![]() |
![]() ![]() |
![]() |
![]() ![]()
Post
#1
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
SR3 Magic in the Shadows introduced the Horse totem, which let followers learn the Movement critter power as a metamagic. (Restrictions: self only and 3 times per day use)
I wonder if we should elaborate on this as a potential house rule. 1. Do you think this is/was overpowered? (I never played SR3) 2. What other critter powers are reasonable for the cost of one initiation? What totems would you connect them to? Edit: some quick thoughts: Great Mother -> Guard Sea -> Weather Control Mountain -> Binding Trickster, Raven -> Accident Wise Warrior -> Natural Weapon Seductress -> Compulsion Spider, Snake -> Venom |
|
|
![]()
Post
#2
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I think this has potential, yes. (IMG:style_emoticons/default/smile.gif) Would you couple this with one of the rules about power/spell transparency (detection, dispelling, etc.)? Could such a rule benefit from using the power 'prices' provided by the Free Spirit rules?
|
|
|
![]()
Post
#3
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,647 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
SR3 Magic in the Shadows introduced the Horse totem, which let followers learn the Movement critter power as a metamagic. (Restrictions: self only and 3 times per day use) I wonder if we should elaborate on this as a potential house rule. 1. Do you think this is/was overpowered? (I never played SR3) Well ... It lead to the ludicrous Mach 3 Adept, but apart from this .. No, not really overpowered. Depending on the choice of critter power it could very well be, though. QUOTE 2. What other critter powers are reasonable for the cost of one initiation? What totems would you connect them to? Edit: some quick thoughts: Great Mother -> Guard Sea -> Weather Control Mountain -> Binding Trickster, Raven -> Accident Wise Warrior -> Natural Weapon Seductress -> Compulsion Spider, Snake -> Venom I like the idea, but there are really no downsides. Some of those are really powerful and using them should lead to drain rolls at least. But in general, I think your idea has potential. |
|
|
![]()
Post
#4
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, X uses per day may seem like D&D SLAs, but it makes good sense as a limitation. Depending on what it is, it should maybe have that in addition to a drain roll, fewer than 3 uses, or other limits.
|
|
|
![]()
Post
#5
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
[Initiate grade] uses per day?
|
|
|
![]()
Post
#6
|
|
Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 ![]() |
perhaps more along the lines of IG/2 round up? much like many of the other Metamagics? then add a DV ontop based on the effect as if stat'd for a spell?
|
|
|
![]()
Post
#7
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
Whenever the power is activated, the Magician/Adept has to resist drain equal to twice the power cost as statet in the Free Spirit Powers table (RC p.92). Drain is always stun damage.
This would even make Regeneration viable. IG/2 uses per day, causes 10S drain. |
|
|
![]()
Post
#8
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Hm. I wonder if that doesn't make a lot of powers' Drain pretty trivial, while 10S is a lot even for Regeneration. I'd have to look at the list, but maybe something like 3+Cost Drain?
|
|
|
![]()
Post
#9
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Stealth based traditions should have the Concealment power available as well.
|
|
|
![]()
Post
#10
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
|
|
|
![]()
Post
#11
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
|
|
|
![]()
Post
#12
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Whenever the power is activated, the Magician/Adept has to resist drain equal to twice the power cost as statet in the Free Spirit Powers table (RC p.92). Drain is always stun damage. The free spirit PC power table is completely bad, though, and breaks with the entire rest of the spirit system. Its not a good crutch to support your system with. I'd be more inclined to base the drain off the initiate grade(since its times/day is already tied to that) - kind of like attribute boost - and increase it by 1 for each time you've used the power that day. also you may want to restrict Great Form powers from being taken, like regeneration. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th June 2025 - 07:55 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.