Crazy Character Ideas?, GM is running a Freaks campaign, I need ideas |
Crazy Character Ideas?, GM is running a Freaks campaign, I need ideas |
Jul 11 2012, 02:48 PM
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#1
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Moving Target Group: Members Posts: 168 Joined: 26-June 06 From: USA, California Member No.: 8,778 |
So my friend is running a Freaks campaign (basically meaning that all the characters are supposed to be weird or whatever in some way and nearly all of the optional/restricted rules are allowed.) In addition to normal option rules, she wants each character to have some kind of special "Artifact" which should be based on rules she makes up. Basically the players decide on a concept for their artifact, then they sit down with the GM and work out the rules.
Now, normally I love making characters and can come up with a million, however, I have a strong tendency towards awakened characters usually and most of the group (3/4 so far) is comprised of awakened characters this game. So I was trying to think of a good technology freak and artifact idea. The problem I keep running into is that it's easy for me to make a tech freak that is powerful, but difficult to make one that is really that interesting, specifically with respect to a special/game-changing item. The only one with potential that I've really come up with so far is a cyborg character in a humanoid body, with the body being my artifact. Problem is I can't really think of anything that character could do that a cyber-samurai would be unable to do. It's powerful (4 base IP, innate armor) but I don't think it will be that interesting. So, do you guys have any crazy character ideas? Or possibly ways to make a cyborg more interesting? |
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Jul 11 2012, 03:08 PM
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#2
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Moving Target Group: Members Posts: 497 Joined: 16-April 08 From: Alexandria, VA Member No.: 15,900 |
Sounds like your friend is trying to do a super-hero sort of campaign.
If you're going to make a cyber-freak of some sort then you've probably got two general options: unusual race, or distinctive style. A centaur with two extra arms would be pretty freaky, for instance. Style can make up for a lot, especially if I'm right about a super-hero sort of idea. I could see doing my El Pollo Loco character in that situation. A big troll with raptor legs and spurs mounted in them. Nasty kick, with the right martial arts (IMG:style_emoticons/default/wink.gif) EDIT: I should also add that using the more unusual races is probably a good place to start, cyber or not. I would guess that AIs are out, unless she wanted to allow virtual artifacts. We have a group of bad guys that includes one of those Indian dwarves who also has SURGED with a prehensile tail. Totally tries to pass himself off as some sort of primate all the time. |
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Jul 11 2012, 03:11 PM
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#3
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
How about this: an AI whos home node is a Technomancer's brain? The ability to do that would be your "artifact." Play an AI in a metahuman's body with the ability to use Resonance skills as a result.
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Jul 11 2012, 03:15 PM
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#4
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Moving Target Group: Members Posts: 209 Joined: 6-June 12 Member No.: 52,675 |
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Jul 11 2012, 03:41 PM
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#5
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
A fragment, possibly.
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Jul 11 2012, 09:18 PM
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#6
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Moving Target Group: Members Posts: 251 Joined: 7-September 10 Member No.: 19,020 |
Artifact idea for a tech-head:
An old-style cyberdeck that's a self-updating, self-programming commlink, just shy of sentience. Has System, Firewall, Response, and Signal of 10, but doesn't appear to have a wireless interface to anyone on the outside. Has to be connected via fiberoptic cable into a datajack, and cannot be operated except via DNI, and thus is immune to conventional hacking. Keeps all programs put into it updated to the most bleeding-edge of Rating 6, strips copyright protection automatically, and can be Ergonomic for any one program at a time (Logic+Software test to change, interval 1 hour). As it actually draws life-force from the person using it, you can upgrade the rating of programs put into it by paying (New Rating)*5 Karma, with no upper limit on a cap (so eventually it could have Rating 20 programs). As for the character idea, a former otaku who was one of Dunkelzahn's Watchers, whose brain was scrambled by Deus, and is just now coming out of the coma it sent him into several years later. He's a fish out of water, having to reacclimate himself to this new world of wireless Matrix, caught between the past and present. Also, has a moderate case of AIPS, so the wireless signals really fuck with him. The deck was left to him in Dunkelzahn's will, with the wish that he enjoy it when he awaken. (Probably not that interesting, but the idea caught fire in my head. I don't suppose this is for an online game anywhere? (IMG:style_emoticons/default/nyahnyah.gif) ) |
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Jul 11 2012, 09:28 PM
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#7
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Look into these:
Pixie Puncher Hedgepixie Ultimate Mundane Climber |
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Jul 11 2012, 09:30 PM
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#8
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Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
An AI, alright. But none of this Technomancer stuff. Naw ... you're an AI sitting in a MilSpec nexus on a satellite. Even if "MilSpec" just works out to 7-7-7-7 (or maybe 6-10-6-6 ... a signal rating 10 would make sense for a comms satellite), before the boosts for being an AI's home node.
Make it a Piloting origin AI, and buy a bunch of drones. Poof, there's your "freak". ... Especially if the satellite has an orbit-to-ground weapon system or two. Ammunition would be stupendously limited, but ... hehehehe .... |
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Jul 11 2012, 09:39 PM
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#9
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Not if the Orbital Weapons are LASERS.
No Ammo there that does not reload by itself smply by him being up there. |
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Jul 11 2012, 10:49 PM
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#10
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
You want to be a technology freak?
Play an AI with a Piloting background in a drone. Specifically, a maintenance drone that some technologically-inclined geek lovingly handcrafted into the form of an R-series astromech droid from Star Wars. (Get creative, don't just go for R2-D2.) Your brain can be a small Nexus (that drone is big enough to carry one,) you have a shitload of tools built-in, and it you freeze your joints, you look like something someone built for a science-fiction convention. |
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Jul 11 2012, 11:27 PM
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#11
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Tinker Toy. The elf rigger who falls to pieces at the start of combat.
Literally. All of his cyberlimbs are modular drones (which he then rigs). (Taken as a thought exercise based on a suggestion from an acquaintance who knew nothing about ShadowRun, but was fascinated by the setting) Bear Who Walks Through Walls. Pacifist bear shifter troll adept who Breaks Stuff. (Admittedly stolen from Bobson) Alcoholic pixie mage that knows Intoxicate, and the related spell, Fireball. (Admittedly stolen from a mutual friend) Friend Computer. AI that inhabits a house's central network and "believes" he has hidden turrets in the walls, and constantly threatens the PCs with termination due to treason. (Another thought experiment after having played Paranoia) Son/daughter/mother/father of one of the other PCs. (Borrowed from the...relationship I currently share with another PC in a GURPS game) Elephant Ninja. Make the biggest, ugliest SURGE character ever, then make them a stealth adept. (Admittedly borrowed from a friend's Iron Claw one-shot character, who was actually an elephant who could hide in a strawberry patch) |
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Jul 12 2012, 07:08 PM
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#12
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
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Jul 12 2012, 10:02 PM
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#13
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Moving Target Group: Members Posts: 167 Joined: 29-April 10 Member No.: 18,522 |
So, a random thought ran through mah head. Have you ever played in a game with this gm? And has this gm ever run a Shadowrun game involving mindflayers, cat people,, or alien mother ships (in the Shadowrun universe? )
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Jul 13 2012, 07:22 AM
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#14
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Moving Target Group: Members Posts: 136 Joined: 16-April 08 Member No.: 15,899 |
A pity it's game policy to disallow certain kinds of magic.
Imagine an Atzlan priest who left town before his embezzlement of funds could be discovered. Now in Seattle he's trying to start a new *Cough* Pyramid Scheme, and trying to avoid using his Blood Magic for fear it may be like holding up a sigh saying "Over Here". |
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Jul 13 2012, 07:53 AM
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#15
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
I play a Mech Rigger. He's a Gnome with the cyberware to fit in any space, so he can put microsized rigger cocoons into his mechs. Works as a pixie even better. For mechs there are several self-made solutions throughout the forum and after some income, there are stuff like the Tomino or the aztlan thing from Ghost Cartels.
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Jul 13 2012, 08:27 AM
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#16
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
So, do you guys have any crazy character ideas? Or possibly ways to make a cyborg more interesting? The most absolutely broken cyborg combination I've learned of over the years involves a Cyborg, A Vampire/hmhvv Brain, and a spirit pact with the aleph society. Turns out a burnt out vampire can actually bootstrap their Magic back into working again, if they get a different source of it - enough so that they can feed on essence and use it to boost their own attributes as usual. the result is an absolutely terrifying bloodsucking techno-vampire cyborg mage that's basically as close as you can get to a cyberzombie without actually being one. The other idea involves abusing cyborgs and surge qualities(fluffed as part of the cyborg manufacture) to make a sort of anti-magical dreadnought. This idea was originally going to be used to support cyborg for a vatican strike team - the brain possesses astral hazing and arcane arrester, but the limited essence makes the range of it limited to just the size of the cyborg, basically. It's since been Aspected to a christian tradition via geomancy, meaning it helps its buddies and their spirits out by being near. At least statwise - the qualities are fluffed as being part of the sanctified robot body. if you combine it with the above idea - with some Optical(not electronic, it IS an option) cameras wired in, and the astral sight quality(available through surge), its literally capable of punching(or headbutting) spirits with Personal Domain fists. About the only odd idea I've heard for technomancers involves being a Surged Blond. We're talking Legally Blond levels here, yet strangely competent with computers and has NO idea how they do it - its just natural, hee hee. The cyborg stuff is incredibly munchkiney, even for my usual caliber of rules breaking things, so I'm not going to derail things by explaining how it works - but I do hope it inspires you to do something neat. |
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Jul 13 2012, 01:22 PM
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#17
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Jul 13 2012, 02:21 PM
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#18
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Moving Target Group: Members Posts: 209 Joined: 6-June 12 Member No.: 52,675 |
I like the satillite AI, you could manifest yourself as a projected image or utilize hacked technology/drones in the area as your persona. The "threat" to your character is the fact that you are a living persona and your "code" could be harmed during hacking interchanges, etc.
I would define what your program was and build off that. Lazers pew pew (IMG:style_emoticons/default/nyahnyah.gif) |
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Jul 13 2012, 02:28 PM
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#19
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
sadly, there are no stats for satellite based laser weapons in War! although they're mentioned right next to Thor, Loki and Freya. Actually I don't think they would work, because I the power needed to overcome atmosphere absorbtion would be enormous.
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Jul 13 2012, 02:29 PM
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#20
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Moving Target Group: Members Posts: 343 Joined: 3-October 07 From: Birmingham, UK Member No.: 13,515 |
I'm also a big fan of Sniper Rifle AIs (perhaps something from MilSpecTech) or the technomancer street sam, using Biowire and Acceleration to kick ass and take names.
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Jul 13 2012, 02:40 PM
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#21
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
The most absolutely broken cyborg combination I've learned of over the years involves a Cyborg, A Vampire/hmhvv Brain, and a spirit pact with the aleph society. Turns out a burnt out vampire can actually bootstrap their Magic back into working again, if they get a different source of it - enough so that they can feed on essence and use it to boost their own attributes as usual. the result is an absolutely terrifying bloodsucking techno-vampire cyborg mage that's basically as close as you can get to a cyberzombie without actually being one. The other idea involves abusing cyborgs and surge qualities(fluffed as part of the cyborg manufacture) to make a sort of anti-magical dreadnought. This idea was originally going to be used to support cyborg for a vatican strike team - the brain possesses astral hazing and arcane arrester, but the limited essence makes the range of it limited to just the size of the cyborg, basically. It's since been Aspected to a christian tradition via geomancy, meaning it helps its buddies and their spirits out by being near. At least statwise - the qualities are fluffed as being part of the sanctified robot body. if you combine it with the above idea - with some Optical(not electronic, it IS an option) cameras wired in, and the astral sight quality(available through surge), its literally capable of punching(or headbutting) spirits with Personal Domain fists. About the only odd idea I've heard for technomancers involves being a Surged Blond. We're talking Legally Blond levels here, yet strangely competent with computers and has NO idea how they do it - its just natural, hee hee. The cyborg stuff is incredibly munchkiney, even for my usual caliber of rules breaking things, so I'm not going to derail things by explaining how it works - but I do hope it inspires you to do something neat. Lots of problems with this one. 1) I'd like to debate the vampire brain idea. 2) Optical cameras are a no. It's good that you realize it though. Whether or not the rules even allow that is questionable. Also, Astral Hazing does not reduce the effects of spells cast into it. 1) Yes it does; it's not questionable. 2) Huh, you're right. It affects Magic rating, wards, foci, sustained/quickened/anchored spells, and I've always just assumed it also worked against spells that were cast into it also. |
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Jul 13 2012, 02:50 PM
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#22
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
No, it's not yet been decided, wether or not HAZING can be geomancied.
Especially on persons, seeing how they are mobile and Geomodding is applied to places . . |
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Jul 13 2012, 02:58 PM
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#23
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Running Target Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 |
My latest character is a magician with the burnt out addiction quality. He has an overwhelming sense of guilt, and so continually bombs his body with mind-altering drugs. He specializes in magical manipulation, and begins to get feelings that 'reality', as it were, isn't real, and his way of proving that it is, is to change it. Unfortunately, this only compounds his feelings of both schizophrenia and guilt, as he's afraid that he's changing reality on everyone, or that everyone is currently in his mental-state, and if he wakes up or sobers up, they'll all disappear. When in combat, he'll augment his reality-altering spells with reality altering drugs, thus increasing the 'wierdness' of the altered reality states he creates. When not in combat, his mental state fluctuates, but still being a generally good person, he's been known to nearly knock himself out by casting massively large mob mood spells, magically demanding the crowd be 'generally happy'.
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Jul 13 2012, 03:17 PM
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#24
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Moving Target Group: Members Posts: 497 Joined: 16-April 08 From: Alexandria, VA Member No.: 15,900 |
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Jul 13 2012, 03:19 PM
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#25
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
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