IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Initiative Passes
Sinistra
post Oct 12 2012, 05:21 PM
Post #1


Target
*

Group: Members
Posts: 90
Joined: 11-September 12
Member No.: 55,370



Is Wired Reflexes the only way to get more passes excluding Magic for non-matrix actions. I have been doing through my books but I am unable to find anything else so I turn to the people of the forums to aid me in my search. I would also prefer to avoid drugs.
Go to the top of the page
 
+Quote Post
Thanee
post Oct 12 2012, 05:27 PM
Post #2


jacked in
**********

Group: Admin
Posts: 8,915
Joined: 26-February 02
Member No.: 463



In the core rulebook there is also the bioware Synaptic Accelerator.

In Augmentation you get another cyberware option with the Move-by-Wire System.

Bye
Thanee
Go to the top of the page
 
+Quote Post
Fatum
post Oct 12 2012, 05:44 PM
Post #3


Runner
******

Group: Dumpshocked
Posts: 2,801
Joined: 2-September 09
From: Moscow, Russia
Member No.: 17,589



Spells, adept abilities, implants and drugs, that's it.
Go to the top of the page
 
+Quote Post
Makki
post Oct 12 2012, 08:50 PM
Post #4


Running Target
***

Group: Members
Posts: 1,373
Joined: 14-January 10
From: Stuttgart, Germany
Member No.: 18,036



QUOTE (Fatum @ Oct 12 2012, 07:44 PM) *
Spells, adept abilities, implants and drugs, that's it.

Edge (IMG:style_emoticons/default/wink.gif)
being Infected
Go to the top of the page
 
+Quote Post
DWC
post Oct 12 2012, 08:59 PM
Post #5


Shooting Target
****

Group: Members
Posts: 1,973
Joined: 3-October 07
From: Fairfax, VA
Member No.: 13,526



QUOTE (Makki @ Oct 12 2012, 03:50 PM) *
Edge (IMG:style_emoticons/default/wink.gif)
being Infected


Being infected is a drug. It just has an infinite duration. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Halinn
post Oct 12 2012, 09:01 PM
Post #6


Running Target
***

Group: Members
Posts: 1,018
Joined: 3-July 10
Member No.: 18,786



QUOTE (Fatum @ Oct 12 2012, 07:44 PM) *
Spells, adept abilities, implants and drugs, that's it.

Technomancers can get extra meat passes with the right echoes as well.
Go to the top of the page
 
+Quote Post
Dolanar
post Oct 12 2012, 09:49 PM
Post #7


Moving Target
**

Group: Members
Posts: 651
Joined: 20-July 12
From: Arizona
Member No.: 53,066



outside of magic, there are 3 tech methods, & a few drug methods.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Oct 13 2012, 03:26 AM
Post #8


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Cyborgs can get 5 passes.
Go to the top of the page
 
+Quote Post
FuelDrop
post Oct 13 2012, 03:49 AM
Post #9


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



With a big enough gun you don't need multiple initiative passes. A mini-thor is generally considered a big enough gun for most skirmishes.
Go to the top of the page
 
+Quote Post
Xenefungus
post Oct 13 2012, 10:38 AM
Post #10


Moving Target
**

Group: Members
Posts: 315
Joined: 6-August 06
Member No.: 9,032



And now go rescue that hostage with a thor shot :->
Go to the top of the page
 
+Quote Post
FuelDrop
post Oct 13 2012, 10:54 AM
Post #11


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



QUOTE (Xenefungus @ Oct 13 2012, 06:38 PM) *
And now go rescue that hostage with a thor shot :->

Sounds like how i play counter-strike (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Halinn
post Oct 13 2012, 11:45 AM
Post #12


Running Target
***

Group: Members
Posts: 1,018
Joined: 3-July 10
Member No.: 18,786



QUOTE (Xenefungus @ Oct 13 2012, 12:38 PM) *
And now go rescue that hostage with a thor shot :->

Sorry sir, there was an unfortunate amount of collateral damage, but you can be sure that hobo won't take any more hostages.
Go to the top of the page
 
+Quote Post
Neraph
post Oct 14 2012, 06:19 AM
Post #13


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (KarmaInferno @ Oct 12 2012, 10:26 PM) *
Cyborgs can get 5 passes.

Anyone who uses cyber can, as can Technomancers.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Oct 14 2012, 12:47 PM
Post #14


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Technically, that's "anyone that uses VR can", but for most folks it requires at least one implant and often only on the Matrix.

Cyborgs can get 5 passes in meatspace, which is notable.



-k
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 14 2012, 02:27 PM
Post #15


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Neraph @ Oct 14 2012, 12:19 AM) *
Anyone who uses cyber can, as can Technomancers.


Riggers can get 5 Passes.
It is questionable whether a Cyborg can benefit from the Cyber that allows that 5th Pass, unless it is being Rigged by a rigger (with the appropriate equipment), and not the CCU.
Go to the top of the page
 
+Quote Post
Neraph
post Oct 14 2012, 05:05 PM
Post #16


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (KarmaInferno @ Oct 14 2012, 06:47 AM) *
Cyborgs can get 5 passes in meatspace, which is notable.

Technomancers and Riggers who jump into drones now have 5 IP in meatspace also, which is the point I was trying to make.

QUOTE (Tymeaus Jalynsfein @ Oct 14 2012, 08:27 AM) *
Riggers can get 5 Passes.
It is questionable whether a Cyborg can benefit from the Cyber that allows that 5th Pass, unless it is being Rigged by a rigger (with the appropriate equipment), and not the CCU.

Or it depends on the way you become a cyborg. The CCU leaves you at 0.1 Essence and only a brain, and while the rules specifically state that only cultured bioware should be allowed to stay, it is a small logical leap (albeit a logical leap and therefore a House-Rule) to allow any sort of brain-based 'ware to remain.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Oct 14 2012, 08:02 PM
Post #17


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Er, 1 base, 2 from hot sim, one from the commlink IP booster, one from the implant that is explicitly allowed to cyborgs (I think they may actually get it for free?)

5 passes.



-k
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 15 2012, 01:50 PM
Post #18


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (KarmaInferno @ Oct 14 2012, 02:02 PM) *
Er, 1 base, 2 from hot sim, one from the commlink IP booster, one from the implant that is explicitly allowed to cyborgs (I think they may actually get it for free?)

5 passes.



-k


Except that the Implant is not explicitly allowable for Cyborgs, as ALL Cyberware has been romoved, to make room for the CCU implementation. AS Neraph indicated, it is a Houserule that allows the cyborg to keep the relevant Cyberware for that 5th Pass. And since that Relevant piece of 'Ware is .5 Essence, well, you die on implantation (Essence drops to -0.4). *shrug* (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
KarmaInferno
post Oct 15 2012, 01:57 PM
Post #19


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Except it's not a house rule, for the specific implant in question. It's RAW, explicit and specific.

Augmentation, page 163, Cranial Containment Unit:

"The device incorporates an onboard Response 4, Signal 4 commlink (which may be upgraded as normal, see p. 240, SR4) modified for hot sim, as well as a simsense booster (p. 37) and control rig (p. 331, SR4)."


Part of the package of being a Cyborg.

I repeat my assertion. Base 1 pass, Hot Sim VR +2 passes, Simsense Accelerator commlink modification +1 pass, Simsense Booster implant +1 pass. 5 passes.



-k
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 15 2012, 02:41 PM
Post #20


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (KarmaInferno @ Oct 15 2012, 07:57 AM) *
Except it's not a house rule, for the specific implant in question. It's RAW, explicit and specific.

Augmentation, page 163, Cranial Containment Unit:

"The device incorporates an onboard Response 4, Signal 4 commlink (which may be upgraded as normal, see p. 240, SR4) modified for hot sim, as well as a simsense booster (p. 37) and control rig (p. 331, SR4)."


Part of the package of being a Cyborg.

I repeat my assertion. Base 1 pass, Hot Sim VR +2 passes, Simsense Accelerator commlink modification +1 pass, Simsense Booster implant +1 pass. 5 passes.



-k


Would you look at that one. (IMG:style_emoticons/default/smile.gif)
Read that multiple times ands still completely missed it. Thanks KarmaInferno. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Neraph
post Oct 15 2012, 02:41 PM
Post #21


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (KarmaInferno @ Oct 15 2012, 07:57 AM) *
Except it's not a house rule, for the specific implant in question. It's RAW, explicit and specific.

Augmentation, page 163, Cranial Containment Unit:

"The device incorporates an onboard Response 4, Signal 4 commlink (which may be upgraded as normal, see p. 240, SR4) modified for hot sim, as well as a simsense booster (p. 37) and control rig (p. 331, SR4)."


Part of the package of being a Cyborg.

I repeat my assertion. Base 1 pass, Hot Sim VR +2 passes, Simsense Accelerator commlink modification +1 pass, Simsense Booster implant +1 pass. 5 passes.

Yup. With a little work you can get a cyborg to crazy amounts of Initiative also (6 Response + 6 Intuition + 2 Hotsim + 6 Response Enhancer + 1 Custom Interface = 21, and an average of 26 rolled).
Go to the top of the page
 
+Quote Post
KarmaInferno
post Oct 15 2012, 02:51 PM
Post #22


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



At that point you could just take the 4/1 "buying hits" option instead of rolling, get a 24, and often STILL go first.




-k
Go to the top of the page
 
+Quote Post
Neraph
post Oct 15 2012, 02:54 PM
Post #23


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (KarmaInferno @ Oct 15 2012, 08:51 AM) *
At that point you could just take the 4/1 "buying hits" option instead of rolling, get a 24, and often STILL go first.

21/4, rounded down = 5. 5 + 21 = 26, which is what I used as my average.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 15 2012, 02:59 PM
Post #24


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Neraph @ Oct 15 2012, 08:41 AM) *
Yup. With a little work you can get a cyborg to crazy amounts of Initiative also (6 Response + 6 Intuition + 2 Hotsim + 6 Response Enhancer + 1 Custom Interface = 21, and an average of 26 rolled).


My Cyberlogician's AI Girlfried has an Initiative of 25 IIRC. Would have to look.
Of course, she only has 4 IP's (IIRC)... (IMG:style_emoticons/default/frown.gif)
Go to the top of the page
 
+Quote Post
KarmaInferno
post Oct 15 2012, 03:05 PM
Post #25


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (Neraph @ Oct 15 2012, 10:54 AM) *
21/4, rounded down = 5. 5 + 21 = 26, which is what I used as my average.

Yeah, but "averaging" isn't actually in the rules as a play option, whereas the 4/1 buying hits rules are.

I ran across a Missions character doing that. He had a 25 Init, and used the Buying Hits whenever the GM allowed it instead of rolling all those dice.




-k
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th March 2024 - 04:58 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.