Help with a new adept ability |
Help with a new adept ability |
Sep 17 2012, 08:58 PM
Post
#51
|
|
Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
I keep a few throwing knives and a deck of cards on me (gambit style). As for anything else well...have you seen the way our streets look nowadays? and if you take into account the every so slightly (cough) decayed look that has been presented thus far for the mean streets, well, there is a multitude of ammo laying around everywhere for a throwing adept, thus the reason i like Nimble Fingers so much. oh, wait, i need ammo, pick up a soycafe can from the dumpster next to me "That will do" (IMG:style_emoticons/default/biggrin.gif) A deck of cards, toothpicks, a bag of steel ball bearings...pillows of DOOM...Earplugs...A bag of sand (Flechette rules) |
|
|
Sep 17 2012, 09:15 PM
Post
#52
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
A deck of cards, toothpicks, a bag of steel ball bearings...pillows of DOOM...Earplugs...A bag of sand (Flechette rules) All good choices... (IMG:style_emoticons/default/smile.gif) |
|
|
Sep 18 2012, 06:14 AM
Post
#53
|
|
Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
I'm summing up and adding:
Boomerang Throw Cost: .5 The adept may throw a weapon in such a way that it returns to his hands after being thrown. Catching a returning weapon requires a Throwing Weapons + Agility (2) Test and uses up the next simple action after the initial throw or the weapon scatters as a grenade. This means if he looses his next initiative pass for any reason be it from a martial arts maneuver, full dodge, etc. the weapon is not caught. This only works for blunt weapons (e.g. hammers, boomerangs) and slicing weapons (e.g. swords, shurikens) but not piercing weapons (i.e. knives, javelins). Ricochet Shot Cost: .75 Prerequisite: Missile Mastery This power allows the adept to attack multiple opponents with the same projectile. He may split his dice between opponents as per the normal rules for multiple opponents with only a -1 die penalty for each additional opponent. However, each opponent may be no farther away from the previous than (1/2)Magic in meters. This only works for blunt weapons (e.g. hammers, boomerangs) and slicing weapons (e.g. swords, shurikens) but not piercing weapons (i.e. knives, javelins). Scatter Shot Cost: .5 This allows an adept to use burst fire rules for their thrown attack provided they have enough ammunition available and readied. Flechette Throw Cost: .25 Prerequisite: Missile Mastery Assuming the adept has an appropriate type of ammunition readied, e.g. a fistful of gravel or sand, he may apply the rules for flechette ammunition (+2DV +5AP) to his damage. Use Bowling Ball range for this type of ammunition. |
|
|
Sep 18 2012, 11:44 AM
Post
#54
|
|
Moving Target Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
Nice. Thanks Makki. (IMG:style_emoticons/default/cool.gif)
Never thought about Flechette Throw. I like it. I guess no one liked Call Item, huh? (IMG:style_emoticons/default/nyahnyah.gif) Not surprised. Word of advice, don't try making game rules on sleep dep. (IMG:style_emoticons/default/wobble.gif) |
|
|
Sep 18 2012, 11:48 AM
Post
#55
|
|
Moving Target Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
|
|
|
Sep 18 2012, 01:03 PM
Post
#56
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Personally, don't see where you get teleportation from, even quasi like. Pure telekinesis IMHO. Maybe the version statted up, but the descriptor sounded an awful lot like Quasi-Teleportation ala Wulfgar and his hammer, to me. I have no issues with an actual telekinesis return, but would not see an Adept doing so. That would be a spell at my table, and therefore unuseable by Pure Adepts. As for the Flechette Throw. Not sure why you need an adept ability for that. Just use an appropriate ammunition type (handful of Marbles/ball bearings, sand, needles, shuriken, etc) and provide the Flechette ammo stats to it. Even mundanes could do that, in my opinion, though not as efficiently as an Adept Throwing Master, obviously. |
|
|
Sep 18 2012, 01:50 PM
Post
#57
|
|
Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
|
|
|
Sep 18 2012, 09:24 PM
Post
#58
|
|
Moving Target Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
Not validating the ability, just the correlation between it and quasi-teleportation. LOL
It's been a spell in my game for a while too (F/2 drain). Basically a reversed Fling spell with no damage. |
|
|
Sep 18 2012, 09:45 PM
Post
#59
|
|
Moving Target Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
However.....IF you did want to have this an adept power, you could always add a prerequisite like BishopMcQ mentioned earlier. Only works on attuned items. Less of a stretch, since some link does exist.
Just saying... (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/spin.gif) (IMG:style_emoticons/default/grinbig.gif) |
|
|
Sep 18 2012, 09:51 PM
Post
#60
|
|
Moving Target Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
Maybe the version statted up, but the descriptor sounded an awful lot like Quasi-Teleportation ala Wulfgar and his hammer, to me. I have no issues with an actual telekinesis return, but would not see an Adept doing so. That would be a spell at my table, and therefore unuseable by Pure Adepts. Been a long time since I've read those, but I thought it just did the Mjolnir/Thor thing. Now I will have to re read those..CURSE YOU!!! (IMG:style_emoticons/default/rotfl.gif) (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
Lo-Fi Version | Time is now: 6th February 2025 - 12:38 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.