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> Initiative Passes
Neraph
post Oct 15 2012, 03:06 PM
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QUOTE (KarmaInferno @ Oct 15 2012, 09:05 AM) *
Yeah, but "averaging" isn't actually in the rules as a play option, whereas the 4/1 buying hits rules are.

I ran across a Missions character doing that. He had a 25 Init, and used the Buying Hits whenever the GM allowed it instead of rolling all those dice.

I use the term "average" to give people an idea of what can be expected, not as an actual hard-rule that would be used in games.

I thought Missions characters were capped to a dicepool of 20.
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KarmaInferno
post Oct 15 2012, 03:13 PM
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Dice pool cap is 20 OR double attribute + skill, whichever is higher.

It is true that the SRM FAQ says to apply the cap to all dice pools, but this is an error since the Dice Cap rules are only written to cover skill tests, and Bull has as much admitted it is an error. Which in theory should be fixed eventually. When he gets a chance to update the FAQ. If he remembers.




-k
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Neraph
post Oct 15 2012, 05:56 PM
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Hrm. I kinda liked the concept of capping a dicepool to 20 for speed of gameplay.
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StealthSigma
post Oct 15 2012, 08:31 PM
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QUOTE (KarmaInferno @ Oct 15 2012, 11:13 AM) *
Dice pool cap is 20 OR double attribute + skill, whichever is higher.


Which would require an Intuition and Reaction that add together for 13 points (13*2 = 26). That's not particularly hard to achieve.
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Tymeaus Jalynsfe...
post Oct 15 2012, 10:55 PM
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QUOTE (StealthSigma @ Oct 15 2012, 02:31 PM) *
Which would require an Intuition and Reaction that add together for 13 points (13*2 = 26). That's not particularly hard to achieve.


If you are talkking about Initiative (and I think we still are)... you need to have each attribute at 13 to reach 26. THAT IS very hard to reach, since neither can reach that point normally. There is a sever lack of Augmentations that allow you to raise your Intuition, and Unless you are Genetweaked/Surged out the gills, reaching 13 Reaction is nigh impossible. (IMG:style_emoticons/default/smile.gif)
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Medicineman
post Oct 16 2012, 04:59 AM
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QUOTE (Tymeaus Jalynsfein @ Oct 15 2012, 05:55 PM) *
If you are talkking about Initiative (and I think we still are)... you need to have each attribute at 13 to reach 26. THAT IS very hard to reach, since neither can reach that point normally. There is a sever lack of Augmentations that allow you to raise your Intuition, and Unless you are Genetweaked/Surged out the gills, reaching 13 Reaction is nigh impossible. (IMG:style_emoticons/default/smile.gif)

You could Reach REA 8(12) and INT 8 (12) with advantages,Magic,KiPowers etc., but thats the Limit (unless Your a -6 Essence Cyberzombie with exceptional Attributes and Genetic Optimisation etc ,pp.,than You can cross the "Ini 40-Border") for a "Normal" maximized Char.

with a Maximized Dance
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KarmaInferno
post Oct 16 2012, 05:38 AM
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QUOTE (Tymeaus Jalynsfein @ Oct 15 2012, 06:55 PM) *
If you are talkking about Initiative (and I think we still are)... you need to have each attribute at 13 to reach 26. THAT IS very hard to reach, since neither can reach that point normally. There is a sever lack of Augmentations that allow you to raise your Intuition, and Unless you are Genetweaked/Surged out the gills, reaching 13 Reaction is nigh impossible. (IMG:style_emoticons/default/smile.gif)

No.

Reaction + Intuition totaling 13, and then a bunch of other Init modifiers, resulting a maximum dice pool of 26.

Not easy to do, but not impossible either.

Assuming you are applying the core book Dice Pool Cap rule to Initiative, which it's not really supposed to be applied to.



-k
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Tymeaus Jalynsfe...
post Oct 16 2012, 12:56 PM
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QUOTE (KarmaInferno @ Oct 15 2012, 10:38 PM) *
No.

Reaction + Intuition totaling 13, and then a bunch of other Init modifiers, resulting a maximum dice pool of 26.

Not easy to do, but not impossible either.

Assuming you are applying the core book Dice Pool Cap rule to Initiative, which it's not really supposed to be applied to.

-k


There are not 13 points of Init Modifiers. Care to share what you think they may be?
There are MORE for a Cyborg or Hacker/Rigger (in the Matrix) than other archetypes, though.
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Draco18s
post Oct 16 2012, 01:25 PM
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QUOTE (Tymeaus Jalynsfein @ Oct 15 2012, 09:50 AM) *
you die on implantation (Essence drops to -0.4). *shrug* (IMG:style_emoticons/default/smile.gif)


Uh. No you don't. You go on borrowed time and become a cyberzombie (and thus an NPC in most cases).

You can go down to -6 essence before dying on the operating table outright.
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Tymeaus Jalynsfe...
post Oct 16 2012, 01:37 PM
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QUOTE (Draco18s @ Oct 16 2012, 06:25 AM) *
Uh. No you don't. You go on borrowed time and become a cyberzombie (and thus an NPC in most cases).

You can go down to -6 essence before dying on the operating table outright.


Only assuming you are in a clinic that can perform the Neccromantic Cyberzombie Ritual/Procedure, there is a ritual tream ready and waiting to perform said ritual, and only if they care to spend the money doing so. If you do not satisfy all those conditionds, then you die (there is no borowed time while you seek such things out).
For all common cases, you die. Cyberzombies are not something that just happen.
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The Jopp
post Oct 16 2012, 01:48 PM
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QUOTE (Neraph @ Oct 14 2012, 05:05 PM) *
Or it depends on the way you become a cyborg. The CCU leaves you at 0.1 Essence and only a brain, and while the rules specifically state that only cultured bioware should be allowed to stay, it is a small logical leap (albeit a logical leap and therefore a House-Rule) to allow any sort of brain-based 'ware to remain.


So...a cyborg rigger that you turn into a cyberzombie by taking his brain and cram it into negative essence by purely headware and brainware...

Here\s the ticker though.

The cyborg body would get 5ip by rigging but would most likely be far weaker than a regular 'flesh' zombie.

Still, a walking death tank drone with a magical inhibiting field that is super fast....* shudder *
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Neraph
post Oct 16 2012, 04:11 PM
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QUOTE (Tymeaus Jalynsfein @ Oct 16 2012, 06:56 AM) *
There are not 13 points of Init Modifiers. Care to share what you think they may be?
There are MORE for a Cyborg or Hacker/Rigger (in the Matrix) than other archetypes, though.

The only meatspace one that comes to mind is the Improved Initiative spell. But of course I'm going from memory and not hunting my books right now.
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