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> OOC: Gate Technologies, Stargate: 2064
kevyn668
post May 7 2004, 12:42 AM
Post #151


Runner
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Reaction: 2, 2, 3, 5, 5, 5, 14
Quickness: 2, 2, 3, 5, 7, 15

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kevyn668
post May 7 2004, 12:48 AM
Post #152


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Perception: 2, 2, 3, 10
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Tziluthi
post May 7 2004, 01:29 AM
Post #153


Moving Target
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Reaction: 4, 3, 2, 4, 5, 3, 2
(3 successes)
Quickness: 5, 3, 4, 1, 9, 3, 3, 1
(1 success)

Weapons:
Ares Alpha(+accessories): 4 clips regular, 2 clips EXex, 16 mini-grenades
Ares Viper(+accessories): 2 clips flechette
Cougar Fineblade Longknife
2 dual charge (IPE concussion, Flash)
2 IR smoke grenades

Armour:
Desert Cams 5/3
FFBA (full) 4/1
Helmet 1/2

Gear:
Candy bars
Collapsible shelter
Grapple gun w/100ms line
Medkit
Metal restraints x2
Micro-transceiver (6) (+2 ECCM)
Multi-pliers
Pocket computer
Pocket flashlight
Ration bars (10 days)
Respirator w/pressure regulator
Small mirror
Stim patches (3) x4
Survival kit
Tranq patches (4) x4
Trauma patches x2
Water (2 canteens)
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BGMFH
post May 7 2004, 01:45 AM
Post #154


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reaction4 test : 8 2 4 3 4 1 3 5 (4-1=3 successes)
Quickness (6): 2 4 9 3 4 (1success)

time to edit the post I think...

hey Shadow, do I need to make my list public?
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BGMFH
post May 7 2004, 02:04 AM
Post #155


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Oh fine, here it is.

Carried on Person
HK MP5TX w/3 loaded clips 6M Smart2
Predator 3 w/2mags 9M
2 Ares Crusader w/4 mags 6L Smart2
2 Ares Lightfire w/2 mags 6L Smart2
The two paired sets are in their concealable holsters, Crusaders under arms and LightFires at small of back
Forearm Guards +1 Impact armor, not currently worn
Boonie hat
Light Sec Helmet w/ Battletac and Coms +1/+1
3 4L water bags
1 Collapsible shelter
4 1L canteens
1 pair shaded goggles
1 days rations


In duffel #1 (across back)
Ares Alpha and two clips 8M
Slings for Ares Alpha and MP5
4 Splash Slipsray handgrenades
1 clip of 6 Concussion Minigrenades for the AresAlpha's GrenLn
1 Clip of 6 Superflash Minigrenades for the AresAlphas's GrenLn

In Duffel #2 (thrown through gate)
2 50megaton fusion-pumped nuclear fission weapons
1 Cascade Fusion warhead/

[ Spoiler ]
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kevyn668
post May 7 2004, 02:11 AM
Post #156


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1) curse you for taking the nuke. I was gonna!! :(

2) I just gave two rather famous quotes. What movie, hotshots? :)
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BGMFH
post May 7 2004, 02:23 AM
Post #157


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Chase here....I feel so funky - Ghost Busters

See ya on the other side - Poltergeist
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kevyn668
post May 7 2004, 02:43 AM
Post #158


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Very good.

"See ya on the other side" was also Ghostbusters. :D
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Morgannah
post May 7 2004, 03:42 AM
Post #159


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Reaction (4) Test: 3.3.5.7.8.11
Quickness (6) Test: 1.2.3.4.5 (how often do you see that?!) If Enhanced Articulation applies the last roll is a 2 .. no matter one way or another....
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Moonstone Spider
post May 7 2004, 11:06 AM
Post #160


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Perception check on Whisper's Temple: (Using Electronic Mag 3 Cybereyes) 02 07 03 11 02 02
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A Clockwork Lime
post May 7 2004, 05:14 PM
Post #161


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Perception Test (with Passive Sensors 5): 5 11 4 4 3 4 4 4 5 1 3 20
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kevyn668
post May 7 2004, 05:37 PM
Post #162


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Weapons:
HK227S on assault sling
5 clips regular ammo. One loaded.
USP Tactical (w/ silencer) in quick draw holster-extended hip.
4 clips regular ammo. One loaded.
Dart Pistol in quick draw holster-shoulder
2 clips Narcojet darts. One loaded
Glock36 in quickdraw/concealable holster-back
2 clips ExEx. One loaded.
Survival Knife
Thumb Operated Lockblade Knife
2 IR/Smoke Grenades
2 Dual Charge Grenades (Flash/IPE Bang)

Armor:
FFBA (4/1): Fire Resistance(3), Nonconductive(2)
Desert Camo (5/3)
Forearm Guards (0/1)
Total: 7/3 (or 7/4 vs. melee combat)

Gear:
Small Military Rucksack
Medkit
Load Bearing Vest
Boonie Hat
Tinited Goggles
Thermo Goggles
Compact Survival Kit
Roll of Duct Tape
2 Packs of Chewing Gum
Insect Repellent
Sun Screen (SPF 250)
5 Days Ration Bars
Camelbak Hydration System
Microtranciever w/ subvoc mic (10)
Pocket Flashlight
Gas Mask
Gas Detection System (4)
Binocculars: Low Light
Antidote Patch (8 )
3 Stim Patches (6)
Trauma Patch
Micro Camcorder
Micro Flare Launcher (6 flares)
Pocket Computer (500mp)



So, does an "inertial compass" work differently than a normal one?
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Leowulf
post May 7 2004, 08:15 PM
Post #163


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Astral Perception Test , 2nd look around: 10, 3, 11, 5, 4, 5
Astral Perception Test on Snoopy: 1, 1, 4, 3, 3, 8
Sorcery Test, all spell pool saved for drain: 5, 4, 9, 1, 5, 1
Drain Test + spell pool: 9, 7, 10, 4, 3, + 1, 4, 2, 4, 4
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Ecclesiastes
post May 7 2004, 09:13 PM
Post #164


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I just got promoted at work (yay!), which means that I'm going to start becoming much busier and won't have as much time to game (boo!). Unfortunately, I'm going to have to drop from this game. Feel free to NPC my character until he/she can be removed cleanly or keep using them as an NPC as long as you like. I'm sorry to do this, but life calls...

(And man it was a tough call for this one. I really wanted to stick with this one, but you guys already post too fast for me to keep up. I'm terribly sorry.)
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Morgannah
post May 7 2004, 09:40 PM
Post #165


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An inertial compass has two functions. Firstly, it does serve as a normal compass (will that even work here, I wonder?). The second function of the compass is that it can be calibrated to a starting point and will remain keyed to that location.

And congrats on the promotion! :) :(
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Morgannah
post May 7 2004, 10:05 PM
Post #166


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Oh, one more thing that I forgot .... Is it possible to look up at the sky to see how far from night we may be? If possible, it's better to do most of our moving around once the sun goes down; better to conserve our energy (read: sweat) by waiting a few hours.

<edit: I don't think you can stammer while subvocalizing ... >

This post has been edited by Morgannah: May 7 2004, 10:14 PM
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kevyn668
post May 7 2004, 10:51 PM
Post #167


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QUOTE (Ecclesiastes)
I just got promoted at work (yay!), which means that I'm going to start becoming much busier and won't have as much time to game (boo!). Unfortunately, I'm going to have to drop from this game. Feel free to NPC my character until he/she can be removed cleanly or keep using them as an NPC as long as you like. I'm sorry to do this, but life calls...

(And man it was a tough call for this one. I really wanted to stick with this one, but you guys already post too fast for me to keep up. I'm terribly sorry.)

Crap. Now I have to edit my IC.

Oh well, Congrats, man. Good luck with that!
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kevyn668
post May 7 2004, 10:53 PM
Post #168


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About the compass: Does everyone know how to use it? Like, can Chase or is it more of a tech thing?

Either way, we should set the doo-hicky so the Gate is start point. Hmmmm, maybe that will be part of my new edit..
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Shadow
post May 8 2004, 12:36 AM
Post #169


Why oh why didn't I take the blue pill.
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I can't stress enough (even to myself) how important it is for everyone to read all the posts.

Chase and James just gave the same order....
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Shadow
post May 8 2004, 12:39 AM
Post #170


Why oh why didn't I take the blue pill.
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Good luck Grey, you suck for quitting!

Quitter :P

:grinbig:

OK on to the game, the compass is standard issue, everyone knows how to use it. In 'normal' mode the compass points in the general direction of the temple. So that could be north.

As for the sky, the sun is beating down directly on you. It looks like it is noon.
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BGMFH
post May 8 2004, 12:47 AM
Post #171


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I read it! I just dont agree with his assessment of who should be doing what!

:-P
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kevyn668
post May 8 2004, 01:06 AM
Post #172


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Well, then maybe you should post something IC to that effect?

I figured Chase would take some initiative. He and Os have complementary skills and good recon potential.

If you want James to go punch the clock w/ the hot elf chic, that's cool w/ me. ;)

Either way, James was slated as "Team Leader" (I assume b/c he has the highest Leadership skill) but he's not doing much in that area aside from alienating various teammembers. Chase recognises his Leadership--he did call James "sir"--so he'll probably follow James' lead.
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BGMFH
post May 8 2004, 01:09 AM
Post #173


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James leads by example, you'll catch on soon enough... if I have a handle on where this is going at least.. I may be wrong.

And no, James just thinks that Chase and Os would be better suited nearby, he knows he can deal with *any* non magical ranged threat (in his opinion)
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A Clockwork Lime
post May 8 2004, 01:20 AM
Post #174


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Planting a mine in your locker and telling everyone to basically piss off usually isn't the best way to "lead by example." :)
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A Clockwork Lime
post May 8 2004, 01:40 AM
Post #175


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Cosmo is mostly just trying to get the memory chips downloaded out of the devestated drones. If possible, I'd also like to try and verify exactly what happened to them (defaulting from Electronics B/R if necessary). I'll go ahead and include two rolls for each drone; the first is the one to get the memory working, the other to figure out what happened. If they have any chance to be salvaged (even using both to create a new one), I'd like to try that out, too.

DRONE #1
Electronics B/R: 3 7 5 4 7 2 1 3 1
Electronics B/R (defaulting from Walkers B/R): 1 10 1 1 2 2 4 4 11

DRONE #2
Electronics B/R: 1 1 4 5 9 9 1 1 10
Electronics B/R (defaulting from Walkers B/R): 1 2 3 1 9 2 8 3 3

SALVAGING ATTEMPT
Electronics B/R (defaulting from Walkers B/R): 3 3 4 5 11 4 5 2 11
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