IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Tin Man, Because cyberlimbs are just plain cool.
Jeremiah Kraye
post Jul 6 2012, 01:07 PM
Post #26


Moving Target
**

Group: Members
Posts: 209
Joined: 6-June 12
Member No.: 52,675



Or some sort of anti-vehicler weapon... you know, shaped charge missiles, high explosives, emp bomb.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jul 7 2012, 04:27 PM
Post #27


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Actually, Cyber is damn resistant against EMP.
There's a Table for it in the SR4 Book i think.
Go to the top of the page
 
+Quote Post
Krishach
post Jul 7 2012, 11:07 PM
Post #28


Moving Target
**

Group: Members
Posts: 310
Joined: 26-August 10
Member No.: 18,972



fire, electricity, or best of all, lasers, but very little hurts them easily that runners pack on your average run.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jul 7 2012, 11:29 PM
Post #29


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



How do these hurt them any better than the regular stuff? O.o
Go to the top of the page
 
+Quote Post
Krishach
post Jul 8 2012, 04:02 AM
Post #30


Moving Target
**

Group: Members
Posts: 310
Joined: 26-August 10
Member No.: 18,972



lasers halve armor. Impact armor, I believe. It tends to work well against hard targets. The other two do as well (if I recall correctly) but have other defenses that stack against them. It's why I take lasers on at least one drone every time I'm the rigger.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 8 2012, 04:18 AM
Post #31


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



*shrug* They're also Forbidden, expensive, have low ammo capacity, and have fairly low DV (reduced more by range, and hope there's no smoke there). Against that 23 armor, for example, you need to beat 12… but your weapon has a base of 7 at best (6 at Medium range). That's not a small number of net hits. At least I guess your drones don't have to worry about the Exotic skill. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Krishach
post Jul 8 2012, 11:10 AM
Post #32


Moving Target
**

Group: Members
Posts: 310
Joined: 26-August 10
Member No.: 18,972



nope, and depending on the drone, they don't have to have the hand-held ones either. Cyborgs in the game with the GMs leaving no good options to deal with are a plot device or a bad GM, in my experience, so handy handy dandy cannons.

Realistically, though, the numbers being listed are severely optimized and customized cyborgs, representing a huge, huge, investment. Given that some end up going through this anyway, one could realistically encounter less powerful 'borgs (yes, I said it) for a balanced run. Else, plot device.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 8 2012, 02:39 PM
Post #33


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Even if you could fit the massive, emplaced, 'requires external power' laser on a drone, it's only slightly higher DV. You ignored all the points. (IMG:style_emoticons/default/smile.gif)

Yes, doom-borgs are not a normal concern. But saying any laser but the nuclear warship Mercury beats a gauss? Just silly.
Go to the top of the page
 
+Quote Post
zephraim
post Jul 20 2012, 01:52 PM
Post #34


Target
*

Group: Members
Posts: 14
Joined: 24-July 11
From: Sweden
Member No.: 33,954



Does your limbs really have to be alphaware? Otherwise you could easily afford a bit of bioware including a rating 1 Synaptic Booster.
Go to the top of the page
 
+Quote Post
The Jopp
post Jul 20 2012, 02:59 PM
Post #35


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



Gah, they never managed to make those rules fun. I think the shadowrun crew hates cyborg and robocop style characters.

Due to the heavy cost and extreme essence requirements we used the following rules for cyberlimbs.

Limbs attached to cybertorso took up 1/2 essence as it already used available connections on the torso and the torso becomes a good thing to have if you have heavy cyberlimb replacement.

Availability for all cyberware was dropped to around 4 as cyberlimbs are usualy damn common.
Prices were dropped to 1/2 normal since cyberlimb were supposed to be the poor mans replacement instead of luxury of cloning tech.

Attributes were equal to characters meat attributes and could only be upgraded to above normal meat attributes.

This at least gave the cyborg a chance to even get close to the lethality of a normal meat streetsam who used bio muscle enhancement and agility boosters.

Trust me, we went ballistic with charts and comparison when creating two 'equal' streetsams with money and points - the 'normal' streetsam were leagues ahead of the cyborg.
Go to the top of the page
 
+Quote Post
Jeremiah Kraye
post Jul 20 2012, 03:21 PM
Post #36


Moving Target
**

Group: Members
Posts: 209
Joined: 6-June 12
Member No.: 52,675



Certainly creates an interesting character though. You essentially will have a skilled character with sub-par enhancements using sub-par stats (base stat cyberware).

Sounds like a dude who had cool shit, got stripped and sent out onto the street with crapware. Now put on some sunglasses and deal with it!
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 20 2012, 08:47 PM
Post #37


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (zephraim @ Jul 20 2012, 07:52 AM) *
Does your limbs really have to be alphaware? Otherwise you could easily afford a bit of bioware including a rating 1 Synaptic Booster.


If you want a full suite (all six "Limbs") then yes, you need Alphaware. *shrug*
No worries, though. You can make a good character in the Robocop Mold by doing so. I know that I did. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
zephraim
post Jul 20 2012, 11:30 PM
Post #38


Target
*

Group: Members
Posts: 14
Joined: 24-July 11
From: Sweden
Member No.: 33,954



QUOTE (Tymeaus Jalynsfein @ Jul 20 2012, 10:47 PM) *
If you want a full suite (all six "Limbs") then yes, you need Alphaware. *shrug*
No worries, though. You can make a good character in the Robocop Mold by doing so. I know that I did. (IMG:style_emoticons/default/smile.gif)

I was referring to this specific character who only have arms and legs, not "robocops" in general. In this case alphaware seems overkill since he still has plenty of essence left even without it.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 20 2012, 11:46 PM
Post #39


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (zephraim @ Jul 20 2012, 05:30 PM) *
I was referring to this specific character who only have arms and legs, not "robocops" in general. In this case alphaware seems overkill since he still has plenty of essence left even without it.


Ahhh... Missed that little tidbit. (IMG:style_emoticons/default/smile.gif)
No Worries...
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th November 2025 - 06:57 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.