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Aug 2 2012, 03:14 PM
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#76
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Also, finally got smart and added a grid to the map. Each hex = 5 meters.
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Aug 2 2012, 10:31 PM
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#77
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,625 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Thanks! The grid is really helpful.
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Aug 3 2012, 02:19 AM
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#78
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Added labels for the grids. The ones with the line coming out (starting at b) refer to the rows of hexes that don't have an outside hex, if that makes any sense. For example, Thug 9 (the red 9) is on B-28.
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Aug 3 2012, 05:42 AM
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#79
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Target ![]() Group: Members Posts: 8 Joined: 21-June 12 Member No.: 52,834 |
11d6.hits(5)=4
One more stab at this guy. Hopefully I will actually hit something with my little knife that causes death. |
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Aug 3 2012, 04:04 PM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Thug 9 parrying Joku's attack: Reaction (4) + Clubs (2) (6d6.hits(5)=4)
Forgot to account for him already defending once against Nikoli, so stripping the last roll off, which gives him 3 successes. So it's a hit. 3P + 1 net hit = 4P, AP 0 damage to soak. Thug 9 Damage soak: Body (2) + Impact Armor (4) (6d6.hits(5)=2) Thug 9 takes 2P damage. Rakki is up. Feel free to post for him MrDrosselmier |
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Aug 4 2012, 04:19 PM
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#81
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Target ![]() Group: Members Posts: 18 Joined: 24-June 12 From: Somewhere Else Member No.: 52,884 |
Agi. 6 + Skill 3 = Infiltration 9 (9d6.hits(5)=3)
Attempting to position self behind thug 9 to get a good whack in. Also readying weapon. Active chameleon suit knocks 4 die off of targets ability to see him. Not sure what kind of negative modifier gets tacked onto the target's perception for already being engaged in combat. Oh, and posting for Rakki. |
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Aug 5 2012, 08:10 PM
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#82
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Target ![]() Group: Members Posts: 14 Joined: 25-June 12 From: Vegas Member No.: 52,889 |
I'm back! Thank you mrdosselmeier for posting. I am just happy to be back in civilization. Porcelain is a marvelous thing.
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Aug 6 2012, 12:37 AM
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#83
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,625 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
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Aug 6 2012, 03:07 AM
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#84
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
I'm back! Thank you mrdosselmeier for posting. I am just happy to be back in civilization. Porcelain is a marvelous thing. Learn to love the squat toilet! (IMG:style_emoticons/default/smile.gif) I'll be out of town for the next 5 weeks or so - please auto-pilot MM as necessary (IMG:style_emoticons/default/smile.gif) He intends to beat up the Gang Leader, steal his bike (or another one of the Humanis bikes, whatever he can get his hands on) and return to the chop shop. He'll have the autopilot on his bike meet him there. Want me to post up his next initiative pass action, even though Thug 9 hasn't gone yet? |
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Aug 6 2012, 07:17 PM
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#85
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Go ahead and post up phlap. incoming post from me later today.
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Aug 6 2012, 07:31 PM
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#86
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
MM's gonna charge the gang leader and try to hit him with the stun staff
Skill(2) + Agi(4) + Personalized Grip(1) + Charging(2) + Reach(2) = 3 hits Damage is 6S, electrical with half armor etc Apologies if I didn't do this right... |
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Aug 7 2012, 08:44 PM
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#87
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,625 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Anybody here going to be gone during Gencon?
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Aug 7 2012, 08:52 PM
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#88
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Nope. Wouldn't mind going some day, but I'm not monied like that.
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Aug 8 2012, 07:13 AM
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#89
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Target ![]() Group: Members Posts: 14 Joined: 25-June 12 From: Vegas Member No.: 52,889 |
What is Gencon? Wooo tenth post, not on probation anymore
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Aug 8 2012, 04:52 PM
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#90
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,625 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Big convention in August. About 40,000+ attendees. Big.
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Aug 12 2012, 05:40 PM
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#91
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Target ![]() Group: Members Posts: 18 Joined: 24-June 12 From: Somewhere Else Member No.: 52,884 |
It's thug 9's turn, right? Or am I off?
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Aug 14 2012, 04:55 AM
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#92
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Apologies gents, completely lost track that I needed a post. Anywhoot...
Thug 9 breaks away from Joku, Nikoli and Rakki, running towards his boss. Rolling your opportunity attacks (can't remember for the life of me what Shadowrun calls them) Nikoli: Skill (2) + AGI (4) + Friend in combat (2) (8d6.hits(5)=4) Thug 9 Block: Reaction (4) + Clubs (2) (6d6.hits(5)=2) Thug 9 soaks against 6P damage. Thug 9 Soak: Body (2) + Impact Armor (4) (6d6.hits(5)=2) Thug 9 takes 4P damage. Joku: Agi (5) + Blades (4) + Improved Blades (2) + Friends in Combat (2) - Reach (1) (12d6.hits(5)=4) Thug 9 Block: Reaction (4) + Clubs (2) - Condition Modifier (2) (4d6.hits(5)=1) Thug 9 soaks against 6P damage. Thug 9 Soak: Body (2) + Impact Armor (4) - Condition Modifier (2) (4d6.hits(5)=3) Thug 9 takes 3P damage and drops, bleeding out. Thug 0 does not get to attempt to dodge/block the attack, since MM is approaching him from behind, and he's a bit riveted on his boys getting beat down. Thug 0 soaks against 9S damage. Thug 0 Soak: Body (4) + Armor Vest (4) - AP (2) - Condition Modifier (3) (3d6.hits(5)=0) Thug 0 takes 9S damage and is knocked to the ground. Thug 0 electric damage resistance: Body (4) + Willpower (1) + .5 Armor (2) - Condition Modifier (6) (1d6.hits(5)=1) Thug 0 fails and is incapacitated for 5 rounds. mrdrosselmeier, you're up. |
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Aug 15 2012, 10:05 PM
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#93
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Target ![]() Group: Members Posts: 18 Joined: 24-June 12 From: Somewhere Else Member No.: 52,884 |
Does not sustain Poltergeist. Moving out of crowd then casting LOS ignite force 5 at thug 3.
Ignite: MAG 4 + Spellcasting 4 + Manipulation Spec 2 + Power focus 1= 11 (11d6.hits(5)=6) 6 hits. Opposed test by thug required. Body + Counterspelling (if applicable). If successful, thug three takes Force (5) fire damage ("treat Fire damage as Physical damage, but Impact armor only protects against it with half its value rounded up" SR4 Core book, page 164) and an increasing box of damage each turn. "Resolve the damage at the end of each Combat Turn by making a Damage Resistance Test using the victim’s Body + half Impact armor."(SR4 core book, page 210). If he has any combustibles on his person, gm can rule variant damage and effects. Drain roll: Resist drain: WILL 5 + INT 5 = 10 (10d6.hits(5)=0) ... 0 hits. DV for ignite=F/2 rounded down. Force 5/2 = 2. Two more boxes of stun damage from drain. Tzebua now has a -1 to all actions. |
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Aug 23 2012, 02:28 AM
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#94
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Fight's over, obviously. You've got four guys either dead or bleeding out (saveable with a bit of first aid if you so desire), a leader type who's going to recover, and five guys that rode off into the night (at least, that's what I think the count is, lol). I'll let you guys RP up talking a bit and what not, exchanging numbers if you like. MM has control of one of the bikes, and can add that to his inventory once you guys take off for the night. The rest are being eagerly approached by a variety of folks that look like they have their mind set on going home with a new vehicle.
Let me know if you want to spend any time on this, if not, we can fast forward with the assumption that numbers and such were exchanged. A vote on what you wanna do with the Humanis leader would be nice as well. Oh, and Thug 3 is lit up and currently cooking on the sidewalk, sorry. |
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Aug 24 2012, 04:01 AM
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#95
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
MM is looting what he can from the ganger leader, then staying low and behind cover until he feels safe enough to head out.
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Aug 28 2012, 04:58 PM
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#96
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Target ![]() Group: Members Posts: 18 Joined: 24-June 12 From: Somewhere Else Member No.: 52,884 |
Tzebua is going to check with the others to see if its okay to sell the bodies of the slain to the organ leggers. If everybody's cool with it, he'll pile the bodies, cast preserve, and get in contact with his people. He'll also rifle around on them a bit for any goods he can find and is totally taking a tooth for himself off the guy he fried. Oh, and running a tag eraser over everything out of practicality and paranoia. Lemme know if I need to roll anything for that.
Tentative preserve cast roll: Casting preserve: MAG 4+ Spellcasting 4 + Manipulation Spec. 2 = 10 (10d6.hits(5)=4) I forgot to subtract one for fade damage but I forgot to add one for my foci so the roll is still good hehe. Rolling for fade: Force (4) / 2 = 2 vs Int 5 +Wil 5 = 10 (I don't think my fade damage affects my fade roll so far as I can tell but please let me know if I'm wrong) 10d6.hits(5)=5 Cool. No more fade. Wish I'd had that roll previously hehe. IC post incoming. |
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Aug 31 2012, 05:56 AM
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#97
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,625 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
A last-minute opportunity to go to a cottage has come up. I'll be away from computer till Monday. Carry on, and try not to kill my PC!
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Aug 31 2012, 01:26 PM
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#98
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
No problem. Gonna poke Sketchies and Jronski with a stick and make them post. (IMG:style_emoticons/default/smile.gif)
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Sep 1 2012, 03:48 PM
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#99
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Target ![]() Group: Members Posts: 14 Joined: 25-June 12 From: Vegas Member No.: 52,889 |
Posting I am so sorry! First week of college messed me all up.
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Sep 1 2012, 04:04 PM
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#100
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Target ![]() Group: Members Posts: 14 Joined: 25-June 12 From: Vegas Member No.: 52,889 |
quick question how long did this fight take because by the times at the top of the posts I am getting that it took like four days. Maybe I misunderstand what the times are.
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