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> OOC: Gate Technologies, Stargate: 2064
Eyeless Blond
post May 3 2004, 05:59 AM
Post #101


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heh, yeah, if Ghost Dragon really wanted to be sure he won't die he'd insist on a dual-natured critter be thrown through the Gate. :P
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Leowulf
post May 3 2004, 07:23 AM
Post #102


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QUOTE (Eyeless Blond @ May 2 2004, 02:36 PM)
As for asking for APDS and the like, I'm just surprised that you'd even *ask* for something like that from a research group's storage locker with a straight face. The stuff's Availability 14, the highest I've seen in *any* sort of equipment. As I interpret it, that means it should be almost impossible to get, and generally *not* something you can just casually ask for and think you have a snowball's chance in hell of actually getting. Y'know, like a heavy APC or deltaware implantation clinic or something. Does anyone else think this, or is my newbieness showing again? :)

Curse you for exposing me as a newbie! :P

I hadn't realized that a beta or delta clinic could be easier to set up than getting some APDS ammo, however I don't care. Ghost Dragon is subtly testing them by asking for something he knows they will have difficulty getting. If they can get the APDS, then they have the money to pay the group. If they can't, then it's safe for him to conclude, as we already know OOC, that they are operating under the radar of Ares, as an independent entity, without their knowledge or approval. Anyone with megacorporate supply chains should have NO trouble whatsoever getting 40 heavy pistol APDS rounds.

Awakened critters are dangerous. Also, I don't want to have to keep up with an awakened critter, and neither does Ghost Dragon. He'd be perfectly happy to just kill it once he stepped through the gate, but he knows that Alex wouldn't be too happy about that.
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Moonstone Spider
post May 3 2004, 09:29 AM
Post #103


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Well that makes me feel glad I didn't ask for a monofilament whip
(Avail. 24)
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Shadow
post May 3 2004, 05:57 PM
Post #104


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Ok you guys have about 8 hours in-game to get what ever you need and get back if you want to make the window. When everyone has done what they need to do, or 24 hours rl time has passed we will move on.
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kevyn668
post May 3 2004, 06:33 PM
Post #105


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Good to go!

**thumbs up**
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Leowulf
post May 4 2004, 02:08 AM
Post #106


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Ghost Dragon will summon an Earth Elemental, if the dirt has arrived, and then rest off any drain he incurs.
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kevyn668
post May 4 2004, 03:51 AM
Post #107


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So, when do we get to go to Atlantis? :P
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A Clockwork Lime
post May 4 2004, 03:53 AM
Post #108


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I hope never. I don't have the room for cybergills or an airtank. :eek:
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Morgannah
post May 4 2004, 03:54 AM
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We could just take the Ford.... :grinbig:
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BGMFH
post May 4 2004, 05:19 PM
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Bah, Forget the internal stuff, we'll just bring an attacksub.
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A Clockwork Lime
post May 4 2004, 05:28 PM
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God bless miniaturization technology.
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Leowulf
post May 4 2004, 05:28 PM
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You're probably going to have to roll for me on that Earth Elemental, Shadow. I won't be back home until after 10:00 pm EST. If you haven't posted the next part of the story, then I guess I'll roll. Make it a force 6 if you do it. Then, body tests or whatever to rest off stun damage while Ghost Dragon sits in the corner and rests.
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Shadow
post May 4 2004, 05:39 PM
Post #113


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Ol, when you guys arrive bakc your prep team has some equipment laid out for you in the ready room.


For the whole team.
Full suit Desert Cammo (5/3) plus Boonie hat.

Shaded Goggles

Light Sec Helmet (1/1) with built in battltac receiver and a rating 10 comm. unit. If optional belt battery is used double the normal range.

External - Micro-Transceiver w/ subvocal mic (R:10)

Lightweight canteens (1 litre capacity) x 16

Collapsible water bags (4 litre capacity; able to attach to load bearing backpack) x 8
Load bearing vests

Compact Survival Kit x 8 (4x4x2 inch watertight container includes: swiss army knife; 1 strip magnifier; 1 signal mirror; 1 flint striker; 1 small lighter; 1 small tube high spectrum sunblock; tweezers; snare wire; 1 large needle; cord; 1 pencil stub; 2 bullion cubes; 5 salt packets; 1 condom - dry storage in a pinch - ; sterile scalpel blade; sugar tablets; 1 vial potassium permanganate - antiseptic/antifungal/water purifier - ;1 signal whistle; miniature flashlight with spare battery; 1 tea bag; 2 alcohol wipes; 2 plastic bags; self-inflatable cushion; notepad; mini jokebook; INERTIAL COMPASS; trauma patch; 2 stim patches - R6 -; 1 tranq patch - R6

3 lightweight, collapsible. shelters (Desert Cam.)

Ration Bars (5 days) x 5; Chocolate Bars x 8

This post has been edited by Shadow: May 5 2004, 09:25 PM
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Shadow
post May 4 2004, 05:40 PM
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@ Leowulf

You now have a force 6 elemental with 3 services. No drain.
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Leowulf
post May 5 2004, 03:02 AM
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Thanks, Shadow. Working late sucks. I'm starting a new job next week, which shouldn't have so many late nights. ;)

Not being ex-military myself, I don't know what snare wire and cord are or what you would use them for. The rest, I think I understand. Mini-jokebook? In case we get bored?

How much does that Compact Survival Kit weigh? I'm trying to make sure that Ghost Dragon doesn't go over his carry capacity and get overtired from carrying all that stuff. Assuming that it weighs 2 kg, carrying it should put him pretty close to his capacity.
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Shadow
post May 5 2004, 08:58 AM
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The kit ways 1 kilograms.

Just so I am clear, the equipment listed above was for each of you. So one complete set of everything listed for each character.

Sorry Leo, no APDS rounds. But they do have ExEx if you want it.
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Leowulf
post May 5 2004, 05:33 PM
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Are the shelters camouflaged as well?

What is the external micro-transciever's rating?
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A Clockwork Lime
post May 5 2004, 05:42 PM
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<chants> Thermal tents! Thermal tents! Thermal tents!

If we're going to be in a desert for a while, we can at least be nice and cool. :D
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BGMFH
post May 5 2004, 05:50 PM
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QUOTE (Leowulf)
Not being ex-military myself, I don't know what snare wire and cord are or what you would use them for. The rest, I think I understand. Mini-jokebook? In case we get bored?

Snare wire is for setting either hunting snares or for setting tripwire for booby traps.

Cord is a commom synonym for rope in the military over here, but more common in the Navy and Marines.

Mini-jokebook is also a field expedient codebook.
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Shadow
post May 5 2004, 09:25 PM
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I updated the list to answer questions.
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Morgannah
post May 5 2004, 10:04 PM
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Was there any evidence of another potential power source when Whisper examined the gate earlier? Something that could be identifiable now that Cougar's mentioned it?
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Ecclesiastes
post May 5 2004, 10:24 PM
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Heh, sorry if I threw a kink into things. :)
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Morgannah
post May 5 2004, 10:29 PM
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Not at all! It's something I was wondering about too but I always forgot to bring it up.

So ... thank you! :D
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A Clockwork Lime
post May 5 2004, 10:30 PM
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I believe it uses an Improbability Engine to power itself. That, or like Alex mentioned earlier, they tap into the Seattle grid and drain the system dry every time they try to use it. Take your pick. :)

It's not so much that the Stargate itself requires power. It just faciliates the creation of an artificial wormhole when a concentrated neutrino beam is focused inside it. That's where most of the power requirements come from. But I might be mistaking there.
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Morgannah
post May 5 2004, 10:44 PM
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Improbability Engine? And we FOUND one?! *Homer drool*

Seriously, though. Why would the gate suck up all that electricity if it wasn't really necessary?

I have a post ready but I think I should wait for a ruling ....

(Perception test for earlier if you think it applies: 1.3.3.5.8.11.11)(if scent is involved for some odd reason the results will be significantly different)
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