Needing some assistance with a 400BP Magician Concept |
Needing some assistance with a 400BP Magician Concept |
Nov 27 2012, 07:15 AM
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#1
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Target Group: Members Posts: 90 Joined: 11-September 12 Member No.: 55,370 |
So, my GM shot down a good few of my concepts (I guess he did not want a vampire, and I am going to have to pass on any other infected.) But again I come to you guys for some ideas, since I need someone to bounce ideas off but I do not want to talk with my fellow players, ruins the surprises.
Books I can use: 20th Core Book Arsenal Augmentation Running Wild Runner's Companion Street Magic Unwired 400 BP is the start, and for races I am going between human or Gnome. I am restricted to level 12 stuff. I also do not have access to the restricted gear Positive Quality. (The one that lets you get gear above availability 12.) After basic creation I then have 107 Karma, and 114,840 Nuyen after the 400 in character creation. Story: The character was former Corp Mage(I need to choose one, I am expecting something like Lonestar), who would go out into the field essentially asa combat mage. The character did something to piss the boss off, and the boss put them on a lot of shitty jobs as punishment and was in general making my Characters job suck. So eventually PC gets fed up with it, and in anger identically does something that gets there Corporate SIN burned/turned into a Criminal Sin, and my PC, due to this now has to Run the Shadows to live in the lifestyle they wanted, and they always enjoyed the thrill of field work, just another reason to keep them going. This was a general idea I was going with as I try to find a concept for why my Mage would be running. I welcome discussion about Mages (I will be using Spirits), Traditions, potential builds and the lot. I am will to use up to 1 Essence in Cyber/Bioware. Special Rules: Do not worry about Contact Costs Essence Loss only reduces maximum Magic Armor Encumbrance threshold Bod+Str Most of our other special rules should not have a great effect. I will be back later to add more as needed and discuss then but I wanted to get this up tonight. |
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Nov 27 2012, 02:37 PM
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#2
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Fun with Free/Ally Spirits!
Vehicles, Drones, and Agents Mandatory matrix tools for infiltrators, street samurai, and gunslingers, or... Commlink security for non-hackers Drone Sweet Drone ... To get started. More information would help if we had your character build to look at. |
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Nov 27 2012, 04:04 PM
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#3
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
like neraph said, not a WHOLE lot of info. if your looking for broad build advice I would suggest heavy on the magic and grabbing some automatics and an assault rifle /smartgun link and glasses. power focus R4. you got enough karma for about 3 initiations it seems if you want that many. but more info on your build would be helpful
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Nov 27 2012, 04:04 PM
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#4
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
like neraph said, not a WHOLE lot of info. if your looking for broad build advice I would suggest heavy on the magic and grabbing some automatics and an assault rifle /smartgun link and glasses. power focus R4. you got enough karma for about 3 initiations it seems if you want that many. but more info on your build would be helpful
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Nov 27 2012, 04:04 PM
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#5
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
like neraph said, not a WHOLE lot of info. if your looking for broad build advice I would suggest heavy on the magic and grabbing some automatics and an assault rifle /smartgun link and glasses. power focus R4. you got enough karma for about 3 initiations it seems if you want that many. but more info on your build would be helpful
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Nov 27 2012, 04:04 PM
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#6
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
o wow, howd that triple post happen O.o
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Nov 27 2012, 04:53 PM
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#7
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
I'm afb right now, but I'm pretty sure you can only get a rating 2 power focus without restricted gear.
A little cyber is nice, but you can get a lot more magical bang spending the money on foci, without screwing up your max magic. As in a rating 3 health sustaining focus sustaining 3 hits worth of a improved initiative spell is equal to wired reflexes 2, without being illegal. A rating 2 power focus gives you +2 to most magic related rolls. You can get a rating 3 or 4 casting focus for a spell category. +2 + +4 = +6. With magic of 6, spell casting of 6 and specialization or totem bonuses, that's 20 dice. For overall concept, I usually like to pick a totem and build from there. Specialize in what the totem gives you a boost in. If you're a good spellcaster, rolling 12 - 14 dice or so in general, but roll 20 for manipulation spells, your character would be a sought after commodity. Same with conjuring. And I like to build the personality around the totem as well. I'm not a great role-player, but I get bonus points for scratching behind my ear, or giving a low warning growl if I'm playing a Dog shaman. Little stuff like that. There's good write-ups in one of the earlier books about the personalities of the totems and their followers. As others have already said, for anything specific more info would be needed. |
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Nov 27 2012, 05:00 PM
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#8
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
With the substantial amount of karma available, getting 20+ dice for drain resist is also an option: centering, R2 centering focus, quickening (two stats to 9) gets you 22, for a reasonably low cost (29 for initiations, 18 for quickenings, and a bit for the focus). With the max essence houserule, you could get some 'ware on top of that for good effect.
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Nov 27 2012, 05:27 PM
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#9
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
If you use the RAW initiation rules, where you have to initiate to raise your max, then improve your magic attribute as a stat, it's crazy not to start out with a magic of 6.
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Nov 27 2012, 05:37 PM
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#10
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
If you use the RAW initiation rules, where you have to initiate to raise your max, then improve your magic attribute as a stat, it's crazy not to start out with a magic of 6. Not really... do it all the time. (IMG:style_emoticons/default/smile.gif) |
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Nov 27 2012, 05:48 PM
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#11
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
A rating 2 power focus gives you +2 to most magic related rolls. You can get a rating 3 or 4 casting focus for a spell category. +2 + +4 = +6. With magic of 6, spell casting of 6 and specialization or totem bonuses, that's 20 dice. Foci don't stack. Not really... do it all the time. (IMG:style_emoticons/default/smile.gif) Just because you make it work doesn't mean it isn't the statistically weaker position. |
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Nov 27 2012, 06:06 PM
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#12
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
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Nov 27 2012, 07:55 PM
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#13
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Target Group: Members Posts: 90 Joined: 11-September 12 Member No.: 55,370 |
Well I had not really done abuild yet since that was some of the advice I was looking for. I had started one last night and I will finish it right now and post up what I am looking at Pre Karma
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Nov 27 2012, 08:56 PM
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#14
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Just because you make it work doesn't mean it isn't the statistically weaker position. If I can make it work, surely more experienced guru's like yourself should have absolutely no issues with doing so either, right? (IMG:style_emoticons/default/smile.gif) |
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Nov 27 2012, 10:43 PM
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#15
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
If I can make it work, surely more experienced guru's like yourself should have absolutely no issues with doing so either, right? (IMG:style_emoticons/default/smile.gif) Correct, but being able to do something and willing to suffer through something are two different things. It's similar to creating a gunman with only one arm - his offhand one. Sure you can do it, but it is sub-optimal in an extreme. I've even recently made a mundane summoner using the Calling rules, a Formula Pact, and having the spirit as a Contact. It's a very interesting character, but not one I see myself playing often. |
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Nov 27 2012, 11:25 PM
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#16
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Correct, but being able to do something and willing to suffer through something are two different things. It's similar to creating a gunman with only one arm - his offhand one. Sure you can do it, but it is sub-optimal in an extreme. I've even recently made a mundane summoner using the Calling rules, a Formula Pact, and having the spirit as a Contact. It's a very interesting character, but not one I see myself playing often. See, there you go again, making assumptions without a basis in fact. Who is suffering, exactly? Certainly not the characters I play, nor myself as a Player, so I am a bit confused here. Care to enlighten the rest of us dumb hicks? |
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Nov 28 2012, 12:22 AM
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#17
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
See, there you go again, making assumptions without a basis in fact. Who is suffering, exactly? Certainly not the characters I play, nor myself as a Player, so I am a bit confused here. Care to enlighten the rest of us dumb hicks? You are doing that on purpose, right? |
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Nov 28 2012, 03:02 AM
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#18
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
You may want to take a look at the Burnout Combat Mage in the first link of my sig for a starting point. Change Dwarf to Gnome, you get Magic 4 and pay 10 less points than listed, lose Restricted Gear and maybe consider dropping that power focus (IMO, f2 is not worth starting with - bond a better one in game). You'd then have some leftover points to spend.
Given that you're getting karma/nuyen after the base generation, I would actually start with no foci during chargen and bond a f4 sustaining focus (for Increase Reflexes) immediately, then save up for a good high-force Power Focus. You'll have a decent amount of loose BP; Reaction, Edge, Binding, Arcana (so you can join a magical group - you'd really want to start out doing so with the banked karma, so I'd check with your GM about that) and better skills in general are all good places to put it. |
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Nov 28 2012, 03:56 AM
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#19
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Target Group: Members Posts: 90 Joined: 11-September 12 Member No.: 55,370 |
You may want to take a look at the Burnout Combat Mage in the first link of my sig for a starting point. Change Dwarf to Gnome, you get Magic 4 and pay 10 less points than listed, lose Restricted Gear and maybe consider dropping that power focus (IMO, f2 is not worth starting with - bond a better one in game). You'd then have some leftover points to spend. Given that you're getting karma/nuyen after the base generation, I would actually start with no foci during chargen and bond a f4 sustaining focus (for Increase Reflexes) immediately, then save up for a good high-force Power Focus. You'll have a decent amount of loose BP; Reaction, Edge, Binding, Arcana (so you can join a magical group - you'd really want to start out doing so with the banked karma, so I'd check with your GM about that) and better skills in general are all good places to put it. Thanks Umaro, I will look it over. |
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Nov 28 2012, 10:56 AM
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#20
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
I see gnomes mentioned fairly frequently what is it that makes them so attractive?
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Nov 28 2012, 11:19 AM
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#21
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
First question: Do you want to use a materialization or possession based tradition?
Materialization: Allows you to spontaneously summon spirits to your aid, while keeping your character out of the fray. Nothing says Alpha strike like 6 spirits laying the smackdown on some unsuspecting chum. Possession: Grants access to a very versatile skillset with the option of making your character very tough, at the cost of needing vessels for spirits to contribute. Generally, this means that you need to take the Enchanting skill if you wish to have more than one spirit participate in an activity at the same time. My personal preference for combat mages is possession, but both can work well. Second question: Which traditions do you prefer? Specifically, which drain attribute (other than Willpower) do you want? Charisma: Not easily boostable (other than drugs, optional rules or the Increase Charisma spell), but Elves get a nice +2 bonus to it, making it the highest drain related attribute bonus in the game among the standard metatypes. Charisma has synergy with social skills, allowing you to pick up the role of face if you want to. It also determines the maximum number of bound spirits you can have. Strong traditions include Voodoo (Possession), Norse (Materialization) and Shinto (Materialization), although the standard Shamanistic is also viable. Intuition: Very hard to boost, and no standard metatype has a bonus to this attribute. The plus side is that only trolls get a penalty, allowing you to have a viable Orc combat mage, which can be very tough. Also, Intuition is linked to both Perception and Initiave, two of the most important values for combat oriented characters. Strong traditions include Hedge Witchcraft (possession) and Druidic (materialization). Logic: Easily boostable thanks to Cerebral boosters. The downside is that skill synergies tend to be somewhat non-traditional, making Hardware, First Aid and Demolitions good choices. The strongest mechanical choice for a Logic mage is Dwarf/Gnome, since they get a Willpower bonus. Strong traditions include Qabbalistic (Possession) and Zoroastrian (Materilaization). Those choices will have a large impact on the overall style and feel of the character, while always being a viable choice for a combat mage. That said, here are some pointers that always apply: -Get loaded on foci during chargen. You pay through the nose when binding those with Karma, so go wild during chargen. I recommend a F2 Power Focus (applies to almost everything) and a F3 Sustaining Focus (Healing spells; for Iniative passes) as the bare minimum. -Hardmax magic at chargen. As others have mentioned, your houserules heavily favor this approach. Specifically, start with Magic 6, use some of the Karma to Initiate, and then buy your 'ware with the money you have. This way, you'll lose nothing. -Spells that are always useful: Stunbolt, Increase Reflexes and Heal. Everything else boils down to flavor. Most of the spells I've listed in your Vampire thread apply here too. I see gnomes mentioned fairly frequently what is it that makes them so attractive? Arcane Arrester. And you get to look like a child. |
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Nov 28 2012, 02:06 PM
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#22
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
You are doing that on purpose, right? Doing What? Making a point? Yes, I was making a point, on purpose. (IMG:style_emoticons/default/smile.gif) |
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Nov 28 2012, 05:15 PM
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#23
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
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Nov 28 2012, 05:52 PM
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#24
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
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Nov 28 2012, 07:42 PM
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#25
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Target Group: Members Posts: 90 Joined: 11-September 12 Member No.: 55,370 |
Those choices will have a large impact on the overall style and feel of the character, while always being a viable choice for a combat mage. That said, here are some pointers that always apply: -Get loaded on foci during chargen. You pay through the nose when binding those with Karma, so go wild during chargen. I recommend a F2 Power Focus (applies to almost everything) and a F3 Sustaining Focus (Healing spells; for Iniative passes) as the bare minimum. -Hardmax magic at chargen. As others have mentioned, your houserules heavily favor this approach. Specifically, start with Magic 6, use some of the Karma to Initiate, and then buy your 'ware with the money you have. This way, you'll lose nothing. -Spells that are always useful: Stunbolt, Increase Reflexes and Heal. Everything else boils down to flavor. Most of the spells I've listed in your Vampire thread apply here too. The vampire thread did teach me a lot, I was disappointed when it got shot down. |
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