![]() ![]() |
Jul 27 2012, 09:58 AM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 572 Joined: 6-February 09 From: London Uk Member No.: 16,848 |
Had someone playing a unarmed combat specalist ask about having a set of combi gloves, one part shock gloves with one part hardliners. Thinking about it I came up with a pair of gloves with the hardliner parts on the knuckles and the shock parts on the fingers / palm. with a wireless connection to let you turn the shock mode on and off (free action) Name Combi Glove DV = 5S(e) or (strength/2+1)P depending on mode AP = -half or 0 depending on mode Avaliability = 4R Cost = 400 Works as both but not at the same time so you have to take a action to switch them over as need be. What do you think? |
|
|
|
Jul 27 2012, 10:15 AM
Post
#2
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
I think that the underbarrel weapon mod, in this case, perfectly represents mushing electroshock pads onto hard punchy gloves.
Choose one as the base item, pay the standard price to combine one with the other. |
|
|
|
Jul 27 2012, 12:12 PM
Post
#3
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Where's the barrel of a glove? (IMG:style_emoticons/default/nyahnyah.gif)
It seems fine, though. After all, you could just wear one of each; the combat system doesn't care too much. |
|
|
|
Jul 27 2012, 01:00 PM
Post
#4
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 |
What you may consider, and what i did on one of my characters.
Shock gloves -Melee hardening -Smartgun system (just to give it a decent brain, interface with your image link so you can see available charges and other info as well as disabling shock function) -skinlink (so you don't have to deal with wireless, as soon as you put them on they are active) -Gecko grip (this one i did some judicious GM reasoning that the gecko strips are on the outside, not the inside. And since the gecko grip can be turned on/off by command, its better than normal gecko gloves) If the gecko grip part is too much of a stretch for you or your GM, leave it out. |
|
|
|
Jul 27 2012, 01:16 PM
Post
#5
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
For a larf, just install a set of microsensorics too. So you have First Person Trideo of you punching stuff!
|
|
|
|
Jul 27 2012, 01:26 PM
Post
#6
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 |
My other fun combo for those that played fallout tactics or Fallout: New Vegas
Hardliner gloves -Underbarrel Shotgun --melee hardening --smartgun system --skinlink When you punch someone, it fires the shotgun at point blank range... |
|
|
|
Jul 27 2012, 01:29 PM
Post
#7
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
And you get to see the target dodge it no problem.
|
|
|
|
Jul 27 2012, 01:37 PM
Post
#8
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 |
Meh, it happens. Its still fun
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 29th March 2026 - 10:04 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.