Aug 6 2012, 02:10 PM
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
I think this deserves its own Thread
This actually brings up a tangential question that has been bugging me for a while. How does one determine damage for being jumped on? QUOTE Ask the Dumpshocker Medicineman. He Built himself one of these and one for me too i think. He should be able to answer these kind of questions for you a bit better than me i guess. So here i am (IMG:style_emoticons/default/smile.gif) Yes, I made a " Jumper " named Meteor a 300 Kilo Fomori Pitfighter with Two Raptor Legs, Hydraulic Jacks lvl 5 and Climbing Claws ( and some Martial Arts & Maneuvers like Capoeira,Full Offense, Finishing Move) 12 Dice for his Claws and 17 Dice to Jump I normally make two Rolls (1 to Jump and 1 to Hit) and tell the GM how many Successes I got. Mostly the GM goes (IMG:style_emoticons/default/wobble.gif) or (IMG:style_emoticons/default/eek.gif) and thats it (IMG:style_emoticons/default/biggrin.gif) With a Jumping Jack Flash Dance Medicineman |
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Medicineman Death from Above Aug 6 2012, 02:10 PM
Makki how would straight adding Falling Damage turn out? Aug 6 2012, 02:22 PM
KarmaInferno Video games tell us that dropping onto others from... Aug 7 2012, 02:33 PM
Shortstraw QUOTE (KarmaInferno @ Aug 8 2012, 12:33 A... Aug 7 2012, 02:40 PM
StealthSigma QUOTE (Shortstraw @ Aug 7 2012, 10:40 AM)... Aug 7 2012, 03:00 PM
Stahlseele Ramming/Bull-Rush damage would be a viable way of ... Aug 7 2012, 03:11 PM
Yerameyahu That's what you said last time, but I couldn... Aug 7 2012, 03:21 PM
Stahlseele Might be Charge in english, i am not sure.
Don... Aug 7 2012, 03:30 PM
Yerameyahu Oh, I dig. I thought you said it was an MA Maneuve... Aug 7 2012, 03:38 PM
Stahlseele Doesn't superior position give more than one d... Aug 7 2012, 03:48 PM
Medicineman I usually add the mods Charge (+2), the Maneuver ... Aug 7 2012, 04:32 PM
Yerameyahu Right, that's the bit I'd have a problem w... Aug 7 2012, 05:40 PM
Umidori QUOTE (Yerameyahu @ Aug 7 2012, 10:40 AM)... Aug 7 2012, 06:51 PM
Ryu Targets who see the jump coming should have an eas... Aug 7 2012, 05:49 PM
Medicineman Targets who see the jump coming should
....start t... Aug 7 2012, 06:41 PM
Yerameyahu That's fine, I'm not talking about physics... Aug 7 2012, 06:52 PM
Umidori QUOTE (Yerameyahu @ Aug 7 2012, 11:52 AM)... Aug 7 2012, 08:27 PM
MADness Neither the h-jacks nor Free Fall would reduce dam... Aug 7 2012, 07:40 PM
Yerameyahu That doesn't make sense, MADness.
Umidori, I... Aug 7 2012, 09:22 PM
Krishach Dice pool bonuses should be sufficient, since they... Aug 7 2012, 09:57 PM
Umidori The only real problems I have with the fall damag... Aug 8 2012, 12:46 AM
DMiller I see this as two distinct attacks:
Attack 1: leap... Aug 8 2012, 08:11 AM
bannockburn Personally, I wouldn't give any damage bonus. ... Aug 8 2012, 11:30 AM
DMiller QUOTE (bannockburn @ Aug 8 2012, 08:30 PM... Aug 10 2012, 01:19 AM
Krishach why no damage bonus? Damage from drop>3 meters ... Aug 9 2012, 12:27 AM
bannockburn QUOTE (Krishach @ Aug 9 2012, 02:27 AM) w... Aug 9 2012, 10:17 AM
Midas I am on Medicineman's side of the spectrum - I... Aug 9 2012, 07:28 AM
Yerameyahu Solid, bannockburn. Particularly thinking like th... Aug 9 2012, 01:07 PM
Stave Its clearly sensible to increase damage if you are... Aug 9 2012, 06:43 PM
bannockburn I don't think it's sensible to just add X ... Aug 9 2012, 06:47 PM
Stave Really happy with your approach too. Which ever th... Aug 9 2012, 07:14 PM![]() ![]() |
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