QUOTE (Tymeaus Jalynsfein @ Apr 16 2012, 03:08 PM)
Becuase it is not an attribute. It is an Enhancement, IIRC. And since it is not WORN ARMOR, it stacks with anything NOT WORN. So it stacks with itself.
And really. ~ 4-5 Essence for 16-20 Armor is not all that great of a trade, In my opinion. *shrug*
It really isn't. Which is the point.
As much as this board goes on and on about "hyper specialists," I'm surprised they get so butt hurt over someone specializing in being hard to shoot to death. At character creation this sort of archetype has piss poor reaction and initiative, maybe some decent physical stats, and half the armor (due to restricted gear on cyberlimb armor above 2). The character trades killing power for the ability to last longer. Heaven forbid a Shadowrun combat last long enough to get interesting.
Even accounting for full force Veteran Runner cyber character you're looking at 16-20 armor at the expense of over half their essence and limb capacity (not to mention the actual cost in Nuyen). Who cares if he is hard to kill, he is "specialized" in being mobile cover for the guys without so much armor. He still isn't indestructible: Mana Spells, Toxins, and severe AP weapons and ammunition are going to be just as much of a pain. Not to mention that no amount of cyberlimbs or the armor stacked on them is going to do a damn thing for the Stun Condition Track and anyone smart enough to take advantage of the fact that it caps out at such a puny amount.
Remember that even deltaware limbs have the same capacity. What you can do with a limb is what you can do with a limb. Period.
But that is so threatening to the already mediocre balance of 4th edition Shadowrun that dude has created a situation where "ZOMG ONE CYBERLIMB ONLY DON'T GET A SECOND OR YOU'LL RUIN YOUR ARMOR!"
and stomped out any situations where a full cyber replacement character might want, say, 8 armor total from the limbs and load the rest of the capacity up with more interesting options.
That isn't overreacting at all mate. Carry on.
The assumption is that cyberarmor is being averaged across all limbs (not just cyberlimbs), because that's how cyber-attributes work, and this interpretation is generally framed as 'treating armor like an attribute' (… duh ). Averaging over just cyberlimbs is just as problematic, though; it's just shifting the numbers around. Limiting cyber armor on a per limb basis is one of the more workable rules I've seen (in this thread, it was mentioned by Warlordtheft). Some people put the max at 2/limb instead, but either way, this solution reduces the overall tanking without involving the mess that is limb-averaging, rounding, etc. (Other options include increasing the Capacity cost of armor, or doing both, or only allowing it on full limbs; in another thread, one random suggestion was something like only allowing it on the torso?)
There are plenty of ways to handle it. All of them are reactionary and silly.
We have this exact same conversation every day, every single
day, about Magic and balance. Same thing really, you can't balance around edge-cases without shitting on the "average runner." So just like the Magic threads there are things you can do about it via RAW and there are reactionary house-rules which make the average player twitch.
The best solution is just to hope you don't get stuck at a table with an Edge Case, or be the GM that has a reasonable discussion with your player about why the character should be changed.
In this case it is an easy reasonable discussion: "Bro, too much armor. Leave it at 8-10 and use the extra capacity on much much much cooler shit. You could be leaping ridiculous heights, running stupid fast, packing ridiculous recoil compensation, with superhuman attributes, and bristling with weapons and scanners." It isn't a difficult conversation to have.
Of course the consequences of that conversation would make you wish he'd kept the Armor. Stacking Armor is great and all, but with everything else you can do with that capacity instead you'll just end up wishing he'd kept the Armor nine times out of ten.