Hungry Guys, When you're at the bottom, the top looks delicious. |
Hungry Guys, When you're at the bottom, the top looks delicious. |
Jun 24 2012, 05:10 PM
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#1
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Alright guys, gonna go ahead and open this up. Lots of things stolen from various people by me, so I don't have to come up with the conventions myself. Credit to Redjack and Nikoli.
Link to the IC thread IC posting format: {Time/Date} Location Inner monologue Electronic Conversation Actions "Speech in English" "{Language}Speaking in non English language" (Subtle Actions, Commlink changes, equipment activation,etc) Dice rolls will be done at http://invisiblecastle.com/roller/ For the campaign name, please use Hungry Guys. Obviously, use your character's shadowrunning alias for character name. As for doing dice rolls and what not, something along the lines of Intuition(5) + Perception(2) + Visual Specialization(2) + Visual Enhancement(3) + Actively looking(3) 15d6.hits(5)=4 would be most appreciated. All dice rolls in the OOC thread, obviously. For the link bit, once you make the roll on invisiblecastle, the bottom line has a bbcode link that you can use. Do your rolls as Xd6.(hits5) . This will have it count the number of hits for you, saving a bit of math/writing. Anything you wants to do sneakily and what not, feel free to shoot me a PM. Can also do so if you need clarification. If you could disable sigs/emoticons in your posts in IC and OOC, I'd appreciate it. I'm looking for 1-3 posts per week. I'll attempt to post as frequently as you guys do, but I'm pledging myself to that minimum of 1 per week. |
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Jun 24 2012, 05:10 PM
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#2
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Cast of Shadows
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Jun 24 2012, 05:11 PM
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#3
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Locations
Microsoft abandoned warehouse [ Spoiler ]
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Jun 24 2012, 05:11 PM
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#4
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Notes
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Jun 24 2012, 05:11 PM
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#5
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Misc
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Jun 24 2012, 09:22 PM
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#6
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Judge Intentions test on the Blue Thing
6d6.hits(5)=3 Leadership Test to Persuade the both of them to "keep it friendly" 4d6.hits(5)=2 edit, scratch the leadership test. This post has been edited by Nikoli: Jun 24 2012, 09:29 PM |
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Jun 25 2012, 04:13 AM
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#7
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Old Man of the North Group: Dumpshocked Posts: 9,677 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Judge Intentions on Blue Boy: INT 3 + CHA 2 = 5 dice ==> 0 HITS
Whoooey! We'all gettin' off to a good start, ain't we? Well, at least it wasn't a glitch. I can work with that. |
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Jun 25 2012, 05:49 AM
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#8
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
The rolls DO even out, pb, just over different games apparently (IMG:style_emoticons/default/smile.gif)
Compiling F3 machine sprite: Compiling(2) + Res(4) + Paragon(+1) = 7d6.hits(5) = 5 hits!!! Optional CF: Decrypt Sprite resists: F3 = 3d6.hits(5) = 0 hits, critical glitch No fading resist needed by MM Sprite owes: Service 1 - cause accident to biker gang Service 2 - hack motorcycle to give access Vehicle Identification CF: CF(4) + Res(4) + Microphone(ears (IMG:style_emoticons/default/smile.gif) +2) = 10d6.hits(5) = 5 hits Can MM get some info on the bikes being ridden by the Humanis members? I'll put it in his IC post |
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Jun 25 2012, 02:57 PM
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#9
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Harley Davidson Scorpions, naturally.
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Jun 25 2012, 06:46 PM
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#10
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Also, can We get some more details on what's on the street they are riding through? Are there cars tightly packed for parking, used barrels with fires for light and heat, etc?
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Jun 25 2012, 10:31 PM
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#11
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
I'll get an improved map up for you tonight, detailing out the parking areas and what not. Basically though, there's enough for the area immediately outside and across the street from the warehouse for lowlight seeing characters to have no penalty, and for standard eyes to take a -1 visibility mod. The parking lot is fairly packed, but is decently organized thanks to you and your men (think parking at a county fair, on the grass/surface in rows, but not all that well done).
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Jun 26 2012, 05:11 AM
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#12
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Eh, forget about the improved map. Essentially, there's enough light for most everyone except MM to see by easily (anyone with lowlight or better), parking lot is county fair style, just on concrete instead of grass. Cars are able to pull out and leave, but they need to be careful doing so.
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Jun 26 2012, 05:35 AM
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#13
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Target Group: Members Posts: 14 Joined: 25-June 12 From: Vegas Member No.: 52,889 |
Hey everyone, sorry took me so long to get set up. This is my first play by post game so if I am f***ing things up please let me know. I have RPed before both table top and MMO, but still getting use to the learning curve of play by post stuff.
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Jun 26 2012, 12:56 PM
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#14
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
My admittedly rusty experience is that each game (pbp, table top, mmo, etc) each have a unique pace, even within each sub-genre. The nice thing is, you can edit in a pbp. you have the time to scrutinize your actions before you post them. Hell, I've been considering how to best distract or disable a pack of bikers based on personal experience riding. Best I've come up with is to kick over a flaming barrel of distraction as the Scoot passes, but that at best will prompt a crash test, maybe a composure test and a heads up that they picked the wrong ally to chase an orc. My concern is that they might be paid up on protection with the right people, my people, and I might be pissing in the boss's soy-flakes.
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Jun 27 2012, 06:53 PM
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#15
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Should have posts from mrdrosselmier (Stumble Bumbles) and shadowsketcher(Joku) up some time today. They've done the email thing, blah blah blah, waiting for their accounts to go active. If it looks like it'll take anything longer than today, they'll shoot me their posts and I'll put them up for them to get the game moving. Joku, by the by, is a very effective elf face/street sammy who's gone down a bit in the world. Also, for the evening's enjoyment, she's employed by Knuckle's boss as a cheap extra pair of hands to keep the concertgoers in line. I'm figuring she's on the door since she's, well, this cute lil' elf chick who's frisking you instead of a pissed off looking ork.
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Jun 28 2012, 01:06 AM
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#16
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Posted for shadowsketcher, since she's still waiting to get approved. Just waiting on drossie and I'll advance this thing provided you guys don't have anything else you wants to add (IMG:style_emoticons/default/smile.gif)
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Jun 28 2012, 02:19 AM
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#17
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
So, after stepping out for a smoke, I can see the bikes?
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Jun 28 2012, 02:45 AM
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#18
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Absolutely, they started roaring towards you before you had a chance to light that cigarette. A few seconds after you stepped outside, you got commed by Joku and can see the bikes yourself.
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Jun 28 2012, 03:45 AM
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#19
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
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Jun 29 2012, 04:06 AM
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#20
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Old Man of the North Group: Dumpshocked Posts: 9,677 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Hey gang, I'm away to the cottage for the long weekend (here in Canada), and won't be near a computer till Monday night. Carry on the good stuff and I'll catch up then.
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Jun 29 2012, 04:41 AM
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#21
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Have fun
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Jun 29 2012, 05:00 AM
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#22
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
No problem, have a good time! In the mean time, let's get some action going.
Humanis Leader's (0) pilot ground craft check: Reaction (3) + Pilot Ground Craft (3): 6d6.hits(5)=2 Humanis Thug (1) pilot ground craft check: Reaction (3) + Pilot Ground Craft (1): 4d6.hits(5)=0 Humanis Thug (2) pilot ground craft check: Reaction (1) + Pilot Ground Craft (1): 2d6.hits(5)=1 Humanis Thug (3) pilot ground craft check: Reaction (1) + Pilot Ground Craft (1): 2d6.hits(5)=0 Humanis Thug (4) pilot ground craft check: Reaction (2) + Pilot Ground Craft (1): 3d6.hits(5)=0 Humanis Thug (5) pilot ground craft check: Reaction (3) + Pilot Ground Craft (1): 4d6.hits(5)=0 Humanis Thug (6) pilot ground craft check: Reaction (1) + Pilot Ground Craft (1): 2d6.hits(5)=0 Humanis Thug (7) pilot ground craft check: Reaction (1) + Pilot Ground Craft (4): 5d6.hits(5)=3 Humanis Thug ((IMG:style_emoticons/default/cool.gif) pilot ground craft check: Reaction (3) + Pilot Ground Craft (2): 5d6.hits(5)=2 Humanis Thug (9) pilot ground craft check: Reaction (4) + Pilot Ground Craft (3): 7d6.hits(5)=1 Rolling this since I forgot to add handling. 0-9, so leader - humanis #9 (2d6.hits(5)=2, 2d6.hits(5)=1, 2d6.hits(5)=0, 2d6.hits(5)=0, 2d6.hits(5)=1, 2d6.hits(5)=0, 2d6.hits(5)=0, 2d6.hits(5)=0, 2d6.hits(5)=1, 2d6.hits(5)=0) Humanis Thug 4 resisting 14P damage from barrel and flying off bike: Body (1) + 1/2 Impact (2): (3d6.hits(5)=1). 13P damage inflicted, dead. Humanis Thug 1 resisting 10P damage from flying off bike: Body (3) + 1/2 Impact (2): 5d6.hits(5)=0. Bleeding to death. Humanis Thug 6 resisting 10P damage from flying off bike: Body (5) + 1/2 Impact (2): 7d6.hits(5)=3. 7P damage taken. Humanis Thug 7 resisting 5P damage from debris: Body (5) + Impact (4): 9d6.hits(5)=2. 3P damage taken. Humanis Thug 8 resisting 5P damage from debris: Body (2) + Impact (4): 6d6.hits(5)=2. 3P damage taken. Will have the RP post up in the morning, it's getting late for me. Everyone throw me an initiative roll, any I don't see by noonish PST tomorrow I'll roll myself. |
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Jun 29 2012, 05:31 AM
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#23
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Will #'s 7 and 8 have trouble with the guys in front of them?
Also, prepare for bowling reference on next post... |
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Jun 29 2012, 06:33 AM
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#24
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Initiative:6d6.hits(5) = 2 + 6 = 8 init total
Starting money: 3d6 * 50 = 7 * 50 = 350 Nice move with the flaming barrel! I dub thee, Donkey Kong... |
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Jun 29 2012, 07:23 AM
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#25
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Initiative: 8d6.hits(5)=4
I take offense to that, just wait till I get the mob hitman known as "The Plumber" to come for you (IMG:style_emoticons/default/wink.gif) |
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