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#1
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
I just kicked over $20 to Limit Theory. Looks interesting.
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
It really does look interesting...too many kickstarters these days, hard to tell where to spend my money.
If only they would add some psionics (IMG:style_emoticons/default/biggrin.gif) |
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#3
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
It sounds good, but the "twitch-based" combat makes me a bit nervous.
I've played quite a few procedurally generated space games that revolve around exploration and trading, but being able to build a fleet and/or corporation sounds interesting. |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
I gotta say, I really thought Limit Theory would attract more attention from this crowd.
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#5
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 681 Joined: 23-March 10 From: Japan Member No.: 18,343 ![]() |
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
Ten years ago, I would be thrilled about a new Elite-like. Today, I think that it's time we get something more than a sandbox in a bland universe with bland quests. I want my sandbox games to have stories and not have to do all the storytelling by myself.
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
If you think about it, every space sim has had "twitch-based" combat: you put the crosshairs on the target and pull the trigger, rather than selecting the attack and the RNG decides whether it hits or not.
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#8
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
Ten years ago, I would be thrilled about a new Elite-like. Today, I think that it's time we get something more than a sandbox in a bland universe with bland quests. I want my sandbox games to have stories and not have to do all the storytelling by myself. I have seen some attempts to make a random story generator for a game, but then the story is mostly ignored so you can go do the same quests in the same order you always do. A randomly-generated gameworld with a random story might work. |
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
I've started to work on a random story generator for sandbox game worlds, borrowing from my experience at GMing open-ended adventures and campaigns. I think it can be done, or at least be an interesting experiment.
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Lo-Fi Version | Time is now: 18th February 2025 - 12:56 AM |
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