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#1
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 ![]() |
Dial-a-Bullet and Smart Bullet Technology
Edit: And here is the self-guided bullet. So, how would this work in Shadowrun? Suggestions? And they mentioned grenades which knew when and where to detonate. The idea of firing a grenade, and not having it go off if the intended target(s) are out of the blast radius so you can pick it up again intrigues me. |
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#2
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Like Judge Dredd?
I'd have to trust the tech a lot to retrieve fired grenades… |
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
I'd rather try to make the user smarter instead of the weapon smarter.
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#4
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
That's what drones are for. (IMG:style_emoticons/default/biggrin.gif)
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#5
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
You can already get that, after a fashion, with the "Additional Clip" modification for a gun.
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
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#7
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, but I know what Judge Dredd is. (IMG:style_emoticons/default/nyahnyah.gif)
I guess I'm wondering if SR even has the RL problem Dial-A-Bullet purportedly fixes? They mention the 'compromise' of chain gun feeds. |
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#8
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Yeah, but I know what Judge Dredd is. (IMG:style_emoticons/default/nyahnyah.gif) I guess I'm wondering if SR even has the RL problem Dial-A-Bullet purportedly fixes? They mention the 'compromise' of chain gun feeds. FL for Crowd Control. APDS to issue speeding tickets. (IMG:style_emoticons/default/smile.gif) |
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#9
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Well, there is the Safe Target system in Arsenal (page 33), if you can program it backwards so the safety will turn off if you're aiming within 1m of the intended target.
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#10
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 ![]() |
Well, there is the Safe Target system in Arsenal (page 33), if you can program it backwards so the safety will turn off if you're aiming within 1m of the intended target. This just gave me a run idea, shame I'm not the GM. Basically it gives you a way to let the PCs play with seriously powerful weapons that they couldn't normally have, by giving them a specific target they need to take out, and offering them the use of a heavy weapon to do it (thunderstruck gauss rifle, or maybe the heavy man portable laser for example) |
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#11
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Well, there is the Safe Target system in Arsenal (page 33), if you can program it backwards so the safety will turn off if you're aiming within 1m of the intended target. Mark 74 Smartlink. War. (IMG:style_emoticons/default/smile.gif) |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 ![]() |
Perhaps, but this isn't really addressing the idea here. A bullet which homes in on the target (funny enough, when Tir n'an Og came out, I thought that's what a 'morph seeking rifle' did) is pretty awesome. I'm thinking it might have 'ignore cover' effects, perhaps. The bullet-switching mechanism is also pretty awesome though, having that mixed with a smartlink, then giving someone a case with three or four ammo types, and letting them switch ammo by thought, is cool. The 'smart grenades' would make nearly perfect sense in SR4, too.
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#13
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Well… yes. Everyone wants seeker bullets. I'm asking what real benefit there is for Dial-A-Bullet over the similar systems already in the game; and how much that's even needed in SR. Any tech is cool, but in what situations would you actually use Dial-A-Bullet, and how much would it help?
Smart grenades, too, basically already exist in SR4. At most, it might require a tacnet and GM approval. (IMG:style_emoticons/default/smile.gif) |
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#14
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Mark 74 Smartlink. War. (IMG:style_emoticons/default/smile.gif) Ah yes. Basically the same thing, except the level of accuracy and a whole slew of trouble if you get caught with it. |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 ![]() |
Well… yes. Everyone wants seeker bullets. I'm asking what real benefit there is for Dial-A-Bullet over the similar systems already in the game; and how much that's even needed in SR. Any tech is cool, but in what situations would you actually use Dial-A-Bullet, and how much would it help? Smart grenades, too, basically already exist in SR4. At most, it might require a tacnet and GM approval. (IMG:style_emoticons/default/smile.gif) Well, consider this. If you have a case of 400 bullets, you can divide them any way you want between different types, and for each and every shot, have the type of bullet you want. No 'additional clip' required. You just split the ammunition all in one case. Mind, this would only work for belt-fed ammunition or box ammunition, but that's actually not too bad. An additional clip has to be fixed to the weapon and takes up slots within the weapon itself for what it can hold. This bypasses that. As for smart grenades - I've not seen anything about being able to tell a grenade not to detonate, or to detonate 'now' for example, in mid-flight. That would be really handy if you overshot your target, and for arc firing. It would reduce the 'scatter' result of grenades significantly (like, to 'none' in some cases). |
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
In the core book itself there's the Airburst Link for rocket/grenade launchers that says specifically it can tell a grenade to detonate in flight, and it reduces the scatter distance by two dice as well. I don't see any reason that it couldn't be used to tell the grenade to disarm itself if you happened to grossly overshoot your intended target point, but then you've just given your target a potential weapon to shoot back at you.
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#17
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 ![]() |
Eh... if you fire a 40mm grenade at someone, how pray tell are they going to use it as a weapon against you? Best case, throw it back like a hand grenade that still wont explode because its disarmed itself (missed its target). Worst, try and beat you to death it it? Its not like they can just drop it into a launcher again, its got no firing charge.
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#18
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Well, consider this. If you have a case of 400 bullets, you can divide them any way you want between different types, and for each and every shot, have the type of bullet you want. No 'additional clip' required. You just split the ammunition all in one case. Mind, this would only work for belt-fed ammunition or box ammunition, but that's actually not too bad. An additional clip has to be fixed to the weapon and takes up slots within the weapon itself for what it can hold. This bypasses that. No, I *understand* what D-A-B is. I'm asking if anyone can supply actual use-cases where it provides significant utility. (IMG:style_emoticons/default/smile.gif) The use-cases for Additional Clip are already quite scanty; I usually use that mod just for the extra ammo cap.As for smart grenades - I've not seen anything about being able to tell a grenade not to detonate, or to detonate 'now' for example, in mid-flight. That would be really handy if you overshot your target, and for arc firing. It would reduce the 'scatter' result of grenades significantly (like, to 'none' in some cases). AFAIK, all grenades in SR4 are fully wireless, programmable, multi-triggered, etc. already; if you add Airburst, as others mentioned, it's just gravy. |
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#19
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Eh... if you fire a 40mm grenade at someone, how pray tell are they going to use it as a weapon against you? Best case, throw it back like a hand grenade that still wont explode because its disarmed itself (missed its target). Worst, try and beat you to death it it? Its not like they can just drop it into a launcher again, its got no firing charge. Well, I said "potential" weapon. No guarantee in that. And aside from that there's always a good quality Spoof program, and if the other guys happen to have a grenade launcher too... |
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#20
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,087 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Best way to switch ammo types on the fly in SR? Revolver-type weapons with an Ammo Skip System, "the cylinder simply spins to the selected round with a Free Action".
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#21
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Target ![]() Group: Members Posts: 90 Joined: 26-February 02 From: Germany Member No.: 2,102 ![]() |
Perhaps, but this isn't really addressing the idea here. A bullet which homes in on the target (funny enough, when Tir n'an Og came out, I thought that's what a 'morph seeking rifle' did) is pretty awesome. I'm thinking it might have 'ignore cover' effects, perhaps. The bullet-switching mechanism is also pretty awesome though, having that mixed with a smartlink, then giving someone a case with three or four ammo types, and letting them switch ammo by thought, is cool. The 'smart grenades' would make nearly perfect sense in SR4, too. The morph seeking rifle combines the Smartlink with a face-recognizing-system. Since in SR4 the smartlink-system on the weapon includes a camera, you can now make the system rules-conform. Combine that with a weapon-comlink, electronisc firing, advanced saftey basic system and a weapon-personality could make a funny situation, when the weapon refuse to shot a target because the Target-ID is not confirmed. |
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#22
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
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#23
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Here's a thing one can do in ones games.
Usually when you contact your armsdealer to get a weapon it is a black market weapon and can basically be ANYTHING the armsdealer manage to scrounge up in the time for the buyer to get it. So depending on how fast you need the weapon you have less control on WHAT you get. The weapon could have a weapon mod installed, or removed, or a flaw since a troll stepped on it before selling it to the armsdealer. It could even have a safe target system so somewhere in the campaign there is a random target where the gun refuses to fire. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 ![]() |
Here's a thing one can do in ones games. Usually when you contact your armsdealer to get a weapon it is a black market weapon and can basically be ANYTHING the armsdealer manage to scrounge up in the time for the buyer to get it. So depending on how fast you need the weapon you have less control on WHAT you get. The weapon could have a weapon mod installed, or removed, or a flaw since a troll stepped on it before selling it to the armsdealer. It could even have a safe target system so somewhere in the campaign there is a random target where the gun refuses to fire. Nice. I think I'm going to steal this. |
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Lo-Fi Version | Time is now: 11th March 2025 - 05:52 PM |
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