QUOTE (Krishach @ Jul 19 2012, 04:04 AM)

Here is the run idea so far:
Our original pissed of Mr Johnson (let's call him Jake) is going to use an employee (let's call him Bob, a temp Johnson) to ask the idiots of our team to clear a series of connected buildings in the Puyallup Barrens. They will be contracted to remove all squatters, critters, and spirits, and secure the building until support arrives.
A reasonable job. Is Bob Johnson in on the doublecross, or does he genuinely believe he's hiring them for realsies, and will he pay if they manage to beat the odds and come looking for their nuyen?
QUOTE
Our 2nd GM, who created the run where our team screwed Jake, is going to play a close-combat NPC specializing in Nerve Strike and non-lethal takedown. Lets call him Leo. This char concept should be able to immobilize the super-troll as well.
Use the Beardy Cheese sparingly, especially when you decide to build an overpowered combat munchkin who specializes in doing things your players can't reasonable be prepared for and aren't built to resist.
Give him
flaws. Flaws your players could reasonably exploit and use to
terminate him with extreme prejudice. For instance, have him be as negligent with his own astral security/scent security as the players are with their vehicles, resulting in Leo needing to fight off the ghouls, giving the players a chance to spot him when he's
not in "stalking them" mode.
QUOTE
The buildings will be inhabited by squatting ghouls, and a few paracritters. As the PCs enter, I am going to trash their vehicles (or steal them) since they fail to ever secure them. As the team splits up to secure the location, PCs will start to go missing as Leo begins to quietly take the team down (or they may die to ghouls as well). At this point, I am going to try to push some paranoia buttons as things fall apart for the players.
Be careful on this as well. Vehicles are very expensive. If they've been completely lax, it's fair to fuck with their ride(s) or even steal them, but if they're stolen or trashed beyond recovery, well... Even a modest ride with no options costs two or three runs worth of nuyen to replace. If you do this, you will create players who are desperate to get more nuyen and/or replacement vehicles - desperate meaning they'll take more chances to extract every last nuyen they can from their missions, up to and including (especially including) selling the corpses and generally being far more ruthless in the future. If that's the kind of escalation you want in your game, so be it.
QUOTE
This will all be on dice: the players will have ample opportunity to catch all this (like doing backgrounds on Bob Johnson) but I anticipate they will ignore it as always. Should they fail, Leo will do his job taking them down, and they will wake up in a room where Jake Johnson will decide some comeuppance. This will likely be leverage for a future run, as The Man holding sway decides the objectives (think Burn Notice Michael Weston chores).
Any thoughts on what to add to slap them upside the head with? Any gross mistake to exploit as they brazen through this? Keep in mind, we are doing this because they fail to play it smart so often.
A lot of players would quite literally rather fight to the death than be captured, so don't be surprised if a lot (or all!) of them decide they'd rather make new characters than live under coercion. If they're determined to play Pink Mohawk, you're either going to have to run Pink Mohawk, or find a new group.
That said, don't be surprised it the very first thing they do after Mr. Johnson lets them go is track him down and exact
bloody revenge; give him the hood-and-bag treatment, crack his commlink, find out where he is, shoot his wife, steal everything he has, kidnap his daughter and sell her to a bunraku parlor, and then, at the end of it, throw him, alive but bound, to the ghouls. Or something equally vicious.
QUOTE (toturi @ Jul 19 2012, 04:58 AM)

I do not know the whole story behind this but from your post, this is what I gather:
A Johnson had dealt with the team in bad faith as he had sent the team on a very difficult mission that he tried to accomplish on the cheap. The team survived and strongarmed him into paying what the run should paid and after getting their moneys, they left their Johnson poorer than if they had not tried to get their fair pay but alive.
Perhaps you can tell us what is the smart thing the players should have had their characters do?
As I understand it, they bugged out on the run rather than finish it. Typically, you don't get to combine both of "cut and run" and "I do a job... And then I get paid."
QUOTE (mister__joshua @ Jul 19 2012, 05:12 AM)

Given what has gone before, I'd guess that after all this the players would try to hunt Jake Johnson again rather than be lorded over by him. Therefore, if you're going for leverage, make it cranial bomb leverage

No,
don't do this. They probably
will just refuse to play their current characters if they wind up with cranial bombs, treating that as being the same as the character being killed or rendered unfit to play.
At least, don't do it the first time.
Johnsons aren't omniscient either. Have
him get cocky, and believe that he can keep them in line by threatening their contacts or something. If it works, great. If they choose to go after him directly again, well... Play it out, but honestly? Let ferocity work out this once - he never actually got around to setting up his promised revenge-if-you-kill-me, and they find the plans for how he was going to, but didn't get around to it before they grab him and revenge themselves upon it.