Nope, that's the one. It says flat out that it is a smartlink setup.
**** this is a long post, the math summary is at the end ****
QUOTE (SR4a)
: The Spellslinger is a glove that assists spellcasters in the aiming of their spells. It contains customized smartgun hardware that works with a smartlink. The system takes into account as many variables as it can to assist the caster in the aiming of her spell.
It's not worth getting a cyber eye JUST for that, but it does work.
For some reason, people keep mentioning armor, fire resistance, and non-conductivity on what I refer to as LOW DEFENSE TARGETS. Low defense seems pretty clear to me, but since there is confusion: these are targets that dodge AND resist damage poorly.
Also, the drain comments we are getting keep being inconsistent. Clearly
without what the update list refers to as an optional rule, indirect spells have more drain. Everyone also seems to keep missing the small bit, if included, of "direct spell dice added to damage add +1 drain per dice." Which means Force 6 or higher manabolts with dice added to damage have the the same or HIGHER drain, using said rule.
So I will proceed forward under the assumption we are using the extra Drain for Direct Spells rule. Without it, manabolt/powerbolt is always better.I will also assume the law of averages applies: 3 dice tend to be 1 hit. I will also assume you will always add the Net Hits to damage.
Force 6 flamethrower can work against a flat 3 stat go ganger and do 11 damage (after ganger resists with 3 body, and gets 1 hit), plus called shot mods if included. Keep in mind, despite Force limiting hits, that ranged modifiers can add to your dice pool, which makes called-shot viable in cases, so the potential damage is 15. Drain value for this is 6.
In addition, targets which have caught fire may extend the damage potential beyond 15, but I will not be counting on that.
Manabolt against the same target also does 11 damage flat (also assuming 6 hits) due to Will resist (3 will, average 1 hit) if you stack all the hits to DV. Potential damage is still 11. However, the drain value is 9.
a manabolt
WITH EQUIVALENT DRAIN as a force 6 flamethrower is a Manabolt Force 4. 4/2 + 4 to DV = 2+4 = 6 drain, and 8 dmg against will 3. Using the Force 6 fireball, this would mean the target needs a combined resist dice of 1/2 impact + body + fire resistance of 12, which would average 4 hits, bringing a 12 DV force 6 fireball to an 8 as well.
The above math assumes the target did not get a Reaction roll. However, the ratio that Reaction reduces the DV is the same, 3 reaction averaging 1 hit, which reduces the number of successes of the mage.
So, comparing a force 6 fireball to a force 4 manabolt, which have the same drain:
If the targets Reaction + 1/2 impact + Body + Fire resistance total more than 12, and have a Will of 3 or less, flamethrower produces the same or more damage for the same drain.
Or,
Force 6 flamethrower does 12 DV and is stacked against body + 1/2 impact + fire resist
Force 4 manabolt does 8 DV and is stacked against Will
Powerbolt works the same: just substitute the math requirement for Body vs powerbolt instead of will vs manabolt.
At this point, whether or not manabolt is really more efficient for damage vs drain now depends entirely on your target.
Flamethrower with a force of 4 or less is NEVER more efficient than manabolt or powerbolt with only the optional rule, UNLESS you get Called Shot bonus damage or On Fire damage (which I would never count on).
Also, the higher force you cast at, the more efficient flamethrower becomes. Flamethrower Force 12 has a drain of 9, which is the EXACT same drain as a manabolt force 6.
Quick math:
Flamthrower F12 = 24DV base, with +4 called shot becomes 24-28 DV.
Manabolt/Powerbolt F6 = 12DV base
Targets total dice (reaction + body + armor etc) vs flamethrower must be 13*3, or 39 dice, assuming the target also has 3 will/body, before manabolt becomes more effective for the same drain.
So, the following pattern is observed:
The difference in DV between Flamethrower and Mana/Powerbolt, multipled by 3, must be greater than the targets difference between Indirect Fire resist and mana/powerbolt resist, in order to be more efficient on average for the SAME DRAIN. This is true for any indirect element, changing only the resistant dice pool
(IndirectDV - DirectDV) * 3 >= (IndirectResist - Direct Resist) ~ choose indirect
(IndirectDV - DirectDV) * 3 <= (IndirectResist - Direct Resist) ~ choose direct
This is in the context of maximizing efficiency, meaning Damage vs Drain. If drain is not an issue, or if the Force is maximized without regard for drain, then Direct Spells > Indirect Spells every time. If the rule for adding drain when adding DV of direct spells is not used, then Direct Spells > Indirect Spells every time.
Adding less dice to the DV of manabolt/powerbolt can mediate the drain, but Flamethrower still CAN outstrip manabolt/powerbolt in terms of efficiency regardless.
questions?