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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 26-August 10 Member No.: 18,972 ![]() |
As mentioned in another post, one of our GMs came up with the idea to school some of our newbies hard-knock style for refusing to get with the program despite an enormous amount of leniency by GMs in 5+ runs. So, the carrot is going away, and we shall employ the stick.
Now, there is a storyline reason for this. I mentioned in another post: the team strongarmed a Johnson who sent us into a nightmare far above and beyond what we were paid for. I played my character on this, who is generally thick-headed, but our group both extorted him, and left him alive. Johnson is now wanting to regain dominance and honor and all that jazz. The true purpose, though, is to make a run that will screw them for their blitheness. Not their mistakes: everyone's dice fail, but for out-and-out ignoring good runner sense. The hardest part? It has to be REALLY obvious in hindsight how badly they stumbled, and where, without metagaming. People at the table pointing it out has left no lasting impression. Most importantly, I want the characters to have a chance to survive the affair, even when being stupid. Next step after this is a lot of character remakes. No more freebies. I would like to ask the community some GOOD shadowrun habits (things they SHOULD do), and how to make it painfully obvious that they missed it. I would like to ask BAD shadowrunner habits (stupid obvious bad) and how to make it painfully obvious to the unaware they should stop. How would you educate a thick head without breaking it? I've got a list, but there has to be a lot I haven't thought of. |
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Lo-Fi Version | Time is now: 28th September 2025 - 05:12 AM |
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