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> OOC: Gate Technologies, Stargate: 2064
Moonstone Spider
post Jul 6 2004, 06:34 PM
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More Chemistry Tests for using kit to identify whatever's special about the plant Torque Found:

09 03 05 10 01 02

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kevyn668
post Jul 7 2004, 12:20 AM
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QUOTE (Shadow)
Hehe that's great Leo, I am glad this game is making you closer to your fam.

To answer your question, that DHD can be moved, but it is doubtful you guys will be able to move it. It is mounted on the floor and it looks to be mounted solidly.

If only Whisper were still here....<sigh> :)

Congrats, Leo. I've had little luck converting people to the 'Gate.

I have managed to convert at least 5 people to Buffy... :D
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Leowulf
post Jul 7 2004, 03:12 AM
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Thanks, guys. I have seen the Sci-fi Channel, and it is good. ;)
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Tziluthi
post Jul 8 2004, 03:03 AM
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QUOTE (kevyn668)
I have managed to convert at least 5 people to Buffy... :D

An evil, addictive show, if there ever was one. Dark Angel isn't bad either.
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kevyn668
post Jul 8 2004, 12:44 PM
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All I have to do is get my paws on the last season and my DVD collection will be complete. Then I can focus on B5, Angel, and Stargate!

I wish I was rich... :(
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Moonstone Spider
post Jul 9 2004, 12:50 AM
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Rolls for further chemical analyzer tests of local plant life:


2 2 3 1 2 1 7 4
Complimentary Dice:
4 2 8 2 1 2


11 4 5 4 5 3 10 4
Complimentary Dice:
1 3 4 3 2 4


11 4 7 5 16 1 4 2
Complimentary Dice:
11 1 3 4 4 2
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BGMFH
post Jul 9 2004, 11:22 AM
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Sigs in IC bad
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Misfit Toy
post Jul 9 2004, 06:20 PM
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Cosmo's going to basically strip away all the non-essential vitals (such as storage memory chips) from the camera Chase originally gave him in the first pyramid and jury-rig it together with two of the spare transcievers they brought with them from Gates Technology (using one to boost the signal of the other). He's also going to scavange around his gadgets to see if there's anything with a motor or two that he can give some limited mobility to the contraption, even if its just enough to remotely turn the camera lens. He's also going to use his helmet to give it some amount of durability and protection just incase it gets knocked around during or after its arrival.

I'll throw down two Electronics B/R tests for that. If you need or want more, just ask for 'em.

Electronics B/R: 4 5 1 17 3 2 5 3 4
Electronics B/R: 10 2 2 4 4 2 1 4 16
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Leowulf
post Jul 11 2004, 07:30 PM
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I don't know how you guys want to resolve this sparring, or if you want to let Shadow fast forward to liftoff. Ghost Dragon is probably the weakest melee fighter out of the four, so he will probably lose in the first round.

I was thinking we might do unarmed skill rolls as an open test and compare the results, with TN = to opponents skill.

It doesn't really matter who wins I suppose.
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kevyn668
post Jul 11 2004, 10:47 PM
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I figured we'd just roll like we were fighting. "Damage" is resisted by "body" and is simulated since we're sparring. We could fight to "Serious" simulated damage to determin who wins. In the odd event that there's over damage it goes to Stun and we stop. Sound fair?

Or we could quickie it and just roll [melee combat skill] + Combat pool Opposed Test. Open Test?

We're kind of making up rules and that tends to be the domaine of the GM but...we're not really breaking any rules either.

Its up to you guys. :)
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BGMFH
post Jul 11 2004, 11:10 PM
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Ahh... was kinda hoping for the first day at boot camp scene from the book Starship Troopers meself...
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Misfit Toy
post Jul 12 2004, 01:31 AM
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Unfortunately, some things have come up and I'm going to have to pull out of all of my online games here on Dumpshock. Please feel free to NPC Cosmo until such a time as you can find a replacement for him. Sorry, everyone...
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kevyn668
post Jul 12 2004, 02:37 AM
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QUOTE (Misfit Toy)
Unfortunately, some things have come up and I'm going to have to pull out of all of my online games here on Dumpshock.  Please feel free to NPC Cosmo until such a time as you can find a replacement for him.  Sorry, everyone...

Noooooo!!! We'll be stranded! :D

I hope everything turns out okay. Good luck. :)

As for the fighting, I think we can all agree that there is some tension between the runners. This could clear it up or add fuel to the fire.

For myself, I'm sure Chase wouldn't mind taking a run at James. But odds are pretty slim that he'll make it past Ran...

I kinda had us all ranked in melee as:

1) Ran (big surprise. ;))
2) Three way tie: Os, James, and Chase. (die for die--as in D6s, its anyone's game)
3) Torque or Ghost Dragon (not sure, you guys tell me)
4) Cosmo (if he were still around)

I guess I'm thinking that unless anyone has a good reason not to, we should wait until Shadow can weigh in on this, he may have something else planned.

On the brightside I think we've proven an old theory. If you leave soldiers w/o an enemy for too long they'll still find someone to fight. :)
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Leowulf
post Jul 12 2004, 03:50 PM
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True enough. ;)

I wasn't expecting to start a tournament, but what the heck?

Starship Troopers? Well, we might have enough knowhow on hand for treatment of a broken arm, as long as it isn't Torque's or Ghost's, since they would be the ones giving treatment.
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Shadow
post Jul 12 2004, 08:03 PM
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I think it's a cool idea. Gives you guys something to do with the time it will take Coz to figure out the gate address. He also wanted to build a drone and that takes time as well.

So have at it. Feel free to post your rolls and then a description, hand to hand is strait forward so you don't need me to mediate.
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kevyn668
post Jul 12 2004, 08:40 PM
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Did you want to use standard combat rules or the modified sparring rules I suggested?
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Shadow
post Jul 12 2004, 10:15 PM
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Fight, but assume you are pulling your punches so that no real damage occurs. Other than that just use the normal rules.
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kevyn668
post Jul 12 2004, 11:48 PM
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Showtime! :D
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Leowulf
post Jul 14 2004, 05:46 AM
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Let's get it on! 8)

Ok, I'm going to keep my maneuvers secret, as per the GM option in Cannon Companion, so as not to alert you to what I'm actually trying to do.

Maneuver Chosen: secret (for now)
Ninjitsu Roll: 2, 2, 3, 4
Ninjitsu Roll + 5 from combat pool: 1, 1, 3, 7 + 3, 4, 2, 11, 5

Ghost Dragon is using his hardliner gloves and has no reach bonus. Unless there are some modifiers I am forgetting, the TN to hit should be a base number of 4. Chase is an ork right?

First roll gives 1 success, so resist a 5M.
Second roll gives 4 successes, so resist a 5D.
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kevyn668
post Jul 14 2004, 01:11 PM
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Chase is not an Ork! :P (There was a bit of a joke between me and MT about the "Troll" thing...but he's pure human.)

What no initiative?

Is this damage I have to resist a result of the Ninjitsu Manuver or do I still get a counter attack?
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Leowulf
post Jul 14 2004, 05:52 PM
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Well, I'm new at this, so you'll have to bear with me. I thought you wanted Ghost Dragon to attack first.

Initiative Roll: 6 + 5 + 1 + 2 + 5 = 19

Um.. counter-attack? You can take a turn too, if that's what you mean. Should we start over?
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kevyn668
post Jul 14 2004, 07:36 PM
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Well, I don't know how to handle Ghost attacking first. Can you delay actions in melee?

As for taking a turn...melee combat isn't turn based (exactly) and it is a complex action.

How it works is we both roll our [combat skill] dice augmented by combat pool and who ever gets the most net successes does damage to the other.

_______________________________________________________

Initiative: 21

Brawling: 1, 1, 3, 4, 5, 9

Combat Pool: 2, 4

Successes: 4

[ Spoiler ]
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Moonstone Spider
post Jul 14 2004, 07:43 PM
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I might be delayed if and when my turn comes to do anything here so I'll present my rolls now, lest I delay the game.

Torque's riot shield adds 2 to each person's TN, making the base TN 6 for everybody, so my opponent will also roll against a 6.

Torque has reach 2 on his Kusarigama (8S, dikoted) but also still has an M would so the two modifiers offset each other. I guess Torque will use the other end of the chain to avoid cutting anybody's hand off.

Rolling Against a 6:
4,5,9,2,3,11

Two successes, looks like I'm going to get hurt.
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kevyn668
post Jul 14 2004, 08:01 PM
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Sorry, this just bare knuckles. No weapons, please. We don't want to kill each other here, do we??

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Leowulf
post Jul 15 2004, 02:22 AM
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Right... I reread that section, which I hadn't looked at in a while, and it makes more sense now. Sorry for the confusion. Believe it or not, this is my first melee fight.

Since I've already rolled, I'll keep the roll I made for the maneuver, which is what I was actually trying to do. I was planning to use the other combat pool dice for my own damage resistance test against your attack, which is now happening first. Let's just assume that Ghost Dragon's attack happens AFTER yours, so I will use that roll and action for my turn. Therefore, I'll use the first roll, plus combat pool, for my defender's success test, which gives:

QUOTE
Ninjitsu Roll: 2, 2, 3, 4

+ 5, 3, 2, 4 for 3 successes.

Ghost Dragon took off his coat, but the clothing he is still wearing gives 3 impact armor.

Body Roll: 11, 2, 16, 1

And the roll for my turn, with any TN modifiers for wounds that may apply.

Ninjitsu Roll + 5 from combat pool: 1, 1, 3, 7 + 3, 4, 2, 11, 5
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