QUOTE (Midas @ Apr 16 2012, 11:17 PM)
@JohnathanC
TJ had a very valid point about obvious cyberlimbs being, well, obvious. You shrugged it off by saying such a character could wrap up and hide their cyberarms of doom under armour. If that's the way you want to play it, that's fine, but please remember this is you complaining about how bad armoured cyberarms are and then allowing them to be hidden away with ease, not anybody else.
There is nothing in the rules or the fluff to suggest that armored obvious cyberlimbs look any different from regular obvious cyberlimbs, and the description of obvious cyberlimbs does not state that they are enormous; they're simply "obviously artificial". So they're the size of regular arms, but made of metal. It's not that big of a deal. You're not going to be refused entry to a dive bar downtown because you've got obvious cyberlimbs.
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The character will face difficulties and prejudice anywhere there is a cyberware scanner, or an assensing mage who won't require many hits to see the essence holes in both arms.
Cyberlimbs are pretty commonplace in Shadowrun; there are several ongoing wars around the world, so the influx of veterans with lost limbs is likely to be pretty high. I seriously doubt that people are going to faint at the sight of a dude with two cyberarms. Scanners will pick up the limbs, but with a license/fake license, you're not likely to get that much trouble over it. And who cares about assensing mages? If you're going someplace where they can afford to pay an honest-to-god mage to be a goddamn doorman, then yeah, bullet-proof McIronballs probably doesn't belong there. He's waiting in the van to pop out if the Face gets himself in trouble.
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They will have to wear fairly thick full-length armour and heavy duty gloves at all times to disguise their obvious cyberarms
This is pretty common for combat-oriented characters, but it doesn't have to be. Am I really the only person who has read Arsenal? You can cover yourself pretty well in heaily-armored business attire, formal attire, and even Steampunk outfits. Fashion options aren't really an issue here. More than likely, our tanky friend has no business in that swanky nightclub because he's got an Etiquette pool in the single digits.
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you'd be screwed anywhere where fairly heavy armour was not de rigeur), and might from a roleplaying perspective feel a bit of a freak.
Because if there's one thing Shadowrun has, it's a lot of locations where heavy armor is not commonplace. I mean, it's not like the most classic locations in canon are gang-infested Barrens, bug-infested feral cities, and underground free cities filled with orks. Oh, wait....
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Police and CorpSec would be treating him as suspicious pretty much wherever he went (for the heavy armour and gloves if nothing else).
If I was corpsec, I'd be more worried about the guy who reads as magically active, or his buddy over there with the Wired Reflexes, but sure. Anyone with obvious cyber is going to be suspicious. But why is this guy trying to chill out in a corp lobby? If he's running across CorpSec or Police, he's probably already emptied a clip in their general direction.
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On top of that, there won't be too many people wandering around town with double arm replacements, so your guy would be fairly easy to find by someone who had a mind to look for him.
See the above note regarding military veterans (seriously, do you have any idea how many amputees there are after 10 years in Iraq/Afghanistan?). Also, in a world where having two cyberlimbs makes you effectively bulletproof, I imagine double arm replacements would be fairly popular. A society in which tearing out your eyeballs to replace them with cybernetic/bio-modded improvements is something you do during an afternoon at the mall, and plugging your BRAIN into a public computer network is mundane, chopping off your arms doesn't seem all that crazy.
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As stated by others, Availability is this double-armed cyberarmour junkie's enemy at CharGen, and especially if he goes alphaware (for your 1.6 total essence figure), it will take him quite a time in-game to gain the money to upgrade armour to 4 in each arm. Restricted Gear (1/arm) would cost him 10BP of his 35 possible for +ve Qualities if he did it that way.
Depends on the average payout per run, really. But let's assume that he sticks with Availability 12, he's still leaving chargen with 4/4 armor for 1.6 essence, which is a helluva deal. And it only gets better once he gets some cash.
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Finally, as others have said, there is what you can do with RAW in CharGen, and there is what your GM will allow at your table. If you as the GM don't want to have to roll out the big guns all the time to challenge Cyber-armoured Tank'o'Doom, tell your player that you'd prefer him to make a more low-key character. Problem solved.
This solution is no different from simply declaring a house rule. In fact, it IS a house rule. It's just an incredibly petty, subjective one.