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Jul 17 2012, 06:03 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Okay, having slept on it a bit and what not, gonna go ahead with the following (stolen shamelessly from http://ur-talarius.wikispaces.com/Shadowru...Matrix-Sprites).
Sprites may only perform the Assist Operation task if they possess the Complex Form being boosted, and only one sprite can assist any given Technomancer with the Assist Operation task at any given time. Barring unusual circumstances, any attempts to compile or register a sprite with a Rating higher than one's Resonance will have the sprite automatically using its Edge to resist compilation or registration. All Sprites now have the following changes made, so that they may actually perceive and manipulate their native environment, as well as attack and defend themselves (with varying degrees of skill): Every sprite has the following skills equal to their Rating: Electronic Warfare, Hacking, Computer, Data Search, and also have the Analyze and Browse Complex Forms. Additionally, all Sprites also now have the Cybercombat skill at half rating, round up, and the Attack and Edit Complex forms at half their rating, round up, unless they are a sprite type that already has these at better. All other skills and Complex Forms are still dependent on sprite type. Sprites will have the stats from here, also stolen shamelessly. Edit: Need the detect hidden node roll, the decrypt roll, AND the hacking roll Phlap. Not just the hacking roll :) |
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Jul 18 2012, 02:36 AM
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#52
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Heh - sorry, I misunderstood (IMG:style_emoticons/default/smile.gif)
Thanks for the changes to sprites! These rules make a lot more sense. I've modified my previous post with the new rolls. For the Detect Hidden Nodes, I just rolled 10 times and saw when the 4 hits threshold was reached, which took three tries. I also left the Hacking on the Fly roll up, not sure when you want to say it occurred... |
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Jul 18 2012, 07:08 AM
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#53
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
You find the node and decrypt it no problem.
3d6.hits(5)=1 The bike's firewall detects your sprite's attempt to hack it. Computers (3) + Analyze (3) + Techno/Sprite Bonus (2) (8d6.hits(5)=3) Your sprite analyzes the node, and determines that there's no IC in it that's going to attack, but the bike is sending a signal to one of the Humanis goons letting them know that their bike is currently resisting a hacking attempt. |
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Jul 18 2012, 06:24 PM
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#54
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
RE: Combat order
Knuckles/Nikoli, then Joku/Sketchies. Since, y'know, Knuckles might be getting cracked in the head. |
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Jul 19 2012, 05:15 AM
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#55
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Free action Gesture (neck pop)
Simple action, holster pistol Simple action, moving forward to screw up his swing. |
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Jul 19 2012, 05:21 AM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Throw a melee defense roll out for me Nikoli, since he closed with a charge and swung atcha? Give yourself a +1 since Joku is within a few meters of you, and the guy has a reach of 1 so if your reach is <= then go ahead and throw that +1 away. If there's anything else that might occur modwise, lemme know.
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Jul 19 2012, 08:25 AM
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#57
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
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Jul 19 2012, 08:29 AM
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#58
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
'least it weren't a critical glitch (IMG:style_emoticons/default/smile.gif)
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Jul 20 2012, 04:28 PM
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#59
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Double post, whoops.
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Jul 21 2012, 04:22 AM
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#60
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Oh, derp, need a soak roll as well, Body + Impact + 1 (chain has AP of +1). I'll throw up a post after that, then Joku'll post and we'll reroll init.
Edit: I'll just roll it m'self and get things going further. In the future guys, if you wanna roll your dodge attempt and your attempt to soak for the sake of ease and speed, that'd be great. If AP is involved, I'll just peel dice off of the end of the roll. With net hits and such, Thug 9 is doing 6P damage. Body (6) + Impact (8) + Chain AP (1) (15d6.hits(5)=7) Correction, Thug 9 is doing 0P damage. I should roll for you more often apparently. :) Joku, you're up. |
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Jul 22 2012, 03:54 AM
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#61
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
lol, glad to hear it ;)
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Jul 23 2012, 04:16 AM
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#62
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,624 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I'm going to be away from home from Monday morning till Friday afternoon, so if anything serious comes up, feel free to play Willie aggressively and decisively (if not intelligently).
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Jul 26 2012, 07:17 PM
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#63
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Target ![]() Group: Members Posts: 8 Joined: 21-June 12 Member No.: 52,834 |
11d6.hits(5)=3
I stabbed a man. Its an attempted shank. May his kidney be punctured and punctured well. |
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Jul 27 2012, 01:01 AM
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#64
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Target ![]() Group: Members Posts: 14 Joined: 25-June 12 From: Vegas Member No.: 52,889 |
I am going to be out of town on a backpacking trip starting Sunday-Saturday (going to be completely unplugged). If I am not back by the time it is my turn I have given taeksosin or mrdrosselmeier permission to post for me to post for me.
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Jul 27 2012, 04:18 AM
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#65
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Target ![]() Group: Members Posts: 18 Joined: 24-June 12 From: Somewhere Else Member No.: 52,884 |
Do we need to reroll initiative now?
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Jul 27 2012, 04:18 AM
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#66
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Thug 9 defending: Reaction (4) + Clubs (2) (6d6.hits(5)=3)
Tie goes to the defender, shame. Everyone init up. I'll roll Willie's since he's away from compie. Willie's Init: Reaction (7) + Int (3) (10d6.hits(5)=3) |
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Jul 27 2012, 04:45 AM
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#67
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Initiative:6d6.hits(5) = 3 + 6 = 9 init total
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Jul 27 2012, 06:32 AM
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#68
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
8d6.hits(5)=4+8 =12 total
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Jul 27 2012, 06:49 AM
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#69
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Target ![]() Group: Members Posts: 14 Joined: 25-June 12 From: Vegas Member No.: 52,889 |
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Jul 27 2012, 03:27 PM
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#70
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Target ![]() Group: Members Posts: 18 Joined: 24-June 12 From: Somewhere Else Member No.: 52,884 |
8d6.hits(5)=1 + base initiative (Rea 3 + Int 5 = 8)=9
Lamers, on the initiative but there you go hehe. |
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Jul 27 2012, 10:18 PM
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#71
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,624 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I'm back. Thanks for the Init roll.
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Jul 31 2012, 04:39 AM
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#72
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Init Order:
Willie: 13 Knuckles: 12 - Higher Reaction than Joku Joku: 12 Rakki: 10 Thug 9: 10 MM: 9 - More successes, so first. Tzebua: 9 Thug 5: 7 Thug 3: 6 Thug 2: 6 Thug 8: 5 Thug Leader: 4 Willie's up, updating map and adding an IC post. |
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Aug 1 2012, 04:18 AM
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#73
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,624 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Willie figures to join in the general mayhem by shooting at Humanis Goon #5, at the intersection of the road and the entrance to the warehouse. I don't know the distance, but he will use a Take Aim action to use Image magnification to negate the distance penalty.
Burst fire from AK 97, base DV 6P + narrow burst +2DV = 8P, AP -1 AGI 5 + Automatics (submachine gun) 5 + Smartlink 2 - range (negated) 0 - recoil (compensated) 0 = 12 dice ==> 5 HITS So, 8P + up to 5P more, AP -1 |
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Aug 2 2012, 01:29 PM
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#74
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Knuckles will take another swing at the chain wielding goon
Skill (2) + AGI (4) + Friend in combat (1)=7d6.hits(5)=2 Work things have gotten annoying, eating more time than usual. Will try check in on day off (Sunday). |
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Aug 2 2012, 02:39 PM
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#75
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Note to self: Remember to add a grid (hex or square, unsure yet) to represent ranges on the next map.
Thug 5: Dodge Test: Reaction (3) + Partial Cover from Car (2) (5d6.hits(5)=1) Willie has 4 net hits, Thug 5 needs to resist 12P, AP -1 damage. Soak Test: Ballistic (6) + Body (2) - AP (1) (7d6.hits(5)=1) 1 Hit, Thug 5 takes 11P damage, dropping him. He's not quite dead, but unless DocWagon shows up in short order, he'll be a corpse in the gutter. Thug 9: Parry Test: Reaction (4) + Clubs (2) (6d6.hits(5)=2) Tie, yet again, goes to the defender. This is one darn lucky Humanis scumbag, eh? Joku, you're up. |
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