Missile Mastery "anything" range? |
Missile Mastery "anything" range? |
Aug 2 2012, 08:55 PM
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#26
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
TJ, if having a listed damage code doesn't make something a weapon, what exactly would you say does?
~Umi |
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Aug 2 2012, 09:01 PM
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#27
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Target Group: Members Posts: 69 Joined: 3-October 06 Member No.: 9,529 |
Why should Impovised Weapons get the bonus DV? THEY ARE IMPROVISED... THEY ARE NOT WEAPONS. And the DV boost only applies to Weapons. That is what a non-explosive thrown WEAPON is. The definition of Improvised does not chance from book to book. Using your definition, anything Improvised is a Weapon, as such, a Nail is a Non-Explosive Thrown Weapon, as is an Icicle, or a Snowball, or basketball. Your logic is flawed... Items on the improvised Chart would not (and should not) receive the damage, because they have already been provided with a Damage Code. That does not make them a WEAPON. You are still putting words in my mouth and you are still stuck on the word improvised (which *is* used to mean two very different things in Street Magic and Arsensal). I'm going to (once again) straighten you out about what I'm saying... Just to help, I've avoided using the word improvised anywhere... Missile Mastery does 3 things: 1) Anything non-explosive that a normal person can throw to do damage gets a +1 DV from Missile Mastery. 2) Anything not covered by #1 (that is not explosive) is a non-weapon without Missile Mastery and will do Str/2 damage (no bonus) when thrown. 3) Anything thrown that does stun damage normally, can optionally do physical damage. The above is clearly (to me) what was intended and is clearly (not just to me) what is written. Your logic has holes you could drive a semi through. As I said (and you side-stepped), by your logic, *all* improvised thrown weapons will do Str/2 damage under Missile Mastery (even where given a damage code in Arsenal) since you claim Improvised is used to mean the same thing in different books. Please clarify. |
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Aug 2 2012, 09:12 PM
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#28
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
You are still putting words in my mouth and you are still stuck on the word improvised (which *is* used to mean two very different things in Street Magic and Arsensal). I'm going to (once again) straighten you out about what I'm saying... Just to help, I've avoided using the word improvised anywhere... Missile Mastery does 3 things: 1) Anything non-explosive that a normal person can throw to do damage gets a +1 DV from Missile Mastery. 2) Anything not covered by #1 (that is not explosive) is a non-weapon without Missile Mastery and will do Str/2 damage (no bonus) when thrown. 3) Anything thrown that does stun damage normally, can optionally do physical damage. The above is clearly (to me) what was intended and is clearly (not just to me) what is written. Your logic has holes you could drive a semi through. As I said (and you side-stepped), by your logic, *all* improvised thrown weapons will do Str/2 damage under Missile Mastery (even where given a damage code in Arsenal) since you claim Improvised is used to mean the same thing in different books. Please clarify. I did not sidestep anything. SOME improvised weapons have a damage code. THAT DOES NOT MAKE THEM WEAPONS for the purposes of the Missile Mastery Ability. Your assumptions that they are are what causes the logic issue. It is not Intended to allow Improvised Weapons (Clearly not a Weapon) to receive the +1 DV for being a weapon. Anything not listed, with Missile Mastery, has a default damage code of Str/2. That is clearly what is intended. Here is your logical disconnect for #1. By your logic, since I can throw a Snowball, it is a Weapon and should receive the DV increase. I can Throw a Baseball, and it TOO should recieve the DV increase. Etc, Etc. That is patently wrong. Neither are weapons, so they should not receive it by the wording of Missile Mastery, because NEITHER ARE ACTUAL WEAPONS. The fact that the baseball is already statted with a DV notwithstanding. ALL NON-Weapons fall under Clause 2. With the express DV exclusions of the items on the Improvised Chart. Becsause they alreayd have a DV. They only get that DV because they have been IMPROVISED into a Throwing device that can now cause damage. They are not weapons in and of themselves. There is no hole in that logic. Improvised is jut that... taking a NON WEAPON and making it into an Improvised Weapon. Which Missile Mastery extends to things not on the Chart already published. The fact they are on the chart does not change the fact that they are not weapons inherently. |
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Aug 2 2012, 09:24 PM
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#29
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
TJ, again, you're being absurd. An Improvised WEAPON is still a WEAPON.
If I equip myself with a homemade flamethrower cobbled together from junk, I'm not somehow unarmed because the junk was never intended to serve as the weapon I have turned it into. If I commit a crime with it, I am treated the same as if I had used a purpose-built weapon. If I take a Semi-Automatic pistol and modify it to fire in Full Auto, it isn't still a Semi-Auto just because that was how it was built and how it was intended to function. This is how the law works, this is how the English language works. But let's throw aside real world logic, let's go straight to RAW. The Improvised Melee Weapons subsection and table appears in the middle of the Weapons chapter of Arsenal. Specifically, it appears as a subsection at the end of the Melee Weapons section, just before the Projectile and Throwing Weapons section. The Improvised Throwing Weapons subsection likewise appears in the Weapons chapter of Arsenal, and similarly is found as a subsection at the end of the Projectile and Throwing Weapons section. They are refered to as WEAPONS in these sections. They are given damage codes, which only WEAPONS have. They are given range values, reach values, and armor penetration values, which only WEAPONS have. They each have a listed WEAPON skill that is required to use them. Everything about the rules is treating these Improvised WEAPONS as WEAPONS. Absolutely nothing anywhere in the rules suggests they are to be treated as non-weapons. I can cite more than a dozen instances supporting my claims. I defy you to find a single line in the rules that works to suggest that Improvised Weapons do not count as Weapons. ~Umi |
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Aug 2 2012, 09:32 PM
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#30
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
We weaponize bacteria....
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Aug 2 2012, 09:37 PM
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#31
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Target Group: Members Posts: 69 Joined: 3-October 06 Member No.: 9,529 |
I did not sidestep anything. SOME improvised weapons have a damage code. THAT DOES NOT MAKE THEM WEAPONS for the purposes of the Missile Mastery Ability. Your assumptions that they are are what causes the logic issue. It is not Intended to allow Improvised Weapons (Clearly not a Weapon) to receive the +1 DV for being a weapon. Anything not listed, with Missile Mastery, has a default damage code of Str/2. That is clearly what is intended. Here is your logical disconnect for #1. By your logic, since I can throw a Snowball, it is a Weapon and should receive the DV increase. I can Throw a Baseball, and it TOO should recieve the DV increase. Etc, Etc. That is patently wrong. Neither are weapons, so they should not receive it by the wording of Missile Mastery, because NEITHER ARE ACTUAL WEAPONS. The fact that the baseball is already statted with a DV notwithstanding. ALL NON-Weapons fall under Clause 2. With the express DV exclusions of the items on the Improvised Chart. Becsause they alreayd have a DV. They only get that DV because they have been IMPROVISED into a Throwing device that can now cause damage. They are not weapons in and of themselves. There is no hole in that logic. Improvised is jut that... taking a NON WEAPON and making it into an Improvised Weapon. Which Missile Mastery extends to things not on the Chart already published. The fact they are on the chart does not change the fact that they are not weapons inherently. So much for staying out of it... Since when are Improvised Weapons "clearly not a weapon"? You seem to be the only one in this thread saying that the improvised weapons listed in Arsenal are not weapons (everyone else who has commented (me and 1-2 others) says they are). That is *NOT* "clearly what is intended". What I have stated is clearly what is intended (to me and seemingly at least one other) and what you state is (apparently) clearly what is intended to you (and none others in this thread). You are *STILL* not reading what I am actually saying. A snowball does not do damage (eg <1DV) when thrown by a normal person so it does *NOT* get any DV bonus (it's a non-weapon without Missile Mastery). A baseball *should* get the DV increase because it is a weapon (it is just not purpose designed as a weapon). Let me try a different tack... By your logic, a baseball bat is also not a weapon because it is improvised (not purpose-designed as a weapon). Are you saying that someone who gets a DV bonus with all bashing weapons should not get a damage bonus with baseball bats? If that is what you're saying, I'll just start ignoring your posts (at least on this topic). |
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Aug 2 2012, 09:47 PM
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#32
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
So much for staying out of it... Since when are Improvised Weapons "clearly not a weapon"? You seem to be the only one in this thread saying that the improvised weapons listed in Arsenal are not weapons (everyone else who has commented (me and 1-2 others) says they are). That is *NOT* "clearly what is intended". What I have stated is clearly what is intended (to me and seemingly at least one other) and what you state is (apparently) clearly what is intended to you (and none others in this thread). You are *STILL* not reading what I am actually saying. A snowball does not do damage (eg <1DV) when thrown by a normal person so it does *NOT* get any DV bonus (it's a non-weapon without Missile Mastery). A baseball *should* get the DV increase because it is a weapon (it is just not purpose designed as a weapon). Let me try a different tack... By your logic, a baseball bat is also not a weapon because it is improvised (not purpose-designed as a weapon). Are you saying that someone who gets a DV bonus with all bashing weapons should not get a damage bonus with baseball bats? If that is what you're saying, I'll just start ignoring your posts (at least on this topic). You are willfully ignoring the spirit of the rule so that you may erroneously apply its letter. The Spirit of the rule is to apply +1 DV to non-explosive WEAPONS that are thrown, and to allow anything else to deal Str/2 DV Damage. SOME THINGS already have a DV, but they are NOT Weapons. The items on the Improvised Chart cannot be classified as Weapons by any normal person in the pursuit of everyday life. Thus they are clasified as Improvised Weapons, of which there can be an almost infinite number of such things (including the items that Missile Mastery allows yout to throw, such as Nails, cards, etc). Thet took the time to give a Few of those a DV when improvised into something that does harm. You are trying to give the items a classification they do not deserve. If you get off on that sort of thing, then that is fine. Does not change the FACT that they are NOT weapons to start with. |
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Aug 2 2012, 09:55 PM
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#33
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
You are willfully ignoring the spirit of the rule so that you may erroneously apply its letter. TJ, if anyone is willfully ignoring the spirit of the rule to erroneously apply its letter, it's you. You are utterly insistant on fabricating a needless restriction to a bonus that is neither unreasonable or game breaking. You have offered zero evidence - NONE WHATSOEVER - for the basis of your belief that Improvised Weapons are not Weapons. You haven't appealed to real world logic. You haven't appealed to common sense. You haven't even appealed to a particular piece of RAW or even a possible interpretation of a ruling. You can't tell us WHY or HOW Improvised Weapons are, in your mind, non-weapons. You also cannot (or perhaps will not?) address the mounting evidence produced to the contrary, both real world and RAW. Seriously, man, what's the deal? ~Umi |
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Aug 2 2012, 10:01 PM
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#34
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Did you seriously try and say a baseball isn't a weapon? Maybe not by intention, but you could easily kill someone with one with a good pitch to the face.
I would agree about a snowball or a playing card or a marshmallow not getting the DV bonus, certainly. But throwing something like a bottle or a bowling ball, something that without missile mastery could cause significant damage to an opponent, probably should be receiving the bonus. |
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Aug 2 2012, 10:03 PM
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#35
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Target Group: Members Posts: 69 Joined: 3-October 06 Member No.: 9,529 |
You are willfully ignoring the spirit of the rule so that you may erroneously apply its letter. The Spirit of the rule is to apply +1 DV to non-explosive WEAPONS that are thrown, and to allow anything else to deal Str/2 DV Damage. SOME THINGS already have a DV, but they are NOT Weapons. The items on the Improvised Chart cannot be classified as Weapons by any normal person in the pursuit of everyday life. Thus they are clasified as Improvised Weapons, of which there can be an almost infinite number of such things (including the items that Missile Mastery allows yout to throw, such as Nails, cards, etc). Thet took the time to give a Few of those a DV when improvised into something that does harm. You are trying to give the items a classification they do not deserve. If you get off on that sort of thing, then that is fine. Does not change the FACT that they are NOT weapons to start with. Nope. I am following the spirit *and* the letter of the rule. You are following neither. What fact? The name is "improvised weapon" - part of that is *WEAPON*. They are in the Weapon section in Arsenal. They are given stats only given to *WEAPONS*. They are given skill usage of *COMBAT* skills. Also see the argument about legal definitions of weapons above. Most of the items in the improvised weapon tables in Arsenal *ARE* considered weapons (or easily usable as decent weapons) by a lot of people (the only "maybes" would be bowling ball, body, and potted plant but they all can be used as weapons). You are the *ONLY* one in this thread trying to say that an improvised weapon is not a weapon. Maybe that should give you a clue that you are the one that is wrong. |
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Aug 2 2012, 10:34 PM
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#36
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Nope. I am following the spirit *and* the letter of the rule. You are following neither. What fact? The name is "improvised weapon" - part of that is *WEAPON*. They are in the Weapon section in Arsenal. They are given stats only given to *WEAPONS*. They are given skill usage of *COMBAT* skills. Also see the argument about legal definitions of weapons above. Most of the items in the improvised weapon tables in Arsenal *ARE* considered weapons (or easily usable as decent weapons) by a lot of people (the only "maybes" would be bowling ball, body, and potted plant but they all can be used as weapons). You are the *ONLY* one in this thread trying to say that an improvised weapon is not a weapon. Maybe that should give you a clue that you are the one that is wrong. You really make me laugh. Really... A Baseball IS NOT A WEAPON, Neither is a Potted Plant, a bowling ball, or a Chair. The fact that you actually think they ARE weapons is truly laughable. The fact that they can be used as Improvised weapon makes no never mind, because an inumerable number of things can too. DOES NOT MAKE THEM ACTUAL WEAPONS. As it appears we are getting nowhere, maybe we should jsut relax and let it drop. (IMG:style_emoticons/default/smile.gif) |
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Aug 2 2012, 10:54 PM
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#37
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Target Group: Members Posts: 69 Joined: 3-October 06 Member No.: 9,529 |
You really make me laugh. Really... A Baseball IS NOT A WEAPON, Neither is a Potted Plant, a bowling ball, or a Chair. The fact that you actually think they ARE weapons is truly laughable. The fact that they can be used as Improvised weapon makes no never mind, because an inumerable number of things can too. DOES NOT MAKE THEM ACTUAL WEAPONS. As it appears we are getting nowhere, maybe we should jsut relax and let it drop. (IMG:style_emoticons/default/smile.gif) You seem to be laughing *alone*. Every other person in this thread disagrees with you. The original purpose for which something was designed does *NOT* define if it is a weapon or how it will be used. As someone else asked, care to actually back up your views (either in the rules or in the real world)? Multiple people have pointed out why you are wrong (both in-game and in the real world) but you just "prove" your point by restating your view that you're right and everyone else is wrong. This conversation is definitely pointless unless you are going to actually address the discussion points multiple people have presented you with (to go back to one of the original points, you still haven't given anything to back up why you think the usage of "improvised" in Street Magic is the same as Arsenal when the examples listed are drastically different (non-weapons vs items not designed as weapons but easily usable as such))... |
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Aug 2 2012, 11:03 PM
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#38
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Did you seriously try and say a baseball isn't a weapon? Maybe not by intention, but you could easily kill someone with one with a good pitch to the face. I would agree about a snowball or a playing card or a marshmallow not getting the DV bonus, certainly. But throwing something like a bottle or a bowling ball, something that without missile mastery could cause significant damage to an opponent, probably should be receiving the bonus. A BAseball ISN'T a weapon. It can kill you , yes, but it is far from a weapon. Just like a Potted Plant and a Bpowling ball is not a weapon, but both can kill you if you are unlucky. They ARE NOT WEAPONS, so should not receive the bonus. |
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Aug 2 2012, 11:05 PM
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#39
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
So, what would, in your eyes, be an improvised weapon that would still get the bonus?
i thought this meant:"this is not a weapon, it is now used as a weapon, and that's why it gets this bonus" |
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Aug 2 2012, 11:07 PM
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#40
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
TJ, if anyone is willfully ignoring the spirit of the rule to erroneously apply its letter, it's you. You are utterly insistant on fabricating a needless restriction to a bonus that is neither unreasonable or game breaking. You have offered zero evidence - NONE WHATSOEVER - for the basis of your belief that Improvised Weapons are not Weapons. You haven't appealed to real world logic. You haven't appealed to common sense. You haven't even appealed to a particular piece of RAW or even a possible interpretation of a ruling. You can't tell us WHY or HOW Improvised Weapons are, in your mind, non-weapons. You also cannot (or perhaps will not?) address the mounting evidence produced to the contrary, both real world and RAW. Seriously, man, what's the deal? ~Umi Because they are not weapons. Registered your potted plant lately? Seriously man, you cannot be arguing that things that can be improvised to cause massive damage are indeed WEAPONS. They are Non-Weapons, becuase they are not WEAPONS. You have to Improvise their use to actually come even close to being classified as weapons. If you are going to use that as a Bench-mark, then ANYTHING cna be called a weapon, and should get the bonus. The fact that a few examples of such items actually having a DV automatically makes them actual Weapons is ludicrous. |
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Aug 2 2012, 11:10 PM
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#41
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Aug 2 2012, 11:12 PM
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#42
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
So, what would, in your eyes, be an improvised weapon that would still get the bonus? i thought this meant:"this is not a weapon, it is now used as a weapon, and that's why it gets this bonus" If it IS a weapon, it gets the bonus. If it is not a Weapon, it does not get the +1 DV. Thrown Sword... Bonus... Thrown Potted Plant... No Bonus Thrown Baseball... No Bonus Thrown Bowling Ball... No Bonus Thrown Knife... Bonus... (IMG:style_emoticons/default/smile.gif) |
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Aug 2 2012, 11:18 PM
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#43
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i thought those would only be the difference between aerodynamic and non aerodynamic?
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Aug 2 2012, 11:38 PM
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#44
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It seems simple to me: if it has a listed DV anywhere in the books (as a thrown weapon), it gets +1. If someone can normally throw it, you're a little better.
If it doesn't, it gets the specified DV from Missile Mastery, no +1. |
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Aug 3 2012, 12:40 AM
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#45
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Running Target Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 |
QUOTE weapon (ˈwɛpən) — n 1. an object or instrument used in fighting Wilco is in the right, TJ in the wrong. Design intent is irrelevant, it's only the implementation of the object that matters. The adept in the horizon adventure specializing in throwing casino chips only accentuates the incorrect nature of TJ's assumption. |
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Aug 3 2012, 12:44 AM
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#46
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
If Missile Mastery was intended to give +1 DV to everything (because anything used with the power is therefore a weapon), they wouldn't have phrased it the way they did. A playing card is Str/2 P, not Str/2 + 1 P, as the text clearly says.
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Aug 3 2012, 01:39 AM
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#47
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Wilco is in the right, TJ in the wrong. Design intent is irrelevant, it's only the implementation of the object that matters. The adept in the horizon adventure specializing in throwing casino chips only accentuates the incorrect nature of TJ's assumption. Do Casino Chips have a DV stat now? If not, then the implementation of damage with Missile Mastery is exactly correct with my assumption, Str/2p. If they somehow magically had a already stated DV before the Missile Mastery was applied, they would have Damage = to the stat line, and no more, because there is no way that the improvised Poker Chip can be considered a weapon, regardless of any implementation on an Improvised table, and therefore does not receive the +1 due to it being a "Weapon." *shrug* |
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Aug 3 2012, 01:40 AM
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#48
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
i thought those would only be the difference between aerodynamic and non aerodynamic? Nope, it is the difference between what is designed to be a weapon and what is designed to be a potted plant. (IMG:style_emoticons/default/smile.gif) One is a weapon, and the other is not. A Bowling Ball is Aerodynamic, but it is hardly a weapon. |
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Aug 3 2012, 02:07 AM
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#49
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
If Missile Mastery was intended to give +1 DV to everything (because anything used with the power is therefore a weapon), they wouldn't have phrased it the way they did. A playing card is Str/2 P, not Str/2 + 1 P, as the text clearly says. Which I never argued. My problem is that there are vast number of objects out there than can be used as a weapon, and because a handful of them were chosen to give a representation of what an improvised weapon can do and a rough example of their damage, they somehow qualify as Weapons, where the remaining object, which are no less lethal, are not considered "Weapons." Don't you see an issue with that? I sure do. A Hammer is far more of a weapon than a potted plant, and yet the potted plant can benefit from being thrown with more damage than the Hammer could be, thanks to the Interpretation of Missile Mastery being thrown around. That makes absolutely no sense at all. Somehow the Plant is a "Weapon" and yet the Hammer is not. Ludicrous. |
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Aug 3 2012, 03:46 AM
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#50
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Target Group: Members Posts: 69 Joined: 3-October 06 Member No.: 9,529 |
If it IS a weapon, it gets the bonus. If it is not a Weapon, it does not get the +1 DV. Thrown Sword... Bonus... Thrown Potted Plant... No Bonus Thrown Baseball... No Bonus Thrown Bowling Ball... No Bonus Thrown Knife... Bonus... (IMG:style_emoticons/default/smile.gif) Okay. Now you are making me laugh uproariously. So some things on the improvised weapon table get the bonus but other things do not? The only determining principle is if *you* consider them a weapon? Umm, right. Per the rules, there is *ABSOLUTELY NO DIFFERENCE* between a (non-throwing) knife, sword, and a potted plant for throwing. At least be consistent - either improvised weapons get the bonus or they don't (and I'll stick with they do). That list doesn't even make sense from a reality standpoint (let alone rules standpoint) - a baseball makes a *FAR* more effective thrown weapon than a thrown sword (except for a few that historically were balanced fairly well for throwing). This conversation is pointless to continue. |
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