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Sengir
QUOTE (JonathanC @ Apr 17 2012, 03:20 PM) *
There are multiple hotspots around the world supporting a fairly ridiculous number of mercenary armies and corporate troops.

Like for example?
Warlordtheft
QUOTE (JonathanC @ Apr 17 2012, 12:50 PM) *
Build decisions are made by players, not characters. If we're going by the character, then the homeless naked cyborg has no idea what his armor value is in the first place, so he'd have no way of knowing if he had more armor or not. Hell, he'd probably be confused in the first place about why every fucking bullet ever fired at him is magically attracted to his arms.


The case TJ is pointing out is the fact that the game allows for this typ of shenanigans, but at starting BP all you character can do is eat bullets. Not spells nor other means of be caused harm. It is really a non-issue from a game perspective because the only time it will come up realistically is as the NPC of DOOM or a PC that should probably be retired....AFB but from what I recall the availability of cyber armor is (RatingX4)F or R. Roleplaying wise this means that in game it is hard to get.
JonathanC
QUOTE (Sengir @ Apr 17 2012, 09:23 AM) *
Like for example?

You've never heard of the Amazonia/Aztlan war? Seriously? It's been mentioned in practically every book released in the past year or so. What game are you playing? There are also a bunch of hotspots in Africa, the Middle East (home of the Desert Wars, which I assume is what you were thinking of with the Discovery Channel "weapon porn" analogy), and inland China, which IIRC is full of random warlords now.
JonathanC
QUOTE (Warlordtheft @ Apr 17 2012, 09:25 AM) *
The case TJ is pointing out is the fact that the game allows for this typ of shenanigans, but at starting BP all you character can do is eat bullets. Not spells nor other means of be caused harm.

Show me in the book where our cybered friend is unable to purchase an internal air tank, a high willpower, and the Magic Resistant quality. I'll wait.
Tymeaus Jalynsfein
QUOTE (JonathanC @ Apr 17 2012, 09:58 AM) *
I'm not arguing an edge case here - I've set aside Mr. Tank, the 24+/24+ armored cyber dwarf. Now we're talking about Ballsack Joe, the naked guy who spent a measley 1.6 essence to get two armored cyberarms and is now running around with 8/8 armor at all times.

Please, please explain to my why it is "intuitive and sensible" that every bullet fired at this asshole goes directly to his arms (which would, realistically, be one of the less likely locations)?


It is an abstraction. It is not a simulation. if you prefer a simulation (which Shadowrun is not) you might try Twilight 2000 instead.

QUOTE
This isn't TV Tropes; you can tell, because I'm not a drooling retard who compares everything to Naruto episodes. If you want to call something a trope, you need to give examples. Nobody has given an example, Protagonist or otherwise, of a guy who looks fairly normal (just some metal arms and legs, but normal-sized) who bounces tank rounds like it's no big deal. Unless you're going to start claiming that Cyborg from Teen Titans counts as a seminal figure of the Cyberpunk genre, you're full of crap, here.


The CyberPunk Genre cover a huge amount of territory, from novels, to TV, to Comics, to Movies. The fact that you believe that a measly 8 Armor is capable of bouncing Tank Rounds is the problem here. Even the +24/+24 Cyber Monster will not be bouncing tank Rounds. So just get that image out of your head. What will happen is taht he will likely bounce anything that the typical police have access to on an encounter. Taking down something like taht will take preperation. it will not happen by happenstance. Take a look at C yberpunk 2020. Full Conversion Cyborgs routinely need an HTR team to be taken down. Anything less is laughable. As it should be. Unless, of course, you are going to claim that the seminal game for CyberPunk is not really Cyberpunk. smile.gif

QUOTE
Ah, yes. We'll just remove bullets from the game and have every enemy load up on adepts with Elemental Strike (Sound). What's more fucking cyberpunk than that? I'm sure the rest of the players won't mind the sudden change in tone. If players buy too much armor, making armor COMPLETELY useless is obviously the right call to make. How silly of me. Imposing sensible limits instead of going batshit crazy with nerfing is what Commies do, right?


And again, you completely ignore that there are OTHER ways to handle that situation. You instead come up with inane comments that are designed to try to make you look like the only reasonable source of game world information, while making everyone else look like they are complete idiots. Hyperbole does not become you, sir. smile.gif

The truth is that your scenario (Hobo Joe, war veteran, with 2 Cyberarms) really is just an Edge Case. You cited the number of Amputees (no numbers I noticed) in the last 2 wars we have fought in Afganistan and Iraq. And yet, if you take those numbers, and then compare against the Entire country's population, it is completely insignificant. Not to say that those veterans are insignificant, because they are not, just to put that out there. I have nothing but respect and admiration for my brother/sisters in the military. I live near a major military base, and yet I have YET to see such an individual (Single Amputee, let alone a double amputee) in casual encounters. So your example is not what you are going to see. They are the exception, and a very rare one at that, and not the rule.
Tymeaus Jalynsfein
QUOTE (JonathanC @ Apr 17 2012, 10:28 AM) *
Show me in the book where our cybered friend is unable to purchase an internal air tank, a high willpower, and the Magic Resistant quality. I'll wait.


Not all drugs require an Inhalation Vecotr, and in fact, most do not.
Sengir
QUOTE (JonathanC @ Apr 17 2012, 06:26 PM) *
You've never heard of the Amazonia/Aztlan war? Seriously? It's been mentioned in practically every book released in the past year or so.

Maybe you should have read more than the cover text. The "war" the books describe takes place in a ~100 km wide strip along the border, and even there runners can freely move around and the worst they can run into is the occasional patrol or guerrilla group. The Azzies still have their HQ in Bogota, a place which is right at the bloody "frontline", and recently scored victory which brought Amazonia to the brink of defeat by taking a HUGE number of POWs...2000.

QUOTE
There are also a bunch of hotspots in Africa, the Middle East

Again, maybe claimed by the cover text of Bogota! but not really

QUOTE
inland China, which IIRC is full of random warlords now.

Turf wars between warlords in a place where most people couldn't afford a datajack mean there are more cybered amputees in Seattle?
Warlordtheft
QUOTE (JonathanC @ Apr 17 2012, 12:28 PM) *
Show me in the book where our cybered friend is unable to purchase an internal air tank, a high willpower, and the Magic Resistant quality. I'll wait.


Doesn't defend against nanites that eat armor......nor DMSO (the most you can get there is 6 dice). smile.gif

Lets take my example though:

Assume Will of 4, Bod of 15, Armor 30/30 (as I calculated earlier this is achievable). Against a laser, the PC is rolling 30 dice (averaging 10 hits on a soak). The damage needed to bypass is 11. Against standard ammo, yeah it wont efffect him unless it is more than 15 points of damage--with a heavy pistol that means needing 11net hits to do 1 point of stun damage. Not impossible with edge use.

Also, your tank (if designed as you say it is) is still suceptible to spells (just more esistant to it), and an internal air tank and toxin extractor can reduce his other vulnerabilities. The problem is that other than combat, where he is just a damage soak what else will he be good at? He wont have as much BP for his combat skills and other attributes, let alone being able to do anything out of combat.
Dakka Dakka
QUOTE (JonathanC @ Apr 17 2012, 12:40 AM) *
So you're really going to claim that removing an item from the target's grasp does not involve targeting THE TARGET'S HAND? I know this is going to make Ty cry, but seriously, are you stupid or something? What the hell do you think the "other effect" would be? Read the text, not some summary written by Yera. It's clear that if you *want* hit locations in the game, it is possible to target limbs. If the question was simply "SHOULD hit locations be used in Shadowrun", I'd agree with you that the answer is no. But to suggest that there are no hit locations in the game at all is simply false. Hit locations are simply mechanical effects from targeting a specific area.
You got it backwards. Hit locations as a game concept only exist in the mechanics if you introduce them. RAW shadowrun does not have them. And yes I have read the rules and removing an item from a target's grasp does not need to target the hand. The rules even imply that it does not since the item can onbly be damaged by GM Fiat and as far as I can tell the target is not damaged.

QUOTE (JonathanC @ Apr 17 2012, 12:40 AM) *
The called shot rules all involve mechanical effects from targeting a specific area. They are rules for hitting specific locations.
No, the rules for called shots allow the players to execute actions that would IRL require to hit specific locations. The game itself does not have the mechanics of hit locations.

QUOTE (JonathanC @ Apr 17 2012, 12:40 AM) *
What part of the word "abstraction" don't you understand? All three armors cover center mass, which is the most likely hit location when shooting a humanoid target. The differences in coverage likely compensated for by the differences in materials; they all average out to the same general level of protection. But it is still obvious that coverage AND material are both taken into account, otherwise there would be no reason for helmets to provide a bonus to armor.
I do understand that concept. I agree that the armor value reflects both coverage and protective quality. I am just saying that regardless of coverage armors with the same value should be treated in the same way all the time. If you agree, we are on the same page.
KarmaInferno
As I said before, if you have a problem with how much cyberarmor a character can have, why not just restrict it directly?

A flat maximum of, say, 4 points of cyberarmor is a lot simpler to implement than having to average varying limbs, and dosn't cause weird math effects like adding an armored limb and having the armor rating get worse.

It overcomplicates what should be a simple fix.



-k
snowRaven
QUOTE (JonathanC @ Apr 17 2012, 06:50 PM) *
Build decisions are made by players, not characters. If we're going by the character, then the homeless naked cyborg has no idea what his armor value is in the first place, so he'd have no way of knowing if he had more armor or not. Hell, he'd probably be confused in the first place about why every fucking bullet ever fired at him is magically attracted to his arms.


That is all very true, but the rules have to be consistent when viewed from the character's point of view. If weird situations like armor becoming less efficient if you add more armor can arise, it's not enough to say 'well, players would be stupid build their character's that way, so it's not a problem'.

What about the character with one armored cyberlimb who loses an arm and has no way of getting a new or cloned replacement. The only 2nd hand one he can get has less armor than his - why should he be less protected when adding that arm than he would be if he ran with only one arm?

Armor giving protection across the entire body creates some weird situations from our point of view, but the system is abstract and doesn't care about hit locations, and that's the consequence of such an abstract system. From an in-game perspective, nothing is wrong here though. You can aim to avoid armor, and you can choose not to. In-game, adding armor provides protection. Layering doesn't, except in some cases. It's fine because character's in-game don't view anything weird - it always works the same.

Averaging cyberarmor between cyberlimbs won't change that - it'll only create stupid situations like the one above. Your scenario of every bullet 'migrating to the arms' is the same for someone with an armored vest - no shots ever would hit the head, not even if the rest of his body is in cover.

Now, averaging the armor of all limbs doesn't create that problem, and still lessens the impact of huge amounts of cyberarmor. You'd add whatever other non-worn armor of all limbs into the equatrion (orthoskin and bone lacing providing it's rating to all non-cyber limbs), and you'd probably have to increase the armor rating of dermal plating since that's only on the torso (if you count the torso for averaging, that is).

That's
the way to go if you want to lessen the effect of armored limbs and still have things consistent in-game.

Or, increase the capacity cost for cyberlimb armor. Rating x Rating maybe?
Samoth
Does the Ballistic Mask from WAR stack with a normal Helmet? RAW does not say, but logically you'd think so since the definition of "helmet" is undefined.

How much capacity for eye/ear mods do either of these have?
Medicineman
QUOTE (Samoth @ May 18 2012, 06:12 PM) *
Does the Ballistic Mask from WAR stack with a normal Helmet? RAW does not say, but logically you'd think so since the definition of "helmet" is undefined.

How much capacity for eye/ear mods do either of these have?

ImO it depends upon what Kind of Helmet You wear. if its a Small Helmet with open Face (like some oldfashioned Military Helmets f.E. from the DDR/GDR ) You might add the ballistic mask.
If ist a Full Visor Helmet (f.E Mil-Spec) You can't add the Mask
Capacity ?
I'd give it a rating of Level 1-4 with 25¥ per Rating
but thats a Houserule that I just made up biggrin.gif

with a made-up Dance
Medicineman
Neraph
QUOTE (Samoth @ May 18 2012, 05:12 PM) *
Does the Ballistic Mask from WAR stack with a normal Helmet? RAW does not say, but logically you'd think so since the definition of "helmet" is undefined.

How much capacity for eye/ear mods do either of these have?

1) Yes, within reason (as Medicine Man noted).

2) I would say none for facemask (you're pulling a cloth over your eyes and trying to get a benefit?), and the helmet is answered partially in Arsenal, page 44, Armor Suit Capacity. It'd be a House-Rule for a definitive answer, but I'd say 6 Capacity for the Helmet from Corebook, less for other helmets. The Sidebar on said page has capacity slot costs for visual/audio enhancements.
Samoth
QUOTE (Neraph @ May 20 2012, 05:34 PM) *
1) Yes, within reason (as Medicine Man noted).

2) I would say none for facemask (you're pulling a cloth over your eyes and trying to get a benefit?), and the helmet is answered partially in Arsenal, page 44, Armor Suit Capacity. It'd be a House-Rule for a definitive answer, but I'd say 6 Capacity for the Helmet from Corebook, less for other helmets. The Sidebar on said page has capacity slot costs for visual/audio enhancements.


From WAR pg. 160

...Ballistic masks can take vision enhancements as well as any modification a helmet can take, ...

It's not just a cloth you pull over your face -- I see it more like a hockey mask, or like Darth Vader's face cover.
KarmaInferno
Pretty much this.





-k
Neraph
That just seems wrong...
Vilda
Personally, I would allow visual enhancements and maybe some respirator types for ballistic mask. No audio, as it does not actually cover your ears smile.gif
Stahlseele
If the speakers are strong enough, who cares wether or not they are over your ears?
Also, doesn't SR have the bone-used-as-speaker-technology somewhere?
Vilda
QUOTE (Stahlseele @ May 21 2012, 06:13 PM) *
If the speakers are strong enough, who cares wether or not they are over your ears?

Just saying how I would rule it, given shadowrun audio enhancements. Spatial recognizer and sound filter would be both quite moot when suffering from background noise because speakers does not cover your ears.
QUOTE (Stahlseele @ May 21 2012, 06:13 PM) *
Also, doesn't SR have the bone-used-as-speaker-technology somewhere?

Not sure on the fly, but it would probably use the mastoid bone, which is located behind the ear, further from the mask. When you look at some "spy movies" they have their audio glued just behind ear on mastoid process.
The Jopp
Here's a little question in regards to natural armor or changeling abilities.

The 'Rhino Hide' changeling ability gives you 3/3 in armor but does not stack with other armours and count as hardened.

So how should one handle that if said character has rhino hide and is wearing a Chameleon Suit? I mean, you can hardly forbid the person to wear clothes as long as they fit him.

Ok, so they dont stack, but what about individual layers?

1: bullet hits Chameleon suit.
2: Roll chameleon suit dice VS damage
3: bullet goes through chameleon suit with reduced power due to successes of armor roll
4: If final damage is equal or less than the hardened armor then the hit is ignored.

I mean, the armor is THERE, in the way of incoming fire so one can hardly ignore it and the worn armor is there too.
phlapjack77
I would house rule it away - I personally think this is stupid, that the character is supposed to not be able to wear armor at all with this quality. Trolls get +1 natural armor but can still wear armor. 3/3 (Granite Shell) is crap, so is 2/5 (Rhino Hide). No way these are useful if the char has to give up any worn armor. In addition, the Bark Skin quality gives 0/2, but IS compatible with worn armor.

It's just a dumb rule, ignore it. smile.gif
Stahlseele
Well, if it's hardened Armor, in SR3 hardened Armor meant Stun Damage was ignored completely . .
So if the power of the attack is less than your worn armor, you take stun and because of your hardened armor take none at all . .
If the power of the attack is bigger than your armor, worn and body own armor together, you take physical damage as normal . .
The Jopp
QUOTE (phlapjack77 @ May 23 2012, 10:00 AM) *
I would house rule it away - I personally think this is stupid, that the character is supposed to not be able to wear armor at all with this quality. Trolls get +1 natural armor but can still wear armor. 3/3 (Granite Shell) is crap, so is 2/5 (Rhino Hide). No way these are useful if the char has to give up any worn armor. In addition, the Bark Skin quality gives 0/2, but IS compatible with worn armor.

It's just a dumb rule, ignore it. smile.gif


Considering also that these 'armors' are highly visible and makes the character stand out they should be more efficient.
Stahlseele
The MOST useless kind of Armor is the Drake-Armor anyhow . .
you can't wear anything while in Drake Form and even a STR3 Human punches a kife hard enough to get more damage than the armor can soak into stun . .
phlapjack77
These cases all point even more fingers at the overall stupidity of the armor stacking rule. The armor stacking doesn't make sense, at all. It takes a huge suspension of disbelief from the players. It opens up tons of weird edge cases like FFBA vs the skintight armor (no difference practically, but FFBA can be layered), clothing-Barbie-accessorizing (my troll looks great in his scarf and fairy wings), and military armor oddities (is it "worn" armor for a helmet? Sheesh).

And it seems that "normal" rules like Encumbrance make the idea of stacking tons of armor an unrealistic idea anyway.
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