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> Direct and Indirect spells question
Yerameyahu
post Aug 15 2012, 04:43 PM
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Don't get him started. Suffice it to say that Free actions are a limited resource as well. (IMG:style_emoticons/default/smile.gif)
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forgarn
post Aug 15 2012, 05:05 PM
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QUOTE (Raiden @ Aug 15 2012, 12:35 PM) *
thats why you take krav maga martial arts and gain take aim as a free action :3


That is very true. However it would end up being 3 shots every 2 IP with krav maga (IP1: Free aim, simple shoot, simple aim to change targets. IP2: simple shoot, free aim to change targets, simple shoot. Repeat IP 1 & 2) since you only get 1 free per IP.

@Dakka Dakka, we do use the optional Arsenal rules so that armored jacket doesn't have the slots for +6 elemental to everything (in our game). And we did that specifically because of the reason you brought up. In addition, unless the wearer of that armor (jacket and helmet) has at least a body of 5, they are taking a -1 to their Agility and Reaction tests so that is 1 less on the dodge roll as well.
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almost normal
post Aug 15 2012, 05:08 PM
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You don't need a simple action to change targets.
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Raiden
post Aug 15 2012, 05:09 PM
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QUOTE (Yerameyahu @ Aug 15 2012, 12:43 PM) *
Don't get him started. Suffice it to say that Free actions are a limited resource as well. (IMG:style_emoticons/default/smile.gif)


I think its Too late haha. still 3 per 2 is alot better then 2 per 2 :3 specially when your firing narrow long bursts lol (if using an automatic weapon)
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Raiden
post Aug 15 2012, 05:11 PM
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QUOTE (almost normal @ Aug 15 2012, 01:08 PM) *
You don't need a simple action to change targets.


No, but if you wish to take aim you would need to spend that simple action, otherwise you can certainly go for him. but you will be at not only your recoil modifier and the -2 for swaping targets, but any type of range modifier as well.
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almost normal
post Aug 15 2012, 05:13 PM
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QUOTE (Raiden @ Aug 15 2012, 01:11 PM) *
No, but if you wish to take aim you would need to spend that simple action, otherwise you can certainly go for him. but you will be at not only your recoil modifier and the -2 for swaping targets, but any type of range modifier as well.


I've never heard of the -2 penalty for changing targets. Can you produce a source?
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Raiden
post Aug 15 2012, 05:20 PM
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QUOTE (almost normal @ Aug 15 2012, 01:13 PM) *
I've never heard of the -2 penalty for changing targets. Can you produce a source?


Page 152 Corebook. 20th anv. Ed.

Multiple targets
If a character attacks multiple targets within a single action phase, he takes a -2 dice pool modifier per additional target. For example if a character engages two targets with burst fire he receives a -2 modifier for the second target.

their is no penalty if you swap but do not fire until your next action phase.
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almost normal
post Aug 15 2012, 05:22 PM
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QUOTE (Raiden @ Aug 15 2012, 01:20 PM) *
Page 152 Corebook. 20th anv. Ed.


Multiple Targets
If a character attacks multiple targets within a single action phase, he takes a -2 dice pool modifier per addition target. For example if a character engages two targets with burst fire he receives a -2 modifier for the second target.


Go figure. Thanks for the quick lookup.

Edit : Wouldn't there still be a penalty? It's going on action phases, and not initiative passes.
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StealthSigma
post Aug 15 2012, 05:27 PM
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QUOTE (almost normal @ Aug 15 2012, 01:22 PM) *
Go figure. Thanks for the quick lookup.

Edit : Wouldn't there still be a penalty? It's going on action phases, and not initiative passes.


A combat turn is made up of all initiative passes.
An initiative pass is made up of the action phases of all characters taking part in the initiative pass.

If you cast a spell during IP1 then target a second character in IP2 there is no penalty for switching targets since these as separate action phases. The -2 penalty can only apply to characters who can attack as a simple action.

Also, the penalty is only for attacking separate targets and not for targeting separate targets.
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almost normal
post Aug 15 2012, 05:31 PM
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QUOTE (StealthSigma @ Aug 15 2012, 12:27 PM) *
A combat turn is made up of all initiative passes.
An initiative pass is made up of the action phases of all characters taking part in the initiative pass.

If you cast a spell during IP1 then target a second character in IP2 there is no penalty for switching targets since these as separate action phases. The -2 penalty can only apply to characters who can attack as a simple action.

Also, the penalty is only for attacking separate targets and not for targeting separate targets.


So Free action aim, simple fire, simple fire, pass 2, free action aim target 2, simple fire, simple fire. 4 shots, two passes. Yeah?
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Raiden
post Aug 15 2012, 05:38 PM
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QUOTE (almost normal @ Aug 15 2012, 12:31 PM) *
So Free action aim, simple fire, simple fire, pass 2, free action aim target 2, simple fire, simple fire. 4 shots, two passes. Yeah?


yes you could do that, IF you didn't kill the target with the first round of fire. which is many cases is what happens to most people that use pistols, ( though i have one shot my far share with a superwarhawk with mods) just remember that second simple fire actions if using long. short bust is at a -8 cumulative recoil modifier, and you wont get bonuses from take aim and the like. if useing pistols you will usually just lose the take aim benefits on the second shot.
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forgarn
post Aug 15 2012, 06:58 PM
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QUOTE (almost normal @ Aug 15 2012, 01:31 PM) *
So Free action aim, simple fire, simple fire, pass 2, free action aim target 2, simple fire, simple fire. 4 shots, two passes. Yeah?


If you read my post that originally started this, I was referring to the fact that to eliminate the range penalties with a firearm (as the spell does not have any) you can use the image scope or vision magnification. But those items require you to use a Take Aim action (be it the standard simple action or the free action with krav maga) whenever you change targets (including acquiring the first target). So in that case, yes if you did not kill your target with the first shot, then your scenario would be correct, 2 shots per IP. However, if you did (like with most sniper rifles) then it would be 3 shots every 2 as I showed above. And the -2 for multiple targets would come in on the 2nd IP because you are attacking a different target with your 2nd shot that pass.
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almost normal
post Aug 15 2012, 07:59 PM
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QUOTE (forgarn @ Aug 15 2012, 01:58 PM) *
If you read my post that originally started this, I was referring to the fact that to eliminate the range penalties with a firearm (as the spell does not have any) you can use the image scope or vision magnification. But those items require you to use a Take Aim action (be it the standard simple action or the free action with krav maga) whenever you change targets (including acquiring the first target). So in that case, yes if you did not kill your target with the first shot, then your scenario would be correct, 2 shots per IP. However, if you did (like with most sniper rifles) then it would be 3 shots every 2 as I showed above. And the -2 for multiple targets would come in on the 2nd IP because you are attacking a different target with your 2nd shot that pass.


Okiedokey, apologies.
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forgarn
post Aug 15 2012, 09:02 PM
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QUOTE (almost normal @ Aug 15 2012, 03:59 PM) *
Okiedokey, apologies.



No problem. (IMG:style_emoticons/default/wink.gif)
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