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Jun 20 2012, 04:59 PM
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#26
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Page number? (IMG:style_emoticons/default/smile.gif) Augmentation, Pages 120-122... (IMG:style_emoticons/default/smile.gif) |
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Jun 20 2012, 06:25 PM
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#27
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Oh, hey, look at that; I never noticed those before. Time to put more thought into things, and figure out if that seems right for me to use, or not. (IMG:style_emoticons/default/smile.gif)
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Jun 20 2012, 06:32 PM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Primary Sources: [list] [*]Shadowrun 4 Anniversary Edition OPTIONAL RULES The following optional rules will be in use: (Arsenal) Chemistry (Logic) as a Technical Active skill, p78 Redundant: page 126, SR4A, has made Chemistry a Technical Active Skill. You've inspired me to keep working on my House-Rules/Template for the SR4 rules that morphs it into a completely different thing. I'll try to get it finished soon enough. EDIT: I also highly suggest this: all Direct Combat Spell drain is +4, all Indirect Combat Spell drain is -2. It makes Indirect spells more attractive and common while still allowing Direct to be useful without being the default. |
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Jun 20 2012, 07:02 PM
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#29
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Redundant: page 126, SR4A, has made Chemistry a Technical Active Skill. You've inspired me to keep working on my House-Rules/Template for the SR4 rules that morphs it into a completely different thing. I'll try to get it finished soon enough. EDIT: I also highly suggest this: all Direct Combat Spell drain is +4, all Indirect Combat Spell drain is -2. It makes Indirect spells more attractive and common while still allowing Direct to be useful without being the default. And before someone mentions it: no, the adding net hits to drain rule is a terrible failure of an idea forged in the flames of failed math classes and tempered in the tears of failed D&D clone designers. You don't want to use it. |
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Jun 20 2012, 07:11 PM
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#30
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Redundant: page 126, SR4A, has made Chemistry a Technical Active Skill. Cool. (IMG:style_emoticons/default/smile.gif) QUOTE EDIT: I also highly suggest this: all Direct Combat Spell drain is +4, all Indirect Combat Spell drain is -2. It makes Indirect spells more attractive and common while still allowing Direct to be useful without being the default. I'm not sure abut making that large of a change. Maybe +2/-1. But for now, I want to see how it works out without the change. And before someone mentions it: no, the adding net hits to drain rule is a terrible failure of an idea forged in the flames of failed math classes and tempered in the tears of failed D&D clone designers. You don't want to use it. Oh, that one I already know. (IMG:style_emoticons/default/smile.gif) |
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Jun 21 2012, 04:46 AM
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
I've tinkered with the numbers and the -2 Indirect/+4 Direct is the one that makes the most significant without adding a new mechanic like UmaroVi pointed out the flaws of. If that's too steep, the Direct can be a +2 or +3, but what we're effectively doing is swapping the -2 Direct and +2 Indirect spell options from Street Magic, which ends up in a 4 point shift (-2 to 0 to +2).
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Jun 21 2012, 12:03 PM
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Maybe I'm just missing something, but I think Direct/Indirect isn't a modifier at all, and it's Elemental that's +2. That's in line with Elemental single-targets being f/2+3 and Powerbolt being f/2+1.
I think what you would want to do is switch those (so -2 Indirect/+2 Direct, which also makes Punch/Clout/Blast a bit less of a sad failure of a spell), and also remove that -1 for doing Stun damage. |
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Jun 21 2012, 03:37 PM
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#33
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Ueah, see, to houserule spell drains the way I would want them? Would basically require me to completely re-do those drain formulae. And I'm already feeling a bit uncomfortable with how many houserules I still have, so ... yeah. Not this time around.
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Jun 23 2012, 06:45 PM
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#34
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Maybe I'm just missing something, but I think Direct/Indirect isn't a modifier at all, and it's Elemental that's +2. That's in line with Elemental single-targets being f/2+3 and Powerbolt being f/2+1. I think what you would want to do is switch those (so -2 Indirect/+2 Direct, which also makes Punch/Clout/Blast a bit less of a sad failure of a spell), and also remove that -1 for doing Stun damage. Bleh. I haven't checked the book in quite some time. You're right, there's an Elemental Effect modifier, not a Direct/Indirect (I was blurring Elemental and Mana/Physical in my memory). However, with your proposed hotfix (which is one I was using until I changed it to -2/+4): Indirect Single Target Elemental spells are (F/2) + 1, the same as the (still superior) Stunbolt. With mine, Stunbolt would be (F/2) + 3 (and, admittedly, Powerbolt would be a hefty [F/2] + 5 and Powerball a painful [F/2] + 7). |
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Jun 24 2012, 12:27 AM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
I actually think that's OK. There's already reasons to use elemental spells; Stunbolt being superior versus living targets that you don't need to kill asap is fine with me, I just don't like how enormously superior it is now.
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