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> New Quality: Transhuman
Kesendeja
post Aug 3 2012, 02:01 PM
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Transhuman
Cost ? BP
The subjects body is so receptive to augmentation that all cyberware counts as having been installed in a Delta Clinic.


I will admit this comes from watching my husband play Deus Ex: Human Revolution, but it seems like a viable one given the existence of Type O system and Biocompatability. I just need help determining if it would be more expensive than Type O system, and if so how much.
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Yerameyahu
post Aug 3 2012, 02:17 PM
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Do you intend for that to mean, 'counts as Deltaware' … 'for the purposes of _'? Because 'installed in a delta clinic' is only strictly relevant for like 2 things. (IMG:style_emoticons/default/smile.gif)

Anyway, there are many factors besides just Essence cost. Delta-grade cyber gets goofy Device Ratings, is hard to detect, etc.
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forgarn
post Aug 3 2012, 02:18 PM
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QUOTE (Yerameyahu @ Aug 3 2012, 10:17 AM) *
Do you intend for that to mean, 'counts as Deltaware' … 'for the purposes of _'? Because 'installed in a delta clinic' is only strictly relevant for like 2 things. (IMG:style_emoticons/default/smile.gif)


Agreed because there is already Bio-compatibility: Cyberware quality which is like everything is Alphaware. (20% less)
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Kesendeja
post Aug 3 2012, 02:23 PM
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I meant that its essence cost is halved only like a version of Type O system for cyberware. Sorry for the confusion, I forgot about the other effects.
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UmaroVI
post Aug 3 2012, 03:38 PM
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Type O only affects Basic type bioware, this is about three times as good, so it should probably cost around 90 bp.
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Kesendeja
post Aug 3 2012, 03:41 PM
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QUOTE (UmaroVI @ Aug 3 2012, 11:38 AM) *
Type O only affects Basic type bioware, this is about three times as good, so it should probably cost around 90 bp.


Could you even buy that by the rules?
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forgarn
post Aug 3 2012, 03:43 PM
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QUOTE (UmaroVI @ Aug 3 2012, 11:38 AM) *
Type O only affects Basic type bioware, this is about three times as good, so it should probably cost around 90 bp.



That would cause a little problem since the max you can take is 35 in each (unless you change your build abilities). Getting a 20% discount in essence cost is 10bp, so for 25 or 30bp you should be able to get that 50% discount. Or maybe that is too much and it should be the 30% for that cost. Depends on how you want to balance it out.
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Yerameyahu
post Aug 3 2012, 03:46 PM
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Yeah, that was my first reaction: anything like this would be far too expensive to actually get. (IMG:style_emoticons/default/smile.gif)
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Ruby
post Aug 3 2012, 05:05 PM
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QUOTE (forgarn @ Aug 3 2012, 07:18 AM) *
Agreed because there is already Bio-compatibility: Cyberware quality which is like everything is Alphaware. (20% less)


Actually, Biocompatibility reduces the essence cost by 10%, not 20%... Still a nice discount though.
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ZeroPoint
post Aug 3 2012, 05:11 PM
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Biocompatibility is 10BP for a 10% reduction in essence cost for your choice of cyber or bio-ware. You can only take it once so you can't get 10% reduction in each...

Type O system is 30BP for a 50% reduction in essence cost for bioware only and can't accept second-hand bioware.

So there's a baseline.

If you wanted to build the transhumanist quality like you're talking about, you may want to include some negative since a 50% essence reduction for cyberware is a greater cost reduction than bioware since cyberware essence values are typically higher than bioware, and with lower essence cost, the reason for choosing bioware over cyber (lower essence cost) is negated.

perhaps something along the lines of...

Transhumanist
30BP
Reduce essence cost of all cyberware (not bioware) by 50%. All bioware the character obtains takes 20% more essence AND/OR and must be alphaware or better.


just kicking around some thoughts.
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Kesendeja
post Aug 3 2012, 06:33 PM
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QUOTE (ZeroPoint @ Aug 3 2012, 12:11 PM) *
Transhumanist
30BP
Reduce essence cost of all cyberware (not bioware) by 50%. All bioware the character obtains takes 20% more essence AND/OR and must be alphaware or better.


I was actually thinking 35 BP for starters. It is also incompatible with Biocompatability cyberware. It really means that unless your GM gives extra points in qualities it's all you'll start with.

Also it doesn't matter what level clinic you go to, the essence cost doesn't change. (No double dipping for bonuses).
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Yerameyahu
post Aug 3 2012, 06:44 PM
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QUOTE
Also it doesn't matter what level clinic you go to, the essence cost doesn't change. (No double dipping for bonuses).
Again, 'level of clinic' never matters for Essence, it's implant grade.

But it does seem like a problem for the quality to say 'cyber is -50% Essence' and *not* mention Grade. I think it was right to say at the beginning, 'counts as Deltaware for the purpose of Essence Cost only'. … I still think it's too strong anyway, and the cyber vs. bio tradeoff effect is just weird. (IMG:style_emoticons/default/smile.gif) Bioware is atleast equally 'transhumanist'. You could alter the fluff, but that's still a funky mechanic.
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UmaroVI
post Aug 3 2012, 06:53 PM
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35 bp for a cyberware-only version of Type O System would be reasonable, actually. That locks out anyone but mundanes from having it, and while they do benefit a great deal it isn't gamebreaking because there's only so much quality cyberware to get.
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Irion
post Aug 3 2012, 07:22 PM
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Agree, 35 BP sounds right if you want it. Yeah, it is good. But Cyberware is in any case mostly second choice...

And yes, counting it as Delta for essence purpose only is the better way to go. Reducing costs by 50% means, that you can get Alpha cyberware for 20% of the essence cost using adapsin.

Get rid of the clinic anyway.

Along the line:
Transhuman
The characters body does tollerate ware more easy than the avarage person. This might be to to some in vitro genetic manipulation or natural mutation.
For the purpose of essence calcualtion every piece of cyberware counts as if it would be of delta grade. For any other purpose the grade of the implant is used.

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ZeroPoint
post Aug 3 2012, 07:33 PM
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Agreed. Treated as deltaware for calculating essence would be more appropriate.

While I like the idea of going full 35BP, that does mean you can't even start with martial arts or ambidexterity. But hey, can always pick it up later if your GM will let you
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UmaroVI
post Aug 3 2012, 07:39 PM
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It's more to be sure you have to be mundane to have it. And it is better than Type O System, so it has to cost more.
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Yerameyahu
post Aug 3 2012, 07:41 PM
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You *could* specify that it's incompatible with Awakened/Resonance qualities. :/ Usually, the game doesn't do things like that, I think.
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ZeroPoint
post Aug 3 2012, 08:22 PM
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QUOTE (Yerameyahu @ Aug 3 2012, 03:41 PM) *
You *could* specify that it's incompatible with Awakened/Resonance qualities. :/ Usually, the game doesn't do things like that, I think.


Unless your picking up an awakened/resonance quality...
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Yerameyahu
post Aug 3 2012, 10:37 PM
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Right, they're incompatible with each other, but I mean that the game tries *not* to say 'mages can't have cyber'. (IMG:style_emoticons/default/smile.gif) Usually it's something implicit, like the sheer cost of Type O, instead of an explicit 'mages can't get this'.
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Krishach
post Aug 3 2012, 11:30 PM
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I would suggest a 25-30 BP total with a caveat, something to mediate the fact that is more beneficial than Type O.

Part of why it's better is because of the greater versatility of cyberware, and also because bioware is far more expensive.


I'd say mediating by
1) making it type specific (must buy Alphaware or Betaware, but it costs Deltaware essence)
2) having to get special cyberware for some reason (much higher availability)
3) taking a penalty or disallowing other forms of upgrade, like geneware or cultured bioware (2x or 3x cost for needing a special lab, or can't take)
4) making the quality count for direct installs only, but not for limb replacement (anything with capacity would work on normal essence costs)
5) having your organs/fluids be of very high value to organleggers (like Type O system)


A combination of some of the above could lead to enough negatives to balance it out with Type O. This is just spur of the moment brain-storming, but personally I would use 2, 4, and 5, and have it be worth 30 points. A lot of the abuse comes out if you can't do complete part replacements and still get the benefit.
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Falconer
post Aug 4 2012, 02:01 AM
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I'd probably just stick with basic grade cyber acts like alpha grade... -20% essence reduction. Alpha grade acts like Delta. Reduce the grade of any bioware by one step (alpha -> standard), and can't take normal bioware.

That said this is a big can'o'worms to open up as this is for starting gear.


There's another huge benefit here, almost any street doc can install basic or alpha grade. Beta and Delta require special clinics (and corp sponsorship practically). So future augments stay cheap as well... alpha is only twice basic cost... while true delta is 10x cost (plus the cost of the clinic!). So there's a monstrous cost savings built in there as well.

Overall I think it's a bit too much though

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LurkerOutThere
post Aug 4 2012, 02:20 AM
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QUOTE (Yerameyahu @ Aug 3 2012, 05:37 PM) *
Right, they're incompatible with each other, but I mean that the game tries *not* to say 'mages can't have cyber'. (IMG:style_emoticons/default/smile.gif) Usually it's something implicit, like the sheer cost of Type O, instead of an explicit 'mages can't get this'.


And the game is poorer for it in my opinion. Too much stuff has to be balanced carefully so mages arn't left out or don't break something. Perhaps my mage hate is showing more then normal, but i'm tired of magic never playing with tech well but tech always having to explicitly play with nice with magic.

Personally I think the quality should implicitly forbid magic, and if we're going that route likely should forbid resonance as well.
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Udoshi
post Aug 4 2012, 04:13 AM
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If anything, it should forbid other Essence-reduction benefits.

IE doesn't stack with Biocompatability, way of the adept, maybe even Ware Grade bonuses, adapsin, etc.
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Makki
post Aug 4 2012, 04:50 AM
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I'd go with "... can only take Bioware of Beta grade or higher, because of-the-shelf bioware is incompatible with these unconventional genetic markers. Genetic treatments outside a Delta clinic are also very risky in damaging the transhuman gen code. Role a die everytime You undergo genetic treatment outside a Delta clinic. On a one, you loose Transhumanism."
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Yerameyahu
post Aug 4 2012, 04:52 AM
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That's not bad. (IMG:style_emoticons/default/smile.gif)

Except for the last bit. Shouldn't it be an Edge test of some kind, though? But mainly it sounds problematic. If you lose it… does all your Essence whisk away?
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