seems kind of ridiculous. On the other hand, all of the other enhancements and attributes for a cyberlimb don't stack (have two STR 3 arms doesn't give you STR 6), so there is precedent for now allowing cyberlimb armor to stack.
Go to the top of the page
 
+Quote Post
JonathanC
post Apr 16 2012, 07:19 PM
Post #20


Running Target
***

Group: Members
Posts: 1,241
Joined: 10-August 02
Member No.: 3,083



QUOTE (Dakka Dakka @ Apr 16 2012, 10:44 AM) *
No, there are no hit locations in shadowrun, not even with called shots. The system is not equipped to deal with them. You cannot try to shoot at a specific location. All the GM can do is describe a particularly successful roll as hitting an unprotected area.

A heavily plated banana hammock will offer the same protection as a full body suit, if their armor values are the same. And both will require the same dice pool reduction to shoot at an unarmored area.

If you try to introduce hit locations to SR you will ge a lot of headaches and the whole armor system will have to be reworked, unless you want at least as many silly cases where the rules don't properly model reality.

The called shot rules cover several cases that are clearly "hit locations", such as knocking something out of the target's grasp, or "targeting a vital area" (such as the head). Furthermore, it's pretty clear in the descriptions that in general, higher armor values are associated not only with the quality of materials, but the area being covered, so it is doubtful that a heavily plated banana hammock would be entitled to the same armor value as a bulletproof vest.

The rules (thankfully) use abstraction to avoid forcing everyone to roll on a hit location table, but there are rules in place for special situations, and common sense goes a long way.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 16 2012, 07:23 PM
Post #21


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



RAW, FAQ, etc., it simply stacks. It's not an attribute, so it doesn't average (the number work out pretty badly on that, anyway). If you want to avoid fully stacking (and I think we all do, hehe), you have to really revamp it with house rules.

Yes: those aren't hit locations, they're generic 'special effects' of the shot. The GM handles them on a case-by-case basis.
Go to the top of the page
 
+Quote Post
JonathanC
post Apr 16 2012, 07:27 PM
Post #22


Running Target
***

Group: Members
Posts: 1,241
Joined: 10-August 02
Member No.: 3,083



Man, I sure hope I get a response to that armor stacking question. it's been bugging me for a while.
Go to the top of the page
 
+Quote Post
Warlordtheft
post Apr 16 2012, 07:51 PM
Post #23


Neophyte Runner
*****

Group: Members
Posts: 2,328
Joined: 2-April 07
From: The Center of the Universe
Member No.: 11,360



Armore stacking per RAW (we can discuss the sillyness/fluffness/brokeness till the Cyber trolls com home). Listed below off the top of my head are the possible stacking situations. Note this is an extremem case.

Base armor: Such as an armor jacket: 8 Ballisitc/5 impact
Helmet:Such as the securetech helmet: +1/+2
Shield: Just go with the ballistic shield:+4/+4)
Securetech PPP: AFB but I think you can get at least +2/+4)
Formfit body armor: +4/+2 and only counts for half encombrance
Cyber: Adding two arms and a cyber torso with 4 points of protection each:+12/+12 (does not encumber)
Natural: AFB but trolls get a +1/+1 (does not encumber)
Sustained: Force 6 Armor spell: +6/+6 (does not encumber)

Total armor: 38 Ballistic, 36 Impact.

To avoid encumbrance purposes, a 9 body is needed.

What would kill this PC:
Magic
Panthercannon rounds (it would take a few)
HMG fire with APDS
Lasers
Acid
Capsule rounds with DMSO and <nasty chemical>
Thor shot
A Nuke


BTW-this exceeds the armor of a stonewall MBT iirc.

Hmm suggested house rule on cyber armor:
Each limb and head provides up to 3 points armor, the torso may provide up to 6 points of armor.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 16 2012, 08:20 PM
Post #24


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



It's funny because he's 'ignoring' me. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Apr 16 2012, 08:21 PM
Post #25


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Warlordtheft @ Apr 16 2012, 01:51 PM) *
Armore stacking per RAW (we can discuss the sillyness/fluffness/brokeness till the Cyber trolls com home). Listed below off the top of my head are the possible stacking situations. Note this is an extremem case.

Base armor: Such as an armor jacket: 8 Ballisitc/5 impact
Helmet:Such as the securetech helmet: +1/+2
Shield: Just go with the ballistic shield:+4/+4)
Securetech PPP: AFB but I think you can get at least +2/+4)
Formfit body armor: +4/+2 and only counts for half encombrance
Cyber: Adding two arms with 6 points of protection:+12/+12 (does not encumber)
Natural: AFB but trolls get a +1/+1 (does not encumber)
Sustained: Force 6 Armor spell: +6/+6 (does not encumber)

Total armor: 38 Ballistic, 36 Impact.

To avoid encumbrance purposes, a 9 body is needed.

What would kill this PC:
Magic
Panthercannon rounds (it would take a few)
HMG fire with APDS
Lasers
Acid
Gel rounds with DMSO and <nasty chemical>
Thor shot
A Nuke


BTW-this exceeds the armor of a stonewall MBT iirc.

Hmm suggested house rule on cyber armor:
Each limb and head provides up to 3 points armor, the torso may provide up to 6 points of armor.


A quibble...
You can only max Cyberlimb armor at 4 Armor/Limb. So it would be +8 to your calculations, not +12...
(IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post

6 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th April 2024 - 12:20 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.