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> HELP NEEDED TO SLAY A HIGHLY CYBERED ORK
AOTD3025
post Apr 15 2004, 08:12 AM
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Have a storm spirit zap him? Remember that several pieces of cyberware are extremely vulnerable to electrical damage if the rules in Man and Machine mean anything.

Also remember that if somebody has already taken ten boxes of stun damage, any additional stun damage becomes physical damage, so that stunbolt can still kill.
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mfb
post Apr 15 2004, 01:17 PM
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this doesn't really sound like the basis of the problem is intraparty conflict. it sounds like one guy's an idiot who happens to have a character that, on the surface, appears to be difficult to kill. one reason i prefer less party-oriented games is that, as an individual runner hired along with several other individual runners, we can rid ourselves of idiots quickly and efficiently. then, we can steal their Westwinds, and brag about it constantly. not that this has ever happened.
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tjn
post Apr 15 2004, 01:24 PM
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QUOTE (mfb)
it sounds like one guy's an idiot

Question is, who?

Maybe I'm just touchy... I don't think we're hearing the whole story.

Malokei, please don't take offense, I just don't think your as innocent as you claim to be. And as your involved in the situation, I believe your view point has been clouded largely by your emotions.
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Aidley
post Apr 15 2004, 01:29 PM
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Force 4 shape earth. makes toothpaste out of anyone. >)
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mfb
post Apr 15 2004, 01:50 PM
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well, one guy being an idiot doesn't necessarily preclude two idiots.
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Malokei
post Apr 15 2004, 02:05 PM
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Alright It's me again! You know...the one with problem with his ROLLPLAYING party. I am not the idiot. They are because they lack the one thing they do not want to bring with them COMMON SENSE from the real world. I have out smarted them time and time again in getting our goal achieved as far as run are concerned. Sometimes even when they are planning to go in gunz a blazing so that they can kill stuff and get their faces on the scream sheets. I understand that there should be some interparty conflict but no when it divides the party. Half the party was trying to save me, the other half was trying to kill me and it really doesn't help whevr the side that is trying to kill me is MUNCHKINS. The GM is doing a mediocre job as far as the story is concerned but he isn't doing a good job as far as stopping this problem. Anyways I also GM and I know I would HAVE stopped it before it happened but since I am not I have to bite the bullet and start gearing up to kill this other character off since he is still trying to kill me.
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Austere Emancipa...
post Apr 15 2004, 02:10 PM
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QUOTE (Malokei)
start gearing up to kill this other character off

Like someone already mentioned, a cheap knife is all you need in addition to the Stunball-spell.
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Blades
post Apr 15 2004, 02:27 PM
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I'll use the combination of
Stun bolt
Levitate
Agony
gel rounds

1) stunbolt him untill he passes out
2) change his ammo into gelrounds(make sure only the GM knows this)
3) keep him levitated over the edge of some high building
4) when he wakes use agony on him, and tell him he is going to die, and you are going to "drive" his girlfriend *
5) wait until he gets mad enough at you to shoot you
6) when you pass out of stun damage, he drops!
7) that way you can rightfully claim to the other party members that he committed suicide.... and you didn't lower yourself to kill him :-)

* If you dont have agony, just use the levitate spell on his boxershorts only, and not the person.
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tjn
post Apr 15 2004, 02:33 PM
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QUOTE (Malokei)
Alright It's me again! You know...the one with problem with his ROLLPLAYING party. 

You make it sound like that's a bad thing, in and of itself. It's just a different style of play. You may just be searching for a different type of game then the rest of the group wants to play. That's not a bad thing either. But either side enforcing their view at the expense of another person's enjoyment of the game is.

QUOTE
I am not the idiot. They are

And I'm sure you had nothing to do with the current conflict within your group. Despite the fact it seems your the only one that appearently sees it that way.

QUOTE
because they lack the one thing they do not want to bring with them COMMON SENSE from the real world.

SR has never had any common sense from the real world. Note the thread about Rewriting Canon. Treat it as it is, a storytelling tool to play a game in a near future dystopic fantasy.

QUOTE
I have out smarted them time and time again in getting our goal achieved as far as run are concerned.

Um, sorry to burst yer bubble, but there shouldn't be any competition within the group. It's a cooperative game so that all can enjoy themselves together. There is no winning in roleplaying games.

QUOTE
Sometimes even when they are planning to go in gunz a blazing so that they can kill stuff and get their faces on the scream sheets.

If their enjoyment of the game comes from that, why begrudge them it? Most people do eventually either seek out a higher level of roleplaying, or go to console gaming which has a much easier mental investment.

QUOTE
I understand that there should be some interparty conflict but no when it divides the party.

Depends. If everyone realizes it's just a game and it's all kept in game and no one's emotions are touched it doesn't matter. It's when the emotions start flying that there is a problem.

QUOTE
Half the party was trying to save me, the other half was trying to kill me and it really doesn't help whevr the side that is trying to kill me is MUNCHKINS.

And there really isn't anything intrinisically wrong with "munchkins" they just have a different way of enjoying the game. It's not wrong, just different.

QUOTE
The GM is doing a mediocre job as far as the story is concerned but he isn't doing a good job as far as stopping this problem.

Be honest with yourself here, if he tried put a stop to it, but one you didn't agree with, would you accept it?

Here's the thing I see, your GM is caught in a hard place. He doesn't want to rule in any one person's favor, there by pissing off the others. As I assume you're all friends, I have to assume he doesn't want this to be the cause of the end of any friendships.

However you and the "munchkins" are both emotionally involved at this point, and finding an answer that satisfies both is likely to be a very hard job.

QUOTE
Anyways I also GM and I know I would HAVE stopped it before it happened

Why is this the sole responsibility of the GM? Everyone there has a stake in making the time invested enjoyable for all. You included. Your best answer is to divest yourself of the emotions around the situation and talk to your GM about the situation, rationally. No getting mad. None. Not even a little bit.

QUOTE
but since I am not I have to bite the bullet and start gearing up to kill this other character off since he is still trying to kill me.

That is a very bad idea. This is an out of character problem amongst the players of the group, carrying the aggression into the game is a passive aggressive move that will not solve your problems as you hope.

That, and line breaks are your friend.
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Lilt
post Apr 15 2004, 03:04 PM
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[Toungue in cheek]
You claim to be a roleplayer, but you claim you only took a light wound from a munchkin... How is this possible? :P
[/Toungue in cheek]
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BitBasher
post Apr 15 2004, 03:53 PM
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QUOTE
I am not the idiot. They are
Basic Psychology, if in a group of people you believe you are the only sane person, you need to question your sanity. Same with idiots. You may want to evaluate their position. If most of a group feels one way and you feel another what thet makes YOU the dissenter in the group. you are the one doing things differently and at ends with the party. Just a thought.
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Malokei
post Apr 15 2004, 09:00 PM
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Alright I see your point tjn. I feel differently as the people who play the PC's have a strong lack of creativity.Which brings about their muchin side as they always want what is best without earning it. As for the light wound I was able to stave off the damage by rolling lucky but barely honestly I wound up taking a moderate +1 box in damage I never did take any Stun damage though because I was able to resist drain though. It was a hard 27 combat rounds and I had hardly any chance of survival except through my elemental in which case I did drop the armor spell but on his turn he missed horribly actually he botched with all 1's except one 4 out of six dice. The GM however did not punish him accordingly as when any one else has botched in that campaign which happens quite often.

They side against me came to the session that day with idea of killing me but it backfired. The other sammy and mage came to my rescue well er kinda. They at least helped me by stopping 2 of the other PC's from hurting me. They told about their (MUNCHKINS) plan just about an hour after todays session. I am a glad the ones on my side are honest but it came to late. I survived today as they have commandeered my property to do their runs.

As for who has the higher skill. I have a 5 in that skill. The ork has a 6 but I have the EDGE:aptitude to pilot my Lav and it is where my character lives Edge:Homeground. So now can you folks see where I am coming from. I have something nice that is rightfully mine and they want to take it from me.

Need more info then please post. I will be listening. :nuyen:
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nezumi
post Apr 15 2004, 09:23 PM
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Someone else already said this, but I have to agree... This sounds like it's an OOC problem you're bringing into the game. If they're making plots outside of the game to kill your character, and other people are telling you this (also OOC), then the problem needs to be fixed OOC.

First, look up the rules of arguing. I'm not saying you're bad at it, but I think EVERYONE needs to hear those rules. They're just a good idea. Lemme see if I can dig 'em up...

Second, talk with them as friends (and intelligent people) you play a game with. Don't accuse them! Just say, when you do such and such, it makes me enjoy the game less. People can appreciate if you feel they're right in doing something, but it has a consequence they didn't foresee. They don't appreciate it when you say they're just munchkins or idiots.

Make sure you talk with each of them privately. That'll let you both be more open, and will make sure no one feels like they're being ganged up on. Once you've figured out what exactly they're doing that you don't like, try to figure out a solution together. At that point, feel free to include your GM and other players, to help keep you all to it when you go back to the gaming table.

There's really nothing wrong with playing a munchkin character, nor with playing a character with no stats at all! But that sometimes will result in conflicts, as you can tell. In my experience, the best solution is learn when combat is helpful and when it's not, and make sure there are plenty of chances for the gunbunnies to strut their stuff. This might mean some compromise on your side as well, making plans in which they have to blast something in particular or what not (talk with your GM for help too), but that might help make the game more fun for everyone.


Re: Rules for arguing... They have biblical references, you can ignore those, however I have seen all of these rules elsewhere, they are pretty solid. Read them, know them, USE THEM. They help a TON, trust me. You can ignore the one about withdrawing love, though. The most important ones, unfortunately, take up the least amount of space: Use 'I' statements, rather than accusations; Avoid quibbling or exaggerations; don't embarass or attack them.

http://www.pastornet.net.au/jmm/articles/5201.htm
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Connor
post Apr 15 2004, 09:27 PM
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I doubt it's that sort of game, but you could also start talking about the incident with your contacts and spreading bad news about them around town. No one is going to want to work for or hire a crew that untrustworthy and stupid.

You could also maybe call in a favor or two from some of your contacts to help you out. Again, like most people said, if you can catch the ork alone your stunball should be able to take him out. Once he's unconcious he can't resist you putting a clip full of lead into his brain.


And if this is a problem with the other players in the group, especially if a few of them got together out of game and planned on killing off your character either you've done something previously to them or they're definately not the kind of people you should be playing with. I'd probably just walk away from the game and never look back.
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gknoy
post Apr 15 2004, 09:58 PM
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QUOTE (Lilt)
[Toungue in cheek]
You claim to be a roleplayer, but you claim you only took a light wound from a munchkin... How is this possible? :P
[/Toungue in cheek]

Perhaps their munch-fu is weak. ;)

Seriously though - as otehrs have said, you need to find out WHY they wanted to kill your character. Have you been a general weenie to them? (hey, it happens, not even intentionally) Are they just messing with you? Would they appreciate having their characters annihilated by fellow players?

Again, WHY have they taken this aggressive stance against you? Perhaps there have been points in the past where you have [or your character has] refused to compromise on other issues? Do you constantly berate them for their love of the Roll-play (which, again, often does have its place)?

As Nezumi said -- talk to the otehr players. Find out what's up, out of game. During the week, maybe. Are they playing it from in-character reasons (if so, what are they? That might help you understand the reasons)?

Ask if they are interested in roleplay, or want a deathmatch scenario. If they want the former, then try to reason with them. If they want the latter, and you can agree to do it without hurtung your friendships ... well, I say you should sacrifice your character to show that their munch-fu is no match for yours.

On the surface, it sounds as if this group is interested in a very different style of play than you are interested in; you can either play with them, or against them, or with another group.


As a last resort: If they insist on makign life hard on your character, tell them explicitly that you will play dirty, and NOT stop until all of them have been annihilated, and you all have to start over with new characters (since your shaman will retire after this, or will die trying). Then proceed to Smite them.

Ways to fight dirty:
---------------------------
(1) Make an example of one.

I imagine this would be the ork you mentioned. Have him killed publically, and make it well known to the other players that you will go after them next if they don't back off. If they see you annihilate one of them, with in-character motivation/means, they will back off (or kill your character... ), and will definitely think twice about doign it again later. Everyone loves the "We'll kill you before you can kill all of us!" thing, but NO ONE wants to be the first one to die.

If you have a personal fortune (haha yeah right), devote half or moreof it to a 3rd-party-administered reward for whoever kills him. Make this public knowledge on Shadowland, and any other shadow circles. just any gang will LOVE to have a few hundred thousand newyen. Which means he will be seeing those wanna-be's for a long time.

Ask your GM if you can spend karma to buy HIM a Hunted flaw to represent this. Or three.

If you don't. I highly recommenwd the stunbolt + whatever combo. Stunbolt him mercilessly. Then kill him at your leisure.

(2) Make it "to the pain". As above, but follow Westley's advice. This ork will be very ineffective if he has no eyes, no tongue, no hands, no genitals (ouch!)

(3)Hi to Homeland Security. This is all in the context of a game, we don't really mean this for real life. I swear.

(4) Make it publically known that he is a child molester / killer. Pay a decker to have this information put into his criminal record, screamsheets, etc. No one likes a perv, he'll go down.

(5) Stunbolt him, then sell him to an organlegger.

(6) Stunbolt him, then pay to have his cyberware replaced with a simrig, RAS override, and then sell him to a black market sex ring as a slave. Hey, you didn't KILL the character . . .



Anything that doens't kill him, but renders him useless, is an added bonus. Permanent crippling things like quariplegic-ness or loss of sense organs, or drug/BTL addictions, or the #6 above -- all are sick and twisted, have major style points as they are harder to pull off, etc.



Again, all ofthese should be LAST resorts -- you need to try to resolve game pettiness out of game. If you can't, then perhaps you can agree to a Free For All.
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Voran
post Apr 15 2004, 10:17 PM
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At this point, it needs to be handled out of game. Otherwise, regardless of whether you whack him, or he whacks you, the tension between the players is going to remain. Nice atmosphere that, where some players resent each other, and a couple resent the GM cause they figure the GM should have stepped in, and the GM resenting players because he thinks they're idiots.

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Malokei
post Apr 16 2004, 12:17 AM
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Alright it's me again. I recently found out that excuse and it is kinda a poor one. They all want to run characters similar if not exact to those presented in cowboy bebop. Which would have been fine if they told me so they figured if they killed me then they could get to create a character that reflects one from the cowboy bebop universe. Well they certainly didn't tell me that at char-gen. So instead of voicing their dislike of my character concept they came up with hair brained scene thanks to one of the more stupid players that hates my guts in game and in real life. Honestly I didn't know because he never talks except when he is bragging about something insignifigant that happened in game. Well it came time for the their plan to fall in place so he has the overly cybered ork do it rather than confronting me. So yes half the group knew, the other half didn't know me and gm included.

What an elaborate sceme that failed horribly today they managed to get themselves into trouble with the yaks. I along with rest of the party didn't bother to help them as it would have gotten us captured. Lame. but hey it's fair. Right...
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Voran
post Apr 16 2004, 01:14 AM
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Who gets to be the AI-dog? :)
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Connor
post Apr 16 2004, 02:14 AM
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Malokai, I say you take the character of the player who doesn't like you in real life and follow gknoy's suggestion #5 or #6. #6, preferably. You could sell him to the Yaks even! Hell, if you know where his hideout is you could just go visit the local oyabun and give him the info first hand.
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gknoy
post Apr 16 2004, 03:06 AM
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QUOTE (Connor)
Malokai, I say you take the character of the player who doesn't like you in real life and follow gknoy's suggestion #5 or #6. #6, preferably. You could sell him to the Yaks even! Hell, if you know where his hideout is you could just go visit the local oyabun and give him the info first hand.

:rotfl:

I admit that I was a bit extreme in my sugestions, but ... you know... now that you know, you might go (IC of course) to the Yakuza that they've gotten in troublewith, and offer to give him the information, as well as a "donation" to their coffers if they do one of those things to said character. ;)
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