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> Total Amnesia, Need your Ideas
Tymeaus Jalynsfe...
post Dec 1 2012, 06:17 PM
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QUOTE (Draco18s @ Dec 1 2012, 12:28 AM) *
There are ways of dealing with it that don't result in anyone's death.

Remember Babylon 5?

For a while Garibaldi was a Judas.



Talia Winters is a better comparison, I think. (IMG:style_emoticons/default/smile.gif)
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All4BigGuns
post Dec 1 2012, 06:39 PM
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QUOTE (Tymeaus Jalynsfein @ Dec 1 2012, 12:17 PM) *
Talia Winters is a better comparison, I think. (IMG:style_emoticons/default/smile.gif)


Actually both are an equal comparison in that for much the same reason. Main difference is that Talia was programmed by people higher up the Psi Corps food chain than Garibaldi was (which is saying a LOT).
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Draco18s
post Dec 1 2012, 06:50 PM
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QUOTE (Tymeaus Jalynsfein @ Dec 1 2012, 02:17 PM) *
Talia Winters is a better comparison, I think. (IMG:style_emoticons/default/smile.gif)


There was also an opportunity to have gotten the old Talia back, that I think the writers forgot about, and never addressed.

Remember the weird negotiation between Kosh and the guy with his brain exposed?

The practically recorded her entire personality.

Not that that solution works in Shadowrun.
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almost normal
post Dec 1 2012, 06:58 PM
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QUOTE (Draco18s @ Dec 1 2012, 12:23 AM) *
It's a very narrow niche, but it works.


That dual natured trick is pretty neat. Hadn't thought of that.

The astral part still just nullifies them unfairly, though, and that's the part where depending on GM, you honestly might never be able to go into a city.
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Draco18s
post Dec 1 2012, 07:06 PM
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QUOTE (almost normal @ Dec 1 2012, 02:58 PM) *
The astral part still just nullifies them unfairly, though, and that's the part where depending on GM, you honestly might never be able to go into a city.


It's one of those things that comes as part of the player-GM contract:
If the world really worked the way the fluff implies, no one would be able to do anything and get away with it.
So drakes--and other weird stuff--should be allowed to walk around town without being assaulted every 20 minutes.

Does it mean the GM can never pull that card? No, but when he does, the PC shouldn't auto-die because of it, nor should it be pulled all the time.
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All4BigGuns
post Dec 1 2012, 07:10 PM
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QUOTE (Draco18s @ Dec 1 2012, 01:06 PM) *
It's one of those things that comes as part of the player-GM contract:
If the world really worked the way the fluff implies, no one would be able to do anything and get away with it.
So drakes--and other weird stuff--should be allowed to walk around town without being assaulted every 20 minutes.

Does it mean the GM can never pull that card? No, but when he does, the PC shouldn't auto-die because of it, nor should it be pulled all the time.


IMO the PCs should be utterly immune to that crap. Let it stay in the background where faceless NPCs on the trid suffer through it.
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Draco18s
post Dec 1 2012, 07:25 PM
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QUOTE (All4BigGuns @ Dec 1 2012, 03:10 PM) *
IMO the PCs should be utterly immune to that crap. Let it stay in the background where faceless NPCs on the trid suffer through it.


Sort of. I see nothing wrong with having a story arc revolve around some NPC recognizing the PC as a drake and trying to "get the bounty reward."

But it definitely shouldn't be a common occurrence.
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All4BigGuns
post Dec 1 2012, 07:29 PM
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QUOTE (Draco18s @ Dec 1 2012, 01:25 PM) *
Sort of. I see nothing wrong with having a story arc revolve around some NPC recognizing the PC as a drake and trying to "get the bounty reward."

But it definitely shouldn't be a common occurrence.


I just look at it as having a fine line right at the edge of a slippery slope, so better to avoid it entirely.
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Tymeaus Jalynsfe...
post Dec 1 2012, 08:53 PM
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QUOTE (Draco18s @ Dec 1 2012, 11:50 AM) *
There was also an opportunity to have gotten the old Talia back, that I think the writers forgot about, and never addressed.


This was due to the other Commitments by the Actor.
Would really have liked to see her come back, though. (IMG:style_emoticons/default/frown.gif)
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Draco18s
post Dec 1 2012, 09:35 PM
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QUOTE (Tymeaus Jalynsfein @ Dec 1 2012, 04:53 PM) *
This was due to the other Commitments by the Actor.
Would really have liked to see her come back, though. (IMG:style_emoticons/default/frown.gif)


Ah. Didn't know that. It was just something that stuck out in my mind on my second time watching the series.
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All4BigGuns
post Dec 2 2012, 01:47 AM
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QUOTE (Draco18s @ Dec 1 2012, 03:35 PM) *
Ah. Didn't know that. It was just something that stuck out in my mind on my second time watching the series.


This little turn of tangent reminded me how much I want a game of the B5 system I have, though a lot of the people here on DS have hatred for the system it uses...
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Draco18s
post Dec 2 2012, 05:30 AM
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QUOTE (All4BigGuns @ Dec 1 2012, 09:47 PM) *
This little turn of tangent reminded me how much I want a game of the B5 system I have, though a lot of the people here on DS have hatred for the system it uses...


There's nothing inherently bad about d20...er, maybe there is.
There's nothing wrong with running a d20...er, maybe there is.

Still, I'd be interested. Don't know how much time I have for it though...
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All4BigGuns
post Dec 2 2012, 05:46 AM
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QUOTE (Draco18s @ Dec 1 2012, 11:30 PM) *
There's nothing inherently bad about d20...er, maybe there is.
There's nothing wrong with running a d20...er, maybe there is.

Still, I'd be interested. Don't know how much time I have for it though...


I just know I wouldn't be running. It's something I wanna play, not run. (IMG:style_emoticons/default/nyahnyah.gif)
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Draco18s
post Dec 2 2012, 07:39 AM
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QUOTE (All4BigGuns @ Dec 2 2012, 01:46 AM) *
I just know I wouldn't be running. It's something I wanna play, not run. (IMG:style_emoticons/default/nyahnyah.gif)


SAD FACE.
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Manunancy
post Dec 2 2012, 08:04 AM
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QUOTE (Draco18s @ Dec 1 2012, 08:28 AM) *
There are ways of dealing with it that don't result in anyone's death.

Remember Babylon 5?

For a while Garibaldi was a Judas.


Not having seen that serie beyond a few teaser and bits along with soemreading, I can't tell how relevant it is - because there's one big difference there : a Shadwrunner team's hitting power (and resiliency) is way, way beneath what a corp can bring to bear it it's motivated enough. If there's a judas to pinpoint their position, they can get wiped faily fast, especially if they have no warning the judas as leaked their hideout/real identity/whatever. It's also dubious the party has the ressources and contacts to treat that sort of mindbending without ressorting to lead-based brain surgery.

Also since the Juda's programmers are expelictely mentionned as hostile to the party, the odds for them taking fairly drastic action once their plant manifests itself are fairly high. Heck, in some cases the Judas doesn't even need to involve his sponsor - merely misplacing a spell during a difficult fight 'oops knocked down our front line fightersguy with that stunball - got to leave if i want to save my skin, too bad for you buddies' or leaking info the current run's target (and making sure he's the one doing overwatch from behind if he's suited to the role) can be enough.
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Draco18s
post Dec 2 2012, 04:25 PM
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QUOTE (Manunancy @ Dec 2 2012, 04:04 AM) *
Also since the Juda's programmers are expelictely mentionned as hostile to the party


There's hostile, and then there's hostile.

The plant could be after something the party stole at one point, or after other information they have. The programmers aren't necessarily interested in the party's demise.

Hell, I played a Judas in a 3rd edition game. Well, less programmed and more "looking out for my own health" but I totally betrayed the party.

Long story short, we were escaping a facility that we accidentally installed Deus onto, and Deus was quite unappreciative of the fact that we didn't want to become his little meat puppets. Nearly in the clear my character takes a bullet and almost dies--talking 1 box of physical before overflow kind of almost dies--and being the hacker, I contacted Deus and said, "I relent. I will serve you, but you've got to stop shooting at me." Due to bullets no longer flying in my general direction, the party escaped. And I didn't reneg on that either.

And one of the things I took with me when I fullfilled that promise was this anthroform drone/tank thing we'd stolen from the facility.

I also got killed by an orbital laser when the corps came in and retook the facility.
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Neraph
post Dec 2 2012, 10:53 PM
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QUOTE (Draco18s @ Nov 30 2012, 02:12 PM) *
Here's a template drake infiltrator. It's got some basics already, just knock off the "drake" part and add the amnesia, and then play around with the remaining points.

Interesting. I'd add on Astral Chameleon also, to help with avoiding detection.

That aside, playing an augmented character who's augmentations are mostly bio or non-visible cyber would be interesting. Maybe a face/infiltrator who has like six+ decent-rated SINs in his headlink would also be interesting - which one is the real him, or are non?

I had a game where all the players were full amnesiacs - the game was a shipwreck in a manastorm, so due to shipwreck and manastorm all characters had lost their memory. They had to repair the ship and stay alive (other shipwrecks in the area had oilspils/toxic leaks, leading to a number of toxic critters and toxic spirits), all while conserving fuel and ammo and while trying to remember who they were and what they were doing. There was a troll mage, a dwarf street samurai, a human rigger, an elf TM, and a human cyborg who was semi-Judas. The backstory was that the rest of them were a bounty-hunter team who were contracted to retrieve a rogue cyborg. The cyborg infiltrated the team to throw them off her trail but ended up getting ousted while they were following a lead. Shortly after they shipwrecked and lost memory.

It was set up in such a way where people would slowly remember things, especially when trying to figure things out. Each of them checked their 'links, which had some info (favorite books, journals, ect) but not full SIN information. I also had it set up in such a way that the players could keep the characters (each came to really like who/what they were playing) and decide what to do once off the island. The cyborg was going to join the group as a bounty hunter and send back that the cyborg was destroyed at sea, an unavoidable consequence of attempting to recapture her.

For even more fun, the cyborg was a female named Samantha, but was in an androgynous case with the name "Sam" on its armor. Oh, and Sam had Hallucinations. It was really fun watching everyone's reactions when Sam, who wasn't feeling very sleepy, got a warning overlaid through AR on her vision that said "Battery Low."

All the players had when we started that campaign was a stack of character sheets to choose from that had gender, metatype, and basic equipment listed (two pistols, body armor, sword, assault rifle, ect.). It wasn't until play started that people even had a rough knowledge of what things were or what their names were. Everyone had uniform armor with names, so that helped (although Sam was deceptive and at least one person had a nickname), and the dwarf started naming all the weapon types (gun trivia knowledge skill).

'Twas fun, and I really would have liked to finish that campaign.
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Tymeaus Jalynsfe...
post Dec 3 2012, 01:04 AM
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Sounds Interesting Neraph, if not a little complicated for the GM.
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Neraph
post Dec 3 2012, 02:19 PM
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Well, I was the GM in that one and I spend a good amount of time setting it up. The reason I explained it was to give this thread's OP some ideas based on my experiences with full amnesiacs.

The hallucinatory cyborg was a very interesting plot twist - she kept wasting ammo shooting at things that weren't there.
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