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> XCOM: Enemy Unknown, It's up for prepurchase on Steam.
Bigity
post Sep 25 2012, 11:57 PM
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QUOTE (Tanegar @ Sep 24 2012, 07:41 PM) *
I'm not sure why a high casualty rate would be desirable. I was perfectly happy to get through Operation Sacred Thorn with no deaths and only one wounded. Well, no friendly deaths; I imagine those six aliens were pretty unhappy, though.


Because that's XCOM, mostly. Rookie deaths are pretty much part of the game.
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Warlordtheft
post Sep 26 2012, 02:29 PM
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QUOTE (Bigity @ Sep 25 2012, 07:57 PM) *
Because that's XCOM, mostly. Rookie deaths are pretty much part of the game.


My big concerns are the 1 Base, limited number of troops (4 really). I wonder if they will allow you to mod them out. Early on, having 10 guys with assault rifles (and grenades, lots of grenades) was pretty manadatory, of course the ambush's at the back of the vehicle were a pain. From what I understand you come in off board.
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Bigity
post Sep 26 2012, 02:50 PM
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Yea, I guess a kill rate like the original hurts a lot more with 1 base and a max squad of 6 guys, but I very much want there to be a hard choice and tension when breaching a building that might be full of mutons or something. I expect to lose guys during the campaign, lots of guys.
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CanRay
post Sep 26 2012, 05:03 PM
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"Where's the tank drone, send it. It's cheaper to send it in than Death Benefits are!" "There's also a person's life at stake, Sir." "I'm an accountant, like I care about that."

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Bastard
post Sep 26 2012, 11:10 PM
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I would like to publicly thank Tanegar for bringing this game to my attention.

The original XCom is my favorite game of all time. After learning that this would be a TBS remake of the first, I went and watched all the trailers, preordered the game, then promptly linked all my XCom loving friends the game website.

One of my friends quickly replied, yeah I already know about this, its been in my Steam preorder list for over a month. Thanks for giving me a headsup, buddy. And I am the bastard.


...

I am a little skeptical about only having a small squad, but we will see how it works without the TUs. I couldn't find anything indicating multiple squads, but I really hope I get more than six dudes to clear those battleships.
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Tanegar
post Sep 26 2012, 11:50 PM
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QUOTE (Bastard @ Sep 26 2012, 07:10 PM) *
I would like to publicly thank Tanegar for bringing this game to my attention.

You are entirely welcome.
QUOTE
I am a little skeptical about only having a small squad, but we will see how it works without the TUs. I couldn't find anything indicating multiple squads, but I really hope I get more than six dudes to clear those battleships.

I dunno, I see potential for awesomeness in a squad of six elite commandos sweeping-and-clearing their way through a huge alien ship.
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Bastard
post Sep 27 2012, 02:20 AM
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QUOTE (Tanegar @ Sep 26 2012, 03:50 PM) *
I dunno, I see potential for awesomeness in a squad of six elite commandos sweeping-and-clearing their way through a huge alien ship.


With a limited amount of commandos, who am I going to sacrifice to fulfill my elerium greed!?
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Bastard
post Sep 27 2012, 02:20 AM
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QUOTE (Tanegar @ Sep 26 2012, 03:50 PM) *
I dunno, I see potential for awesomeness in a squad of six elite commandos sweeping-and-clearing their way through a huge alien ship.


With a limited amount of commandos, who am I going to sacrifice to fulfill my elerium greed!?
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CanRay
post Sep 27 2012, 02:35 AM
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The Minitank.
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Seriously Mike
post Sep 27 2012, 02:13 PM
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Preordered. Expect to be named as my squad members (I mean, everyone's doing that one).
I mean, they'll probably fare better than my squad from Terror From The Deep...
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LurkerOutThere
post Sep 27 2012, 04:18 PM
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As i've said elsewhere I'm fine with the small squad concept, but if i'm limited to one small squad and constantly getting into a "which country do you save" choice I'm going to be fairly pissed.
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X-Kalibur
post Sep 27 2012, 04:25 PM
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QUOTE (LurkerOutThere @ Sep 27 2012, 08:18 AM) *
As i've said elsewhere I'm fine with the small squad concept, but if i'm limited to one small squad and constantly getting into a "which country do you save" choice I'm going to be fairly pissed.


Hopefully they'll have it so you have several smaller squads you can send out to multiple sites.
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Bastard
post Sep 27 2012, 04:36 PM
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QUOTE (CanRay @ Sep 26 2012, 06:35 PM) *
The Minitank.


I cant scout the whole area with one minitank to sacrifice. I need like 10 rookies and squaddies!

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X-Kalibur
post Sep 27 2012, 04:55 PM
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QUOTE (Bastard @ Sep 27 2012, 09:36 AM) *
I cant scout the whole area with one minitank to sacrifice. I need like 10 rookies and squaddies!


While I get the joke (and really... who didn't have at least 2 squaddies with a pistol and stun rod for breaching UFO doors?) with the addition of cover and overwatch and suppression you will be moving much more carefully to get a view of the field anyway.
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LurkerOutThere
post Sep 27 2012, 06:01 PM
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QUOTE (X-Kalibur @ Sep 27 2012, 10:55 AM) *
While I get the joke (and really... who didn't have at least 2 squaddies with a pistol and stun rod for breaching UFO doors?)


You gave them pistols? I always felt horrible, but in the early game while i'm trying to get the Hyperwave decoder off the ground by getting some live captures pre stun ball launcher I'd take some rookies that wouldn't make the cut others (shooting/bravery/TU's below the send home threshhld) give them stun rods and send them rushing into intact engine rooms ahead of the actual valuable guys. Most of the time they'd die horribly and soak blasts for more valuable troops, but once in a great while they'd get a "kill" and then i'd always feel obligated to keep them around.

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X-Kalibur
post Sep 27 2012, 06:08 PM
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Even with sectoids and floaters, a pistol was likely to knock them out before killing them.
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StealthSigma
post Sep 27 2012, 06:15 PM
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QUOTE (LurkerOutThere @ Sep 27 2012, 02:01 PM) *
You gave them pistols? I always felt horrible, but in the early game while i'm trying to get the Hyperwave decoder off the ground by getting some live captures pre stun ball launcher I'd take some rookies that wouldn't make the cut others (shooting/bravery/TU's below the send home threshhld) give them stun rods and send them rushing into intact engine rooms ahead of the actual valuable guys. Most of the time they'd die horribly and soak blasts for more valuable troops, but once in a great while they'd get a "kill" and then i'd always feel obligated to keep them around.


I see you follow Russian deployment methods....
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LurkerOutThere
post Sep 27 2012, 06:20 PM
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I always told myself is that I'm doing what I have to do in order to save the earth. And if they wanted to actually have a chance in the war they shouldn't have volunteered with such terrible test scores.

I wonder how much difference there will be in actual recruit competence/skill out of the box.
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CanRay
post Sep 27 2012, 06:28 PM
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Every country wanted a soldier on the X-Com team, so you probably got the special forces from Kraplakistan. They took the Short Bus to the Op. (IMG:style_emoticons/default/nyahnyah.gif)
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Bastard
post Sep 28 2012, 01:06 AM
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QUOTE (CanRay @ Sep 27 2012, 10:28 AM) *
Every country wanted a soldier on the X-Com team, so you probably got the special forces from Kraplakistan. They took the Short Bus to the Op. (IMG:style_emoticons/default/nyahnyah.gif)

(IMG:style_emoticons/default/grinbig.gif)

...and the bullet train to the front line. Here's a some coveralls and a stun rod. Good luck fuckers.
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Bigity
post Sep 28 2012, 02:33 AM
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QUOTE (LurkerOutThere @ Sep 27 2012, 11:18 AM) *
As i've said elsewhere I'm fine with the small squad concept, but if i'm limited to one small squad and constantly getting into a "which country do you save" choice I'm going to be fairly pissed.



This is what's going to happen. The demo gives you this kind of choice on the 2nd mission. Two terror sites, one team to send. It pretty much states flat out that you'll be making the same choice frequently.
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Bigity
post Sep 28 2012, 02:34 AM
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QUOTE (StealthSigma @ Sep 27 2012, 01:15 PM) *
I see you follow Russian deployment methods....


Nah, at least they got a whole functioning weapon to themselves, even if it was very very short range.

Beats one guy with a rifle and another with bullets being told 'When one of you dies, pick up the other item and you can shoot back.'
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Bigity
post Sep 28 2012, 02:35 AM
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QUOTE (X-Kalibur @ Sep 27 2012, 11:25 AM) *
Hopefully they'll have it so you have several smaller squads you can send out to multiple sites.



Nope, one squad, one base.


I doubt that will change, even in DLC/expansions/mods/whatever.
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Tanegar
post Sep 28 2012, 04:14 AM
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QUOTE (Bigity @ Sep 27 2012, 10:35 PM) *
Nope, one squad, one base.


I doubt that will change, even in DLC/expansions/mods/whatever.

That is extremely disappointing, and definitely not an acceptable break from reality. Even if we assume that XCOM field operatives are culled exclusively from the special forces of NATO and former Warsaw Pact nations, that's still tens of thousands of highly trained soldiers. In the face of an existential threat, what moron only fields six of them at a time?
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Bastard
post Sep 28 2012, 06:45 AM
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QUOTE (Tanegar @ Sep 27 2012, 08:14 PM) *
That is extremely disappointing, and definitely not an acceptable break from reality. Even if we assume that XCOM field operatives are culled exclusively from the special forces of NATO and former Warsaw Pact nations, that's still tens of thousands of highly trained soldiers. In the face of an existential threat, what moron only fields six of them at a time?

Agreed.

I watched some view on GameSpot and it looks like you'll have quite a few more than six operators, but the max squad is six. Hopefully you will progress to being able to have multiple Skyrangers and field equal amount of teams.

The maps are not nearly as large as the original, so the smaller squad is reasonable. I will miss searching farmlands at night, using incinediary rounds to set wheat fields and barns on fire to smoke out aliens and provide lighting. Lol at electro flares.
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