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> AK-147 Nanofax here we come
Irion
post Jul 29 2012, 05:53 PM
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QUOTE (Yerameyahu @ Jul 29 2012, 03:30 PM) *
I disagree, Irion. A blend of powdered metals for using in a nanofax doesn't sound at all similar to normal uses of Chemistry in SR4. If I made an Arnold Palmer, I wouldn't pay 1/10 the cost of the tea and lemonade just because I mixed them. (IMG:style_emoticons/default/biggrin.gif)

Which would make powdered metals really darn expensive... Well, I guess those nanobots need a lot of seldom minerals and metals to replicate themselves...

Oh, and I did not want to emply, that I agree with the idea of chemistery reducing the cost of the stock...
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hobgoblin
post Jul 29 2012, 06:01 PM
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QUOTE (_Pax._ @ Jul 29 2012, 06:00 AM) *
.... instead, they'll keep going with more and more draconian information control laws. (IMG:style_emoticons/default/frown.gif)

I think here is a NPC in one of the Mass Effect games that claims WMDs were unavailable to the masses thanks to strong DRM.
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kzt
post Jul 29 2012, 06:33 PM
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QUOTE (CanRay @ Jul 28 2012, 06:42 PM) *
And get cheap enough for public purchase.

So far, it's only the plastic models that are affordable.

Then again, a criminal organization that wanted to make "Saturday Night Specials" or "Streetline Specials" could certainly benefit from these...

You can buy a little CNC unit that can work aluminum and make AR-15 receivers for well under 10K. There are various other steps you should take after you cut the raw metal to get it to last a long time (anodizing, possibly heat treatment), but you should be able to make one that goes bang and lasts thought at least hundred of rounds without that.
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Yerameyahu
post Jul 29 2012, 06:39 PM
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Yeah, it seems like 'nano' 3D printing might be the wrong tool for this job. Their strength is that they can make 'anything', but if you just want to make guns? Cheaper things.

This stuff always makes me think of the anti-genocide kits in Cryptonomicon. (IMG:style_emoticons/default/smile.gif)
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CanRay
post Jul 29 2012, 07:49 PM
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QUOTE (hobgoblin @ Jul 29 2012, 01:01 PM) *
I think here is a NPC in one of the Mass Effect games that claims WMDs were unavailable to the masses thanks to strong DRM.
INFORMATION SHOULD BE FREE!!!

Actually: "On the one hand information wants to be expensive, because it's so valuable. The right information in the right place just changes your life. On the other hand, information wants to be free, because the cost of getting it out is getting lower and lower all the time. So you have these two fighting against each other." - Stewart Brand
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kzt
post Jul 29 2012, 09:57 PM
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Oh, and just to to things back to the AK at the start, AKs don't require machining to make the receiver. They are a flat piece of sheet steel with some holes (a "flat") that are bent into shape and riveted together. Now making a stamping press or the die for the press to make the flats is a big deal, but you can order flats through the mail, they are not controlled items. Without heat treating they won't last a huge number of rounds (the pins and rivets will tear out), but they will work.
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Draco18s
post Jul 29 2012, 10:06 PM
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QUOTE (kzt @ Jul 29 2012, 05:57 PM) *
but you can order flats through the mail, they are not controlled items.


$35, apparently.
(Didn't find an AK-47, but I found a few other flats, including a 9mm).
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Shortstraw
post Jul 29 2012, 10:53 PM
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Mixing chemicals is chemistry. Making plastic is obviously chemistry and as to making the metal feedstocks for a 3D printer its ground up metal mixed with chemicals to make it stick together which is chemistry.
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Yerameyahu
post Jul 29 2012, 11:06 PM
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You're not 'making feedstock', you're buying it. Neither does simple, non-hazardous 'mixing' count as value-added labor. (IMG:style_emoticons/default/smile.gif) The point is that you're not getting a discount. That (crazy) suggested discount is for things like creating chemical compounds, from ingredients. There are numerous examples in the book: extracting opium, making black powder, synthesizing plastic (yes), or "creating advanced synthetic drugs".

That's not adding a cup of sugar and a cup of flour to your 3D printer (even if you could mix your own feedstock, again). You're not saving 90% off the cost of just buying the sugar and the flour pre-mixed, mostly because you're not making feedstock. This is that same as Pax said at the beginning:
QUOTE
The costs for feedstock are about the same as for the relevant parts that would be used in a modification without desktop forge support
[…]
As a general rule, assume an Availability of 20F and a cost modifier of two to five times the standard feedstock price. [For untagged stock.]
Feedstock is not a Chemistry product option. Making it is not possible for players in the first place. I was just saying that, even if it were, feedstock seems to me to be manufactured, not synthesized (using Chemistry).
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ShadowDragon8685
post Jul 29 2012, 11:20 PM
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Why wouldn't it be possible for players, Yerameyahu?
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Yerameyahu
post Jul 29 2012, 11:27 PM
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I didn't say wouldn't, I said isn't. It's not in the rules. You can buy it (with difficulty). You can't say, 'I use Chemistry to make some feedstock' and claim a 90% discount (possibly including the 500% markup for untagged). People can change the game with house rules, but that's not saying much. (IMG:style_emoticons/default/smile.gif)
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Shortstraw
post Jul 29 2012, 11:47 PM
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QUOTE (Yerameyahu @ Jul 30 2012, 09:27 AM) *
I didn't say wouldn't, I said isn't. It's not in the rules. You can buy it (with difficulty). You can't say, 'I use Chemistry to make some feedstock' and claim a 90% discount (possibly including the 500% markup for untagged). People can change the game with house rules, but that's not saying much. (IMG:style_emoticons/default/smile.gif)

Seriously metallurgy to make the appropriate alloys needed IS chemistry and making particular plastics IS chemistry. You are right in that mixing metal fibres with plastic dust and shaking it in a bucket is not chemistry but since I wasn't talking about that it is kind of irrelevant.
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Yerameyahu
post Jul 30 2012, 12:02 AM
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Ah. (IMG:style_emoticons/default/smile.gif) That's I thought how Pax framed it ('a blend'), and no one disagreed. I guess you were presenting a house rule in which players can make feedstock from scratch.
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Shortstraw
post Jul 30 2012, 12:11 AM
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QUOTE (Yerameyahu @ Jul 30 2012, 10:02 AM) *
Ah. (IMG:style_emoticons/default/smile.gif) That's how Pax framed it, and no one disagreed. I guess you were presenting a house rule in which players can make feedstock from scratch.

Let's just say shadowrun needs more detailed and coherent rules for all forms of manufacturing/modding.
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Yerameyahu
post Jul 30 2012, 12:16 AM
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No argument here. (IMG:style_emoticons/default/smile.gif) Of course, that's not really the job of shadowrunners. I feel like the rules try to minimize 'crafting systems' because the (shadow) economy is mostly NPCs. Some PCs have secondary (or lower) skills and things, and certainly *could* have world-class primary skills in such fields, but the point of them is to be enjoying the action… not playing FarmVille. I'm not saying a runner can't or shouldn't do his own mods, armorer work, whatever, but just that it's not 'running the shadows' in the same way that using those products is.
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Shortstraw
post Jul 30 2012, 12:23 AM
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QUOTE (Yerameyahu @ Jul 30 2012, 10:16 AM) *
No argument here. (IMG:style_emoticons/default/smile.gif) Of course, that's not really the job of shadowrunners. I feel like the rules try to minimize 'crafting systems' because the (shadow) economy is mostly NPCs. Some PCs have secondary (or lower) skills and things, and certainly *could* have world-class primary skills in such fields, but the point of them is to be enjoying the action… not playing FarmVille. I'm not saying a runner can't or shouldn't do his own mods, armorer work, whatever, but just that it's not 'running the shadows' in the same way that using those products is.

I believe that just like today people who are really into computers with customize their deck/commlink, people who are into guns will customize them and people who love cars will do the same and the rules should support them.

Edit: Also every group needs an Alfred.
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Yerameyahu
post Jul 30 2012, 01:31 AM
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Yes. I'm saying that I understand that elaborate crafting (esp. manufacturing, etc.) could be a lower priority from the game designer's perspective. It's the same old 'why aren't runners just car thieves?' issue.
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Irion
post Jul 30 2012, 02:21 PM
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@Shortstraw
The point here is, that costomizing something yourself does not really improve performance on the big scale. Of course you can clean your computer and it will run a lot faster.
But really modding anything is kind of though. (Sure in the good old days you could overclock and I am sure it still works...)
But the point is, the gain is quite limited and the possible fallout makes more than often up for it.

It is the same with guns. Of course you can modify the trigger mechanism so you can squeez it fast. But for that you pay with the possibility that your gun may go off if you do not want it to go off...
Looking at the modifikation rules from SR it is to say, that they are really, really, really mod friendly.
Realistic rules would hurt a lot more.

And again the same with cars. Of course I can make my car go faster. Mostly by replacing parts. Yes, I can also change some settings to get more power. But as soon as I do that, my fuel consumption will probably go up and my engine will probably not hold as long as it would under normal parameters.
And so on.
Mostly it will be very expensive for little gain.

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Shortstraw
post Jul 30 2012, 11:17 PM
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I'm not asking for realistic rules - it's consistent detailed rules I would like.
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CanRay
post Jul 31 2012, 12:37 AM
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QUOTE (Shortstraw @ Jul 30 2012, 06:17 PM) *
I'm not asking for realistic rules - it's consistent detailed rules I would like.
Bah! Chaos all the way!!!
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ShadowDragon8685
post Jul 31 2012, 02:19 AM
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QUOTE (CanRay @ Jul 30 2012, 08:37 PM) *
Bah! Chaos all the way!!!


Come on, CanRay. You can't say that without addending "Blood for the Blood God! Skulls for the Skull Throne," or "Exactly as planned," or "FOR CHAOS!"
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Draco18s
post Jul 31 2012, 03:00 AM
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QUOTE (ShadowDragon8685 @ Jul 30 2012, 10:19 PM) *
"Blood for the Blood God!"


Armok would be happy to take your offering.
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Halinn
post Jul 31 2012, 04:51 AM
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QUOTE (ShadowDragon8685 @ Jul 31 2012, 04:19 AM) *
"Blood for the Blood God! Skulls for the Skull Throne,"

MILK FOR THE KHORNE FLAKES!
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_Pax._
post Jul 31 2012, 05:04 AM
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^^ Win. ^^
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Irion
post Jul 31 2012, 07:25 AM
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QUOTE (Shortstraw @ Jul 31 2012, 12:17 AM) *
I'm not asking for realistic rules - it's consistent detailed rules I would like.

I guess we do have a bit different understanding of "consistent". The simple way to make consistant rules is the: Nothing stacks approach.
You have two boni on the same thing (out of the same source), the higher one counts.
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