Jobs-jobs-jobs, A fan supplement on shadowrunner daily jobs |
Jobs-jobs-jobs, A fan supplement on shadowrunner daily jobs |
Dec 27 2012, 08:12 PM
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#26
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
I'd say that'd be a fake license, yeah. Or an actual point in the character's bio if he's a SINner.
He's supposed to be earning the same as a truck driver because the other variables are not equal. |
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Dec 27 2012, 08:24 PM
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#27
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Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Ok, then lets compare a chemistry PhD (chemistry active skill) with any other science PhD (physics/mathemathics/etc. know skill) - why does the chemist earn considerably more?
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Dec 27 2012, 08:28 PM
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#28
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Because if he's a white collar worker he's using Kno:Chemical Factories Design or whatever.
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Dec 27 2012, 08:54 PM
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#29
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Moving Target Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
Ok, then lets compare a chemistry PhD (chemistry active skill) with any other science PhD (physics/mathemathics/etc. know skill) - why does the chemist earn considerably more? Because that's the way it works in real life? (IMG:style_emoticons/default/nyahnyah.gif) Jokes aside, though, chemistry is a really bad excemple. Out of all academic degrees, chemistry is probably amongst the best paying ones. Not that that would matter in regards to your critque of the mechanic itself. |
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Dec 27 2012, 09:00 PM
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#30
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Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Well, i know a guy who has studied actuarial mathematics and several chemists - the maths guy gets about 1.5 - 2 times the salary of the chemists.
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Dec 27 2012, 09:13 PM
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#31
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Do you really believe that's typical for mathematicians?
Also, frankly, why do you folks think that the current labor market realities are in any way relevant to what we could be having in 60 years? It's not like the current peculiarities are universal. |
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Dec 30 2012, 12:46 PM
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#32
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Target Group: Members Posts: 2 Joined: 25-December 12 Member No.: 66,255 |
Approved, at last! As I was wanting to say, if you want, I can settle in and write a short fiction for the start, but it appears you already have one.
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Dec 30 2012, 01:01 PM
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#33
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
We can have two for different chapters, if you want to be included.
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Dec 30 2012, 05:15 PM
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#34
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Target Group: Members Posts: 2 Joined: 25-December 12 Member No.: 66,255 |
Be happy to help.
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Jun 17 2013, 12:17 AM
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#35
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Okay, I've peppered in some art (blatantly stolen, I hope it's okay for a freely available fan supplement...)
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Jun 17 2013, 10:50 AM
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#36
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Moving Target Group: Members Posts: 136 Joined: 10-April 05 From: Vienna, Austria Member No.: 7,312 |
Hoi Fatum,
this is awesome, I can't wait to see what you'd do with Martial Arts. I especcially like the Images and the Fluff it will ad to my npc's (giving me a good mechanic to determine bribes/ how much a con victim can be taken for etc.) It really fits in with spoofing a lifestyle to. Very Well Done. What I'd do as aGM is to offset some of the social "bonuses" with an awareness record/ datatrail of sorts. Working as a Bouncer at Dantes Inferno should be more "Social" than beeing a mover imo. And it can hold the risk of beeing recognized (which I would tie to the social stat in some way). Also I'd change the "Doing your Job" mechanic to once a monthly/weekly roll making that connect to the payment cycle. I also asume payment is before taxes, medical or other insurances, cost of doing business, etc. otherwise my Faceman High Stakes Negotiator would quit running (where there not that little Wanted tag on him...) and raking in the nuyen! |
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Jun 17 2013, 01:25 PM
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#37
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
I also asume payment is before taxes, medical or other insurances, cost of doing business, etc. otherwise my Faceman High Stakes Negotiator would quit running (where there not that little Wanted tag on him...) and raking in the nuyen! Thank you, I am very glad you like it. I don't believe many people use Notoriety and Street Cred, but maybe something can be done with those...As for world-class professionals being able to make much more through honest work than running, that seems a systematic issue with the system. I mean, imagine how much a star white hat, which most hackers and technomancers qualify to be, rakes in. High-skill wagemages and spec-ops types don't really go hungry in the corps, either. So monetary motivation, apparently, can't really be the primary drive for a skilled runner. |
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Jun 19 2013, 10:09 PM
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#38
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Moving Target Group: Members Posts: 136 Joined: 10-April 05 From: Vienna, Austria Member No.: 7,312 |
Hoi Fatum,
I had a great Idea how to use your jobs file as a background tool for characters. What was the last "Job" your character had? - It is a great help to new players what qualities, Contacts, Enemies, story hooks to take/ create. I decided to make the "Doing your Job" rolls monthly as a "Task" -1 for every roll made (so after a few months even the best performaces goes south, which is intended). Gives a good balance about how much money a character might have stashed, how many and what kind of contacts/ enemies he made and some good "roots" where the character might have come from. Next Tueasday I start a new gaming group and I will present the Ideas (made only a short test today with a buddy, need to work out some kinks) to the players and lead them through such a process. The inspiration that springs from this is great! love, Sunshine |
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Jun 20 2013, 03:00 AM
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#39
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Moving Target Group: Dumpshocked Posts: 681 Joined: 23-March 10 From: Japan Member No.: 18,343 |
It's very interesting. I'll have to play with the number more (maybe I'll make a spreadsheet for the whole thing). I did notice that the "Small Business" didn't have any values associated with it, without explanation. I'm assuming that this is considered the base-line, the +0/+0 of employers?
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Jun 20 2013, 03:10 AM
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#40
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Yeah.
I must say that the numbers are rather preliminary, put there on the spot without playtesting other than a couple spreadsheet runs. If you have any comments or criticisms, please let me know. |
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Jun 21 2013, 02:18 AM
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#41
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Shooting Target Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
Yeah. I must say that the numbers are rather preliminary, put there on the spot without playtesting other than a couple spreadsheet runs. If you have any comments or criticisms, please let me know. These are great! I find I'm disagreeing with my fellow posters on some points. 1) Telepresence I like that you made the pay low. People have to compete with the entire matrix for these jobs- if they don't have some specific technical skill, then they're basically competing against the 12 odd billion (or whatever the current population is in 2070). 2) Stat requirements for labor jobs I'd keep these high, or make them higher. Just because a human is capable of being a mover doesn't mean an ork or troll couldn't do the job faster and cheaper. This especially holds true for jobs like Bouncers- is a human really going to expect to be able to stop a tweaked out troll who wants to get into a club? I'd almost make certain jobs have a race requirement. That's kind of the overarching takeaway I have- there are actual racial advantages given for specific jobs, and should be defacto requirements. Want to be a maitre'd at a 4 star restaurant? You better be an elf with a 5+ charisma, etc. |
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Jun 21 2013, 04:28 AM
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#42
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Well, I don't think the PC culture is going anywhere that massively, so just writing "we're hiring young female white elves" in an ad would still be wrong. So the requirement would be "Charisma 7+, please" (in in-universe terms). If you're a human and make it, sure, welcome aboard.
Same with strength. You're a fully boosted human sammy? No prob, have this job most trolls would also get easily. |
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Jun 21 2013, 05:15 AM
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#43
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
That depends on the job environment, Fatum.
The Ancients aren't going to let you in without pointy ears and a flawless movie-star smile no matter how high your Charisma is, unless you've like, really gone out of your way to prove that you are, in fact, a friend to elf go-ganger kind. Usually this would require, at minimum, having a blood relative already in the Ancients to vouch for you. Certain Japancorps in certain environments probably wouldn't hesitate to put up a "Metahumans need not apply" sign, right alongside their "non-Japanese need not apply" sign. In other markets they'll have a few token non-Japanese workers on the payroll, but they'll still be the same old, same old. On the other hand, Horizon and others like them (not many, but there are some,) are likely to be very acceptive of you if your metatype puts you at a disadvantage in your field compared to others - such as putting a troll on the greeter's desk. |
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Jun 21 2013, 04:14 PM
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#44
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Well, point is, it is possible to get into Japanacorps and insular gangs for an outsider, even if difficult and a bad idea overall.
The difficulties encountered are meant to be represented with Unpleasant coworkers and Dangerous coworkers qualities. I can't think of a good way to represent the selection bias, though: after all, nobody's paying you more for being the right metatype/ethnicity/skin color, and if you have the right one, a discriminating job is not harder to land than a similar non-discriminating one. Maybe a quality named something like Selection bias could work, specifying the bias and raising job availability for anyone not belonging... |
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Jun 22 2013, 07:35 PM
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#45
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
Ok, then lets compare a chemistry PhD (chemistry active skill) with any other science PhD (physics/mathemathics/etc. know skill) - why does the chemist earn considerably more? I would wager its because in game its the only thing out of those that makes you chems, drugs, toxins and the like. therefore needs to be an active skill. thats just my 2 cents tho. |
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Jun 23 2013, 12:51 AM
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#46
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
I would wager its because in game its the only thing out of those that makes you chems, drugs, toxins and the like. therefore needs to be an active skill. thats just my 2 cents tho. Of course. Still, if you have the chemist use White collar job quality, it evens out.On a side note, added negative attribute requirements to the rules for when a job requires low attributes, not high ones, and I'm some 2 pages into the fluff part (not uploaded yet). |
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Jul 3 2013, 12:48 AM
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#47
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Okay right. I've done a labor market overview, going over all the changes the area has seen since the turn of the century. I know that SR has a massive pile of fluff that's easy to miss, so if I'm messing anything up in this or if there's anything significant missing, please let me know.
I've also started the chapter on civilian vehicles: compiled an index of vehicle types found in the 4ed books and offered a few of my own. If you have ideas for awesome civilian vehicles to be there, or think some of the ones already there should go, please inform me. Also, I heard there were people willing to write chapter fiction? So far it seems we're having three chapters: Job market overview, Job rules, Civilian vehicles. The latter two lack intro fiction, so if you want to see yours included, don't hesitate to ask :3 |
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Jul 5 2013, 10:02 AM
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#48
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
I could give some of the fiction writing a crack, when I'm not dog-tired. Just point me at specifically what needs fiction and tell me if you want me to make up ShadowSEA guys or use the list of Jackpointers.
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Jul 5 2013, 02:39 PM
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#49
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
I could give some of the fiction writing a crack, when I'm not dog-tired. Just point me at specifically what needs fiction and tell me if you want me to make up ShadowSEA guys or use the list of Jackpointers. It's not in any kind of hurry.There are two chapters: Job Market Overview and Civilian Vehicles, - that need intro fiction. If it's related to the topic at hand, nice. If it's dark and dystopian, all the better. Since my fan supplements come from the Mosaic Datahaven IC, you can use the shadowtalkers mentioned in those, any of the previous editions, or just write up your own. I don't think it's a good idea to use Jackpointers (since they're, you know, prime runners), but if your plot dictates, why not. |
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Jul 5 2013, 06:21 PM
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#50
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
It's not in any kind of hurry. There are two chapters: Job Market Overview and Civilian Vehicles, - that need intro fiction. If it's related to the topic at hand, nice. If it's dark and dystopian, all the better. Since my fan supplements come from the Mosaic Datahaven IC, you can use the shadowtalkers mentioned in those, any of the previous editions, or just write up your own. I don't think it's a good idea to use Jackpointers (since they're, you know, prime runners), but if your plot dictates, why not. Mosaic Datahaven? |
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