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> Your houserule canon
Fatum
post Sep 26 2012, 08:53 PM
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QUOTE (Draco18s @ Sep 27 2012, 12:24 AM) *
Data that is actively hunted and erased would keep it from being public knowledge. So any publicly accessible locations would need to be secret and hidden.
So the difference between hunted and erased and secret and hidden, going by that quote, is what exactly?
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Tymeaus Jalynsfe...
post Sep 26 2012, 09:42 PM
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QUOTE (FriendoftheDork @ Sep 26 2012, 01:20 PM) *
And yes im used to many opponents and initative passes, I hardly call sniping or tasing one lone guard a "combat", even if it uses combat rules. Im talking about the real fights that lasts at least 3-4 passes or more.

We had a long combat which actually lasted close to 30 seconds in game... it was a brawl against orks, using improvised weapons, unarmed, bats etc. (all with 1 IP). Must have been at around 10 rounds. Think that lasted more than 1 hour at least.


Awesome... Large combats are cool... I avoid them like the plague if I can. (IMG:style_emoticons/default/smile.gif)
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Draco18s
post Sep 27 2012, 12:42 AM
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QUOTE (Fatum @ Sep 26 2012, 04:53 PM) *
So the difference between hunted and erased and secret and hidden, going by that quote, is what exactly?


Compare and contrast "non-propaganda news inside China" with "CERN's research data."
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lorechaser
post Sep 27 2012, 01:16 AM
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QUOTE (Fatum @ Sep 26 2012, 02:31 PM) *
I can think of such "justifications" for any way to punish the players and limit their options.
That doesn't mean that sits well with the RAW or fluff, for that matter, too. Or adds anything to the game experience.

So in your classification that "Actively hunted and erased" category does not exist at all? Good going, what else can I say.


That's why these are house rules. Some players might enjoy that. Some players might be tired of the team Mage completing every mission with "control actions" + "read thoughts."

You may not want to use them, but these are reasonable house rules, IMO.
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