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Jul 6 2012, 01:07 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 209 Joined: 6-June 12 Member No.: 52,675 |
Or some sort of anti-vehicler weapon... you know, shaped charge missiles, high explosives, emp bomb.
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Jul 7 2012, 04:27 PM
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#27
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Actually, Cyber is damn resistant against EMP.
There's a Table for it in the SR4 Book i think. |
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Jul 7 2012, 11:07 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 26-August 10 Member No.: 18,972 |
fire, electricity, or best of all, lasers, but very little hurts them easily that runners pack on your average run.
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Jul 7 2012, 11:29 PM
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#29
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
How do these hurt them any better than the regular stuff? O.o
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Jul 8 2012, 04:02 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 26-August 10 Member No.: 18,972 |
lasers halve armor. Impact armor, I believe. It tends to work well against hard targets. The other two do as well (if I recall correctly) but have other defenses that stack against them. It's why I take lasers on at least one drone every time I'm the rigger.
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Jul 8 2012, 04:18 AM
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#31
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
*shrug* They're also Forbidden, expensive, have low ammo capacity, and have fairly low DV (reduced more by range, and hope there's no smoke there). Against that 23 armor, for example, you need to beat 12… but your weapon has a base of 7 at best (6 at Medium range). That's not a small number of net hits. At least I guess your drones don't have to worry about the Exotic skill. (IMG:style_emoticons/default/smile.gif)
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Jul 8 2012, 11:10 AM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 26-August 10 Member No.: 18,972 |
nope, and depending on the drone, they don't have to have the hand-held ones either. Cyborgs in the game with the GMs leaving no good options to deal with are a plot device or a bad GM, in my experience, so handy handy dandy cannons.
Realistically, though, the numbers being listed are severely optimized and customized cyborgs, representing a huge, huge, investment. Given that some end up going through this anyway, one could realistically encounter less powerful 'borgs (yes, I said it) for a balanced run. Else, plot device. |
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Jul 8 2012, 02:39 PM
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#33
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Even if you could fit the massive, emplaced, 'requires external power' laser on a drone, it's only slightly higher DV. You ignored all the points. (IMG:style_emoticons/default/smile.gif)
Yes, doom-borgs are not a normal concern. But saying any laser but the nuclear warship Mercury beats a gauss? Just silly. |
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Jul 20 2012, 01:52 PM
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#34
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Target ![]() Group: Members Posts: 14 Joined: 24-July 11 From: Sweden Member No.: 33,954 |
Does your limbs really have to be alphaware? Otherwise you could easily afford a bit of bioware including a rating 1 Synaptic Booster.
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Jul 20 2012, 02:59 PM
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#35
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Gah, they never managed to make those rules fun. I think the shadowrun crew hates cyborg and robocop style characters.
Due to the heavy cost and extreme essence requirements we used the following rules for cyberlimbs. Limbs attached to cybertorso took up 1/2 essence as it already used available connections on the torso and the torso becomes a good thing to have if you have heavy cyberlimb replacement. Availability for all cyberware was dropped to around 4 as cyberlimbs are usualy damn common. Prices were dropped to 1/2 normal since cyberlimb were supposed to be the poor mans replacement instead of luxury of cloning tech. Attributes were equal to characters meat attributes and could only be upgraded to above normal meat attributes. This at least gave the cyborg a chance to even get close to the lethality of a normal meat streetsam who used bio muscle enhancement and agility boosters. Trust me, we went ballistic with charts and comparison when creating two 'equal' streetsams with money and points - the 'normal' streetsam were leagues ahead of the cyborg. |
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Jul 20 2012, 03:21 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 209 Joined: 6-June 12 Member No.: 52,675 |
Certainly creates an interesting character though. You essentially will have a skilled character with sub-par enhancements using sub-par stats (base stat cyberware).
Sounds like a dude who had cool shit, got stripped and sent out onto the street with crapware. Now put on some sunglasses and deal with it! |
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Jul 20 2012, 08:47 PM
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#37
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Does your limbs really have to be alphaware? Otherwise you could easily afford a bit of bioware including a rating 1 Synaptic Booster. If you want a full suite (all six "Limbs") then yes, you need Alphaware. *shrug* No worries, though. You can make a good character in the Robocop Mold by doing so. I know that I did. (IMG:style_emoticons/default/smile.gif) |
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Jul 20 2012, 11:30 PM
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#38
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Target ![]() Group: Members Posts: 14 Joined: 24-July 11 From: Sweden Member No.: 33,954 |
If you want a full suite (all six "Limbs") then yes, you need Alphaware. *shrug* No worries, though. You can make a good character in the Robocop Mold by doing so. I know that I did. (IMG:style_emoticons/default/smile.gif) I was referring to this specific character who only have arms and legs, not "robocops" in general. In this case alphaware seems overkill since he still has plenty of essence left even without it. |
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Jul 20 2012, 11:46 PM
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#39
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I was referring to this specific character who only have arms and legs, not "robocops" in general. In this case alphaware seems overkill since he still has plenty of essence left even without it. Ahhh... Missed that little tidbit. (IMG:style_emoticons/default/smile.gif) No Worries... |
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