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> Space sim, you say? Single-player, you say? Infinite, procedurally-generated content, you say?, Yes, I say.
Tanegar
post Nov 27 2012, 05:28 AM
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I just kicked over $20 to Limit Theory. Looks interesting.
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phlapjack77
post Nov 27 2012, 07:54 AM
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It really does look interesting...too many kickstarters these days, hard to tell where to spend my money.

If only they would add some psionics (IMG:style_emoticons/default/biggrin.gif)
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Iduno
post Nov 27 2012, 08:58 PM
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It sounds good, but the "twitch-based" combat makes me a bit nervous.

I've played quite a few procedurally generated space games that revolve around exploration and trading, but being able to build a fleet and/or corporation sounds interesting.
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Tanegar
post Dec 2 2012, 11:13 PM
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I gotta say, I really thought Limit Theory would attract more attention from this crowd.
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DMiller
post Dec 3 2012, 08:43 AM
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QUOTE (Iduno @ Nov 28 2012, 05:58 AM) *
It sounds good, but the "twitch-based" combat makes me a bit nervous.

^^^ This ^^^
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Blade
post Dec 3 2012, 09:40 AM
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Ten years ago, I would be thrilled about a new Elite-like. Today, I think that it's time we get something more than a sandbox in a bland universe with bland quests. I want my sandbox games to have stories and not have to do all the storytelling by myself.
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Tanegar
post Dec 3 2012, 04:24 PM
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If you think about it, every space sim has had "twitch-based" combat: you put the crosshairs on the target and pull the trigger, rather than selecting the attack and the RNG decides whether it hits or not.
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Iduno
post Dec 3 2012, 04:41 PM
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QUOTE (Blade @ Dec 3 2012, 05:40 AM) *
Ten years ago, I would be thrilled about a new Elite-like. Today, I think that it's time we get something more than a sandbox in a bland universe with bland quests. I want my sandbox games to have stories and not have to do all the storytelling by myself.



I have seen some attempts to make a random story generator for a game, but then the story is mostly ignored so you can go do the same quests in the same order you always do. A randomly-generated gameworld with a random story might work.
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Blade
post Dec 4 2012, 09:11 AM
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I've started to work on a random story generator for sandbox game worlds, borrowing from my experience at GMing open-ended adventures and campaigns. I think it can be done, or at least be an interesting experiment.
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